Tailoring Skill Books
| Tailoring Skill Books | |
|---|---|
| Class | Skill Book |
| Trains | Tailoring |
| Volumes | 5 |
| XP Bonus |
|
| Read Time, All Volumes | 50 h |
| Weight | 1 |
| Location | Containers |
| Spawn ID | /additem Base.BookTailoring1and 5 more, see Volumes |
The Tailoring Skill Books are a series of five volumes that speed up training in the Tailoring skill. Each volume covers two skill levels, from Tailoring I: "Basic Clothing Repair" for a beginner to Tailoring V: "Textile Production and Manufacturing Techniques" for the last steps.
A volume works as an experience multiplier. Once read, the Tailoring experience earned in its two levels counts several times over. The first volume triples the gain, and the last one multiplies it by sixteen. Tailoring patches clothes and makes gear, so the books pay off for any survivor who wears armour and bags.
The whole series takes about two full days of reading in game time. A Set of Tailoring Books holds all five volumes in one bundle.
Book stores and tailoring stores are the likeliest places to find them.
Reading
The volumes are read in order, and each one helps only while its own levels are being trained. Tailoring I: "Basic Clothing Repair" covers levels 1 and 2, so it is worth reading before the first patch is sewn. Tailoring II: "From Rags to Royalty: A Sewing Guide" covers levels 3 and 4. Tailoring III: "Haute Couture Tailoring Methods" takes over at level 5. Tailoring IV: "Modern Patterns from the Catwalks of Paris" covers levels 7 and 8.
A volume picked up too early does not help yet. The character says "I don't get it" and makes no progress until the earlier levels are done. A volume read after its two levels are passed brings no training bonus. The best habit is to finish each volume just before reaching its levels.
The bonus grows with each volume. Volume I gives three times the experience, Volume II five times, Volume III eight times, Volume IV twelve times and Volume V sixteen times.
Longer volumes take longer to read. Volume I takes a little over seven hours of game time, and Volume V takes close to thirteen. Sitting down and wearing Reading Glasses each cut the time by a tenth. The Fast Reader trait cuts it by about a third, and Slow Reader adds a third.
A read can stop at any time. Progress is kept, so the book can wait while other jobs need doing.
Volumes
The five volumes, the levels each one speeds up, the XP bonus while those levels are trained, and how long each takes to read. Reading times are game time at the default two minutes a page. Sitting down and wearing Reading Glasses each cut the time by a tenth, the Fast Reader trait cuts it by about a third, and Slow Reader adds a third.
| Volume | Image | Levels | XP Bonus | Pages | Read Time | Spawn ID |
|---|---|---|---|---|---|---|
| Tailoring I: "Basic Clothing Repair" | 1 to 2 | x3 | 220 | 7 h 20 min | /additem Base.BookTailoring1
| |
| Tailoring II: "From Rags to Royalty: A Sewing Guide" | 3 to 4 | x5 | 260 | 8 h 40 min | /additem Base.BookTailoring2
| |
| Tailoring III: "Haute Couture Tailoring Methods" | 5 to 6 | x8 | 300 | 10 h | /additem Base.BookTailoring3
| |
| Tailoring IV: "Modern Patterns from the Catwalks of Paris" | 7 to 8 | x12 | 340 | 11 h 20 min | /additem Base.BookTailoring4
| |
| Tailoring V: "Textile Production and Manufacturing Techniques" | 9 to 10 | x16 | 380 | 12 h 40 min | /additem Base.BookTailoring5
|
Set of Tailoring Books bundles all five volumes in one item and unpacks into them.
| Item | Image | Spawn ID |
|---|---|---|
| Set of Tailoring Books | /additem Base.BookTailoringSet
|
Using
The Set of Tailoring Books packs the five volumes into one item. A set is a little lighter to carry than five loose books and keeps the series together. Unpacking the set gives back the five volumes for reading.
Locations
Book store shelves are the best bet, holding a volume about two times in five. Tailoring store counters come next at about one time in four. University storage holds one about one time in nine. Libraries, bedrooms, closets and kid's bedrooms turn one up now and then. Post offices, attics, halls, living rooms and classroom shelves hold one less often.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Book store | Shelves | 39.2% |
| Tailoring store | Counter | 24.7% |
| Bedroom | Small box | 6.2% |
| Location | Container | Chance |
|---|---|---|
| University storage | Other | 11.4% |
| Library | Shelves | 6% |
| Post office | Other | 4.6% |
| Post office storage | Other | 4.6% |
| Classroom | Counter | 3.5% |
| Elementary classroom | Counter | 3.5% |
| Secondary classroom | Metal shelves | 3.3% |
| Secondary classroom | Shelves | 3.3% |
| Classroom | Metal shelves | 3.2% |
| Classroom | Shelves | 3.2% |
| Location | Container | Chance |
|---|---|---|
| Closet | Other | 6.2% |
| Kid's bedroom | Other | 6.2% |
| Bedroom | Cardboard box | 5% |
| Attic | Cardboard box | 3.7% |
| Attic | Crate | 3.7% |
| Attic | Other | 3.7% |
| Bedroom | Crate | 3.7% |
| Hall | Other | 3.7% |
| Living room | Other | 3.7% |
| Closet | Crate | 2.8% |
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse | Dresser | 0.7% |
| Survivor safehouse | Wardrobe | 0.7% |
| Survivor safehouse (late game) | Dresser | 0.6% |
| Survivor safehouse (late game) | Wardrobe | 0.6% |
| Survivor safehouse (mid game) | Dresser | 0.5% |
| Survivor safehouse (mid game) | Wardrobe | 0.5% |
| Survivor safehouse | Cardboard box | 0.4% |
| Survivor safehouse | Crate | 0.4% |
| Survivor safehouse | Fireplace | 0.4% |
| Survivor safehouse | Shelves | 0.4% |
Notes
- Read each volume before reaching its first level, not after.
- Reading progress is kept if the read is stopped partway.
- Book stores and tailoring stores are the surest places to look.
- School classrooms are worth a check on a supply run.
- A spare volume burns for about fifteen minutes as fire fuel.
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All Skill Books