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Tailoring Skill Books


Tailoring Skill Books
Tailoring Skill Books
Class Skill Book
Trains Tailoring
Volumes 5
XP Bonus
  • Volume I: x3 for levels 1 to 2
  • Volume II: x5 for levels 3 to 4
  • Volume III: x8 for levels 5 to 6
  • Volume IV: x12 for levels 7 to 8
  • Volume V: x16 for levels 9 to 10
Read Time, All Volumes 50 h
Weight 1
Location Containers
Spawn ID /additem Base.BookTailoring1
and 5 more, see Volumes

The Tailoring Skill Books are a series of five volumes that speed up training in the Tailoring skill. Each volume covers two skill levels, from Tailoring I: "Basic Clothing Repair" for a beginner to Tailoring V: "Textile Production and Manufacturing Techniques" for the last steps.

A volume works as an experience multiplier. Once read, the Tailoring experience earned in its two levels counts several times over. The first volume triples the gain, and the last one multiplies it by sixteen. Tailoring patches clothes and makes gear, so the books pay off for any survivor who wears armour and bags.

The whole series takes about two full days of reading in game time. A Set of Tailoring Books holds all five volumes in one bundle.

Book stores and tailoring stores are the likeliest places to find them.

Reading


The volumes are read in order, and each one helps only while its own levels are being trained. Tailoring I: "Basic Clothing Repair" covers levels 1 and 2, so it is worth reading before the first patch is sewn. Tailoring II: "From Rags to Royalty: A Sewing Guide" covers levels 3 and 4. Tailoring III: "Haute Couture Tailoring Methods" takes over at level 5. Tailoring IV: "Modern Patterns from the Catwalks of Paris" covers levels 7 and 8.

A volume picked up too early does not help yet. The character says "I don't get it" and makes no progress until the earlier levels are done. A volume read after its two levels are passed brings no training bonus. The best habit is to finish each volume just before reaching its levels.

The bonus grows with each volume. Volume I gives three times the experience, Volume II five times, Volume III eight times, Volume IV twelve times and Volume V sixteen times.

Longer volumes take longer to read. Volume I takes a little over seven hours of game time, and Volume V takes close to thirteen. Sitting down and wearing Reading Glasses each cut the time by a tenth. The Fast Reader trait cuts it by about a third, and Slow Reader adds a third.

A read can stop at any time. Progress is kept, so the book can wait while other jobs need doing.

Volumes


The five volumes, the levels each one speeds up, the XP bonus while those levels are trained, and how long each takes to read. Reading times are game time at the default two minutes a page. Sitting down and wearing Reading Glasses each cut the time by a tenth, the Fast Reader trait cuts it by about a third, and Slow Reader adds a third.

Volume Image Levels XP Bonus Pages Read Time Spawn ID
Tailoring I: "Basic Clothing Repair" Tailoring I: "Basic Clothing Repair" 1 to 2 x3 220 7 h 20 min /additem Base.BookTailoring1
Tailoring II: "From Rags to Royalty: A Sewing Guide" Tailoring II: "From Rags to Royalty: A Sewing Guide" 3 to 4 x5 260 8 h 40 min /additem Base.BookTailoring2
Tailoring III: "Haute Couture Tailoring Methods" Tailoring III: "Haute Couture Tailoring Methods" 5 to 6 x8 300 10 h /additem Base.BookTailoring3
Tailoring IV: "Modern Patterns from the Catwalks of Paris" Tailoring IV: "Modern Patterns from the Catwalks of Paris" 7 to 8 x12 340 11 h 20 min /additem Base.BookTailoring4
Tailoring V: "Textile Production and Manufacturing Techniques" Tailoring V: "Textile Production and Manufacturing Techniques" 9 to 10 x16 380 12 h 40 min /additem Base.BookTailoring5

Set of Tailoring Books bundles all five volumes in one item and unpacks into them.

Item Image Spawn ID
Set of Tailoring Books Set of Tailoring Books /additem Base.BookTailoringSet

Using


The Set of Tailoring Books packs the five volumes into one item. A set is a little lighter to carry than five loose books and keeps the series together. Unpacking the set gives back the five volumes for reading.

Locations


Book store shelves are the best bet, holding a volume about two times in five. Tailoring store counters come next at about one time in four. University storage holds one about one time in nine. Libraries, bedrooms, closets and kid's bedrooms turn one up now and then. Post offices, attics, halls, living rooms and classroom shelves hold one less often.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Book store Shelves 39.2%
Tailoring store Counter 24.7%
Bedroom Small box 6.2%
Location Container Chance
University storage Other 11.4%
Library Shelves 6%
Post office Other 4.6%
Post office storage Other 4.6%
Classroom Counter 3.5%
Elementary classroom Counter 3.5%
Secondary classroom Metal shelves 3.3%
Secondary classroom Shelves 3.3%
Classroom Metal shelves 3.2%
Classroom Shelves 3.2%
Location Container Chance
Closet Other 6.2%
Kid's bedroom Other 6.2%
Bedroom Cardboard box 5%
Attic Cardboard box 3.7%
Attic Crate 3.7%
Attic Other 3.7%
Bedroom Crate 3.7%
Hall Other 3.7%
Living room Other 3.7%
Closet Crate 2.8%
Location Container Chance
Survivor safehouse Dresser 0.7%
Survivor safehouse Wardrobe 0.7%
Survivor safehouse (late game) Dresser 0.6%
Survivor safehouse (late game) Wardrobe 0.6%
Survivor safehouse (mid game) Dresser 0.5%
Survivor safehouse (mid game) Wardrobe 0.5%
Survivor safehouse Cardboard box 0.4%
Survivor safehouse Crate 0.4%
Survivor safehouse Fireplace 0.4%
Survivor safehouse Shelves 0.4%

Notes


  • Read each volume before reaching its first level, not after.
  • Reading progress is kept if the read is stopped partway.
  • Book stores and tailoring stores are the surest places to look.
  • School classrooms are worth a check on a supply run.
  • A spare volume burns for about fifteen minutes as fire fuel.


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