Thin-skinned
| Thin-skinned | |
|---|---|
| Class | Traits |
| Type | Negative Trait |
| Points | +8 |
| Effect | Higher chance of being scratched or bitten by zombies. |
| Conflicts | Thick-skinned |
Thin-skinned raises a character's chance of being scratched or bitten by zombies. Attacks that might leave others unhurt draw blood more often.
It is a negative trait and gives 8 points at character creation. It suits a player who avoids melee and keeps zombies at a distance. A close-range fighter will find it a dangerous trade.
Thin-skinned Effects
The chance of shrugging off a zombie attack without injury falls by about three tenths. That chance starts small and depends on the character's weapon skill. Thin-skinned makes it noticeably smaller.
More injuries from zombies means more bites. A bite usually carries the Knox Infection, so each extra wound raises the risk of losing the run.
Walking through trees is harder on clothes. Clothes get damaged by branches about one time in three. Foraging trips in the woods wear clothing out quickly.
Thin-skinned Conflicting Traits
A character with Thin-skinned cannot also take these traits.
| Name | Image | Points | Type |
|---|---|---|---|
| Thick-skinned | -8 | Positive Trait |
Picking Thin-skinned
Thin-skinned clashes with Thick-skinned, its positive opposite. The 8 points are generous, but the cost is high for a melee build.
A firearm user, a stealthy looter or a driver who rarely fights up close can make good use of the points. Careful play that avoids being grabbed keeps the risk low.
Melee fighters should avoid it. Every fight becomes a bigger gamble.
Notes
- Zombie attacks cause injury more often.
- Each extra wound raises the risk of infection.
- Clothes tear on branches about one time in three.
- Best for players who avoid close combat.
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