Thick-skinned
| Thick-skinned | |
|---|---|
| Class | Traits |
| Type | Positive Trait |
| Points | -8 |
| Effect | Lower chance of being scratched or bitten. |
| Conflicts | Thin-skinned |
Thick-skinned lowers a character's chance of being scratched or bitten. Zombie attacks and tree branches cause wounds less often.
It is a positive trait and costs 8 points at character creation. It suits a melee fighter who expects to be in close contact with zombies. Every avoided bite is a run saved, so the protection is worth a lot.
Thick-skinned Effects
The chance of shrugging off a zombie attack without injury rises by about three tenths. That chance starts small and depends on the character's weapon skill. Thick-skinned makes it noticeably larger.
Fewer injuries from zombies means fewer bites. A bite usually carries the Knox Infection, so avoiding even one can save a run.
Walking through trees is kinder to clothes. Clothes get damaged by branches about one time in thirteen. That keeps clothing intact for longer on foraging trips.
Thick-skinned Conflicting Traits
A character with Thick-skinned cannot also take these traits.
| Name | Image | Points | Type |
|---|---|---|---|
| Thin-skinned | +8 | Negative Trait |
Picking Thick-skinned
Thick-skinned clashes with Thin-skinned, its negative opposite. The 8 points are steep but buy real protection.
Melee fighters gain the most, since they face the most attacks. A firearm user or a stealthy looter who avoids contact gains less.
It pairs well with Fast Healer. Fewer wounds and faster recovery together keep a fighter on their feet.
Notes
- Zombie attacks cause injury less often.
- The protection grows with weapon skill.
- Clothes get torn by branches less often.
- Fast Healer pairs well for a sturdy melee fighter.
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