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Tracking Skill Books


Tracking Skill Books
Tracking Skill Books
Class Skill Book
Trains Tracking
Volumes 5
XP Bonus
  • Volume I: x3 for levels 1 to 2
  • Volume II: x5 for levels 3 to 4
  • Volume III: x8 for levels 5 to 6
  • Volume IV: x12 for levels 7 to 8
  • Volume V: x16 for levels 9 to 10
Read Time, All Volumes 50 h
Weight 1
Location Containers
Spawn ID /additem Base.BookTracking1
and 5 more, see Volumes

The Tracking Skill Books are a series of five volumes that speed up training in the Tracking skill. Each volume covers two skill levels, from Tracking I: "Animal Pawprints" for a beginner to Tracking V: "Understanding Animal Behavior Through Spoor Placement" for the last steps.

A volume works as an experience multiplier. Once read, the Tracking experience earned in its two levels counts several times over. The first volume triples the gain, and the last one multiplies it by sixteen. Tracking is the skill for following wild animals, so the books suit a survivor who plans to hunt.

The whole series takes about two full days of reading in game time. A Set of Tracking Books holds all five volumes in one bundle.

Book stores, university storage and pawn shops are the likeliest places to find them.

Reading


The volumes are read in order, and each one helps only while its own levels are being trained. Tracking I: "Animal Pawprints" covers levels 1 and 2, so it is worth reading before the first hunt. Tracking II: "Hunting with Hemingway" covers levels 3 and 4. Tracking III: "Long Range Animal Tracking" takes over at level 5. Tracking IV: "The Smell of Ivory: An African Adventure" covers levels 7 and 8.

A volume picked up too early does not help yet. The character says "I don't get it" and makes no progress until the earlier levels are done. A volume read after its two levels are passed brings no training bonus. The best habit is to finish each volume just before reaching its levels.

The bonus grows with each volume. Volume I gives three times the experience, Volume II five times, Volume III eight times, Volume IV twelve times and Volume V sixteen times.

Longer volumes take longer to read. Volume I takes a little over seven hours of game time, and Volume V takes close to thirteen. Sitting down and wearing Reading Glasses each cut the time by a tenth. The Fast Reader trait cuts it by about a third, and Slow Reader adds a third.

A read can stop at any time. Progress is kept, so the book can wait while other jobs need doing.

Volumes


The five volumes, the levels each one speeds up, the XP bonus while those levels are trained, and how long each takes to read. Reading times are game time at the default two minutes a page. Sitting down and wearing Reading Glasses each cut the time by a tenth, the Fast Reader trait cuts it by about a third, and Slow Reader adds a third.

Volume Image Levels XP Bonus Pages Read Time Spawn ID
Tracking I: "Animal Pawprints" Tracking I: "Animal Pawprints" 1 to 2 x3 220 7 h 20 min /additem Base.BookTracking1
Tracking II: "Hunting with Hemingway" Tracking II: "Hunting with Hemingway" 3 to 4 x5 260 8 h 40 min /additem Base.BookTracking2
Tracking III: "Long Range Animal Tracking" Tracking III: "Long Range Animal Tracking" 5 to 6 x8 300 10 h /additem Base.BookTracking3
Tracking IV: "The Smell of Ivory: An African Adventure" Tracking IV: "The Smell of Ivory: An African Adventure" 7 to 8 x12 340 11 h 20 min /additem Base.BookTracking4
Tracking V: "Understanding Animal Behavior Through Spoor Placement" Tracking V: "Understanding Animal Behavior Through Spoor Placement" 9 to 10 x16 380 12 h 40 min /additem Base.BookTracking5

Set of Tracking Books bundles all five volumes in one item and unpacks into them.

Item Image Spawn ID
Set of Tracking Books Set of Tracking Books /additem Base.BookTrackingSet

Using


The Set of Tracking Books packs the five volumes into one item. A set is a little lighter to carry than five loose books and keeps the series together. Unpacking the set gives back the five volumes for reading.

Locations


Book store shelves are the best bet, holding a volume about one time in five. University storage comes next at about one time in nine. Pawn shops and other book store containers hold one about one time in twelve. Bedrooms, closets and kid's bedrooms turn one up now and then. Post offices, attics, halls, living rooms and classroom shelves hold one less often.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Book store Shelves 21.4%
Book store Other 8.1%
Pawn shop Other 8.1%
Pawn shop Shelves 8.1%
Bedroom Small box 6.2%
Location Container Chance
University storage Other 11.4%
Post office Other 4.6%
Post office storage Other 4.6%
Classroom Counter 3.5%
Elementary classroom Counter 3.5%
Secondary classroom Metal shelves 3.3%
Secondary classroom Shelves 3.3%
Classroom Metal shelves 3.2%
Classroom Shelves 3.2%
Elementary classroom Metal shelves 3.2%
Location Container Chance
Closet Other 6.2%
Kid's bedroom Other 6.2%
Bedroom Cardboard box 5%
Attic Cardboard box 3.7%
Attic Crate 3.7%
Attic Other 3.7%
Bedroom Crate 3.7%
Hall Other 3.7%
Living room Other 3.7%
Bathroom Other 2.5%
Location Container Chance
Survivor safehouse Fireplace 0.4%
Survivor safehouse Shelves 0.4%
Survivor safehouse (late game) Fireplace 0.4%
Survivor safehouse (late game) Shelves 0.4%
Survivor safehouse (mid game) Fireplace 0.4%
Survivor safehouse (mid game) Shelves 0.4%

Notes


  • Read each volume before reaching its first level, not after.
  • Reading progress is kept if the read is stopped partway.
  • Book stores and pawn shops are the surest places to look.
  • School classrooms are worth a check on a supply run.
  • A spare volume burns for about fifteen minutes as fire fuel.


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All Skill Books