Trapping Skill Books
| Trapping Skill Books | |
|---|---|
| Class | Skill Book |
| Trains | Trapping |
| Volumes | 5 |
| XP Bonus |
|
| Read Time, All Volumes | 50 h |
| Weight | 1 |
| Location | Containers |
| Spawn ID | /additem Base.BookTrapping1and 5 more, see Volumes |
The Trapping Skill Books are a series of five volumes that speed up training in the Trapping skill. Each volume covers two skill levels, from Trapping I: "Basic Pest Control" for a beginner to Trapping V: "The Encyclopedia of Applied Animal Psychology" for the last steps.
A volume works as an experience multiplier. Once read, the Trapping experience earned in its two levels counts several times over. The first volume triples the gain, and the last one multiplies it by sixteen. Traps are a steady supply of meat, so the books are worth it for a survivor who settles in the countryside.
The whole series takes about two full days of reading in game time. A Set of Trapping Books holds all five volumes in one bundle.
Hunting lodges, camping stores and book stores are the likeliest places to find them.
Reading
The volumes are read in order, and each one helps only while its own levels are being trained. Trapping I: "Basic Pest Control" covers levels 1 and 2, so it is worth reading before the first trap is set. Trapping II: "Better Trapping, with Dean" covers levels 3 and 4. Trapping III: "Park Rangers Wildlife Handbook '93" takes over at level 5. Trapping IV: "Research on Rodents and Mammals of Kentucky" covers levels 7 and 8.
A volume picked up too early does not help yet. The character says "I don't get it" and makes no progress until the earlier levels are done. A volume read after its two levels are passed brings no training bonus. The best habit is to finish each volume just before reaching its levels.
The bonus grows with each volume. Volume I gives three times the experience, Volume II five times, Volume III eight times, Volume IV twelve times and Volume V sixteen times.
Longer volumes take longer to read. Volume I takes a little over seven hours of game time, and Volume V takes close to thirteen. Sitting down and wearing Reading Glasses each cut the time by a tenth. The Fast Reader trait cuts it by about a third, and Slow Reader adds a third.
A read can stop at any time. Progress is kept, so the book can wait while the traps need checking.
Volumes
The five volumes, the levels each one speeds up, the XP bonus while those levels are trained, and how long each takes to read. Reading times are game time at the default two minutes a page. Sitting down and wearing Reading Glasses each cut the time by a tenth, the Fast Reader trait cuts it by about a third, and Slow Reader adds a third.
| Volume | Image | Levels | XP Bonus | Pages | Read Time | Spawn ID |
|---|---|---|---|---|---|---|
| Trapping I: "Basic Pest Control" | 1 to 2 | x3 | 220 | 7 h 20 min | /additem Base.BookTrapping1
| |
| Trapping II: "Better Trapping, with Dean" | 3 to 4 | x5 | 260 | 8 h 40 min | /additem Base.BookTrapping2
| |
| Trapping III: "Park Rangers Wildlife Handbook '93" | 5 to 6 | x8 | 300 | 10 h | /additem Base.BookTrapping3
| |
| Trapping IV: "Research on Rodents and Mammals of Kentucky" | 7 to 8 | x12 | 340 | 11 h 20 min | /additem Base.BookTrapping4
| |
| Trapping V: "The Encyclopedia of Applied Animal Psychology" | 9 to 10 | x16 | 380 | 12 h 40 min | /additem Base.BookTrapping5
|
Set of Trapping Books bundles all five volumes in one item and unpacks into them.
| Item | Image | Spawn ID |
|---|---|---|
| Set of Trapping Books | /additem Base.BookTrappingSet
|
Using
The Set of Trapping Books packs the five volumes into one item. A set is a little lighter to carry than five loose books and keeps the series together. Unpacking the set gives back the five volumes for reading.
Locations
Hunting lodge counters and shelves are the best bet, holding a volume about one time in four. Camping store counters and fishing storage counters are just as good. Book store shelves come next at about one time in five. University storage and pawn shops are also good. Bedrooms, closets, post offices, gun store shelves and classrooms turn one up now and then.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Camping store | Counter | 25% |
| Fishing storage | Counter | 25% |
| Hunting lodge | Counter | 25% |
| Hunting lodge | Shelves | 25% |
| University storage | Other | 11.4% |
| Post office | Other | 4.6% |
| Post office storage | Other | 4.6% |
| Classroom | Counter | 3.5% |
| Elementary classroom | Counter | 3.5% |
| Secondary classroom | Metal shelves | 3.3% |
| Location | Container | Chance |
|---|---|---|
| Book store | Shelves | 21.4% |
| Book store | Other | 8.1% |
| Pawn shop | Other | 8.1% |
| Pawn shop | Shelves | 8.1% |
| Bedroom | Small box | 6.2% |
| Gun store | Shelves | 4.3% |
| Location | Container | Chance |
|---|---|---|
| Closet | Other | 6.2% |
| Kid's bedroom | Other | 6.2% |
| Bedroom | Cardboard box | 5% |
| Attic | Cardboard box | 3.7% |
| Attic | Crate | 3.7% |
| Attic | Other | 3.7% |
| Bedroom | Crate | 3.7% |
| Hall | Other | 3.7% |
| Living room | Other | 3.7% |
| Bathroom | Other | 2.5% |
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse | Fireplace | 0.4% |
| Survivor safehouse | Shelves | 0.4% |
| Survivor safehouse (late game) | Fireplace | 0.4% |
| Survivor safehouse (late game) | Shelves | 0.4% |
| Survivor safehouse (mid game) | Fireplace | 0.4% |
| Survivor safehouse (mid game) | Shelves | 0.4% |
| Survivor safehouse | Cardboard box | 0.2% |
| Survivor safehouse | Crate | 0.2% |
| Survivor safehouse | Small box | 0.2% |
| Survivor safehouse (late game) | Cardboard box | 0.2% |
Notes
- Read each volume before reaching its first level, not after.
- Reading progress is kept if the read is stopped partway.
- Hunting lodges and camping stores are the surest places to look.
- Fishing storage rooms and gun stores are worth checking on a supply run.
- A spare volume burns for about fifteen minutes as fire fuel.
All Literature Categories
All Skill Books