Help us keep improving this website

Trapping Skill Books


Trapping Skill Books
Trapping Skill Books
Class Skill Book
Trains Trapping
Volumes 5
XP Bonus
  • Volume I: x3 for levels 1 to 2
  • Volume II: x5 for levels 3 to 4
  • Volume III: x8 for levels 5 to 6
  • Volume IV: x12 for levels 7 to 8
  • Volume V: x16 for levels 9 to 10
Read Time, All Volumes 50 h
Weight 1
Location Containers
Spawn ID /additem Base.BookTrapping1
and 5 more, see Volumes

The Trapping Skill Books are a series of five volumes that speed up training in the Trapping skill. Each volume covers two skill levels, from Trapping I: "Basic Pest Control" for a beginner to Trapping V: "The Encyclopedia of Applied Animal Psychology" for the last steps.

A volume works as an experience multiplier. Once read, the Trapping experience earned in its two levels counts several times over. The first volume triples the gain, and the last one multiplies it by sixteen. Traps are a steady supply of meat, so the books are worth it for a survivor who settles in the countryside.

The whole series takes about two full days of reading in game time. A Set of Trapping Books holds all five volumes in one bundle.

Hunting lodges, camping stores and book stores are the likeliest places to find them.

Reading


The volumes are read in order, and each one helps only while its own levels are being trained. Trapping I: "Basic Pest Control" covers levels 1 and 2, so it is worth reading before the first trap is set. Trapping II: "Better Trapping, with Dean" covers levels 3 and 4. Trapping III: "Park Rangers Wildlife Handbook '93" takes over at level 5. Trapping IV: "Research on Rodents and Mammals of Kentucky" covers levels 7 and 8.

A volume picked up too early does not help yet. The character says "I don't get it" and makes no progress until the earlier levels are done. A volume read after its two levels are passed brings no training bonus. The best habit is to finish each volume just before reaching its levels.

The bonus grows with each volume. Volume I gives three times the experience, Volume II five times, Volume III eight times, Volume IV twelve times and Volume V sixteen times.

Longer volumes take longer to read. Volume I takes a little over seven hours of game time, and Volume V takes close to thirteen. Sitting down and wearing Reading Glasses each cut the time by a tenth. The Fast Reader trait cuts it by about a third, and Slow Reader adds a third.

A read can stop at any time. Progress is kept, so the book can wait while the traps need checking.

Volumes


The five volumes, the levels each one speeds up, the XP bonus while those levels are trained, and how long each takes to read. Reading times are game time at the default two minutes a page. Sitting down and wearing Reading Glasses each cut the time by a tenth, the Fast Reader trait cuts it by about a third, and Slow Reader adds a third.

Volume Image Levels XP Bonus Pages Read Time Spawn ID
Trapping I: "Basic Pest Control" Trapping I: "Basic Pest Control" 1 to 2 x3 220 7 h 20 min /additem Base.BookTrapping1
Trapping II: "Better Trapping, with Dean" Trapping II: "Better Trapping, with Dean" 3 to 4 x5 260 8 h 40 min /additem Base.BookTrapping2
Trapping III: "Park Rangers Wildlife Handbook '93" Trapping III: "Park Rangers Wildlife Handbook '93" 5 to 6 x8 300 10 h /additem Base.BookTrapping3
Trapping IV: "Research on Rodents and Mammals of Kentucky" Trapping IV: "Research on Rodents and Mammals of Kentucky" 7 to 8 x12 340 11 h 20 min /additem Base.BookTrapping4
Trapping V: "The Encyclopedia of Applied Animal Psychology" Trapping V: "The Encyclopedia of Applied Animal Psychology" 9 to 10 x16 380 12 h 40 min /additem Base.BookTrapping5

Set of Trapping Books bundles all five volumes in one item and unpacks into them.

Item Image Spawn ID
Set of Trapping Books Set of Trapping Books /additem Base.BookTrappingSet

Using


The Set of Trapping Books packs the five volumes into one item. A set is a little lighter to carry than five loose books and keeps the series together. Unpacking the set gives back the five volumes for reading.

Locations


Hunting lodge counters and shelves are the best bet, holding a volume about one time in four. Camping store counters and fishing storage counters are just as good. Book store shelves come next at about one time in five. University storage and pawn shops are also good. Bedrooms, closets, post offices, gun store shelves and classrooms turn one up now and then.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Camping store Counter 25%
Fishing storage Counter 25%
Hunting lodge Counter 25%
Hunting lodge Shelves 25%
University storage Other 11.4%
Post office Other 4.6%
Post office storage Other 4.6%
Classroom Counter 3.5%
Elementary classroom Counter 3.5%
Secondary classroom Metal shelves 3.3%
Location Container Chance
Book store Shelves 21.4%
Book store Other 8.1%
Pawn shop Other 8.1%
Pawn shop Shelves 8.1%
Bedroom Small box 6.2%
Gun store Shelves 4.3%
Location Container Chance
Closet Other 6.2%
Kid's bedroom Other 6.2%
Bedroom Cardboard box 5%
Attic Cardboard box 3.7%
Attic Crate 3.7%
Attic Other 3.7%
Bedroom Crate 3.7%
Hall Other 3.7%
Living room Other 3.7%
Bathroom Other 2.5%
Location Container Chance
Survivor safehouse Fireplace 0.4%
Survivor safehouse Shelves 0.4%
Survivor safehouse (late game) Fireplace 0.4%
Survivor safehouse (late game) Shelves 0.4%
Survivor safehouse (mid game) Fireplace 0.4%
Survivor safehouse (mid game) Shelves 0.4%
Survivor safehouse Cardboard box 0.2%
Survivor safehouse Crate 0.2%
Survivor safehouse Small box 0.2%
Survivor safehouse (late game) Cardboard box 0.2%

Notes


  • Read each volume before reaching its first level, not after.
  • Reading progress is kept if the read is stopped partway.
  • Hunting lodges and camping stores are the surest places to look.
  • Fishing storage rooms and gun stores are worth checking on a supply run.
  • A spare volume burns for about fifteen minutes as fire fuel.


All Literature Categories



All Skill Books