Weak Stomach
| Weak Stomach | |
|---|---|
| Class | Traits |
| Type | Negative Trait |
| Points | +2 |
| Effect | Higher chance to have food illness. |
| Conflicts | Iron Gut |
Weak Stomach raises a character's chance of food illness. Stale, rotten or poorly cooked food makes this character sick more easily.
It is a negative trait and gives 2 points at character creation. It suits a careful player who cooks everything and eats fresh food. A scavenger who eats whatever turns up will feel it often.
Weak Stomach Effects
The chance of food illness doubles. Questionable food is much more likely to make the character sick.
When food illness strikes, it lasts longer. The character spends more time feeling ill and weak.
Food illness can drain health and leave the character queasy for hours. Doubling the chance and stretching the length makes every risky meal a real gamble.
Weak Stomach Conflicting Traits
A character with Weak Stomach cannot also take these traits.
| Name | Image | Points | Type |
|---|---|---|---|
| Iron Gut | -2 | Positive Trait |
Picking Weak Stomach
Weak Stomach clashes with Iron Gut, its positive opposite. The 2 points are cheap, and careful eating keeps the cost low.
A player with a farm, fresh catches and a working stove can avoid most risky food. A nomad who eats on the move should think twice.
Cooking food properly and eating it fresh are the best defences.
Notes
- The chance of food illness doubles.
- Food illness lasts longer.
- Cook food fully and eat it fresh.
- Iron Gut is the opposite trait.
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