Iron Gut
| Iron Gut | |
|---|---|
| Class | Traits |
| Type | Positive Trait |
| Points | -2 |
| Effect | Less chance to have food illness. |
| Conflicts | Weak Stomach |
Iron Gut lowers a character's chance of food illness. A strong stomach handles questionable food better than most.
It is a positive trait and costs 2 points at character creation. It suits a scavenger who eats whatever turns up, including stale or poorly cooked food. A long run often forces a survivor to eat food past its best.
Iron Gut Effects
The chance of food illness halves. Eating food that is stale, rotten or undercooked is less likely to make the character sick.
When food illness does strike, it passes more quickly. The character spends less time feeling ill and weak.
Food sickness can drain health and make a character queasy for hours. Cutting both the chance and the length of it keeps a survivor on their feet.
Iron Gut Conflicting Traits
A character with Iron Gut cannot also take these traits.
| Name | Image | Points | Type |
|---|---|---|---|
| Weak Stomach | +2 | Negative Trait |
Picking Iron Gut
Iron Gut clashes with Weak Stomach, its negative opposite. For 2 points, it is a cheap safety net.
A careful player who cooks everything and eats fresh food will gain less. A nomad who eats on the move gains more.
It suits the later weeks of a run, when fresh food is scarce and stale food is common.
Notes
- The chance of food illness halves.
- Food illness passes more quickly.
- A cheap safety net for scavengers.
- Cooking food properly still lowers the risk further.
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