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Welding Skill Books


Welding Skill Books
Welding Skill Books
Class Skill Book
Trains Welding
Volumes 5
XP Bonus
  • Volume I: x3 for levels 1 to 2
  • Volume II: x5 for levels 3 to 4
  • Volume III: x8 for levels 5 to 6
  • Volume IV: x12 for levels 7 to 8
  • Volume V: x16 for levels 9 to 10
Read Time, All Volumes 50 h
Weight 1
Location Containers
Spawn ID /additem Base.BookMetalWelding1
and 5 more, see Volumes

The Welding Skill Books are a series of five volumes that speed up training in the Welding skill. Each volume covers two skill levels, from Welding I: "Basics of Welding" for a beginner to Welding V: "Technological Fundamentals of Metal Fabrication" for the last steps.

A volume works as an experience multiplier. Once read, the Welding experience earned in its two levels counts several times over. The first volume triples the gain, and the last one multiplies it by sixteen. Welding turns scrap metal into walls, weapons and armour, so the books pay off for any survivor building a strong base.

The whole series takes about two full days of reading in game time. A Set of Welding Books holds all five volumes in one bundle.

Book stores and tool stores are the likeliest places to find them.

Reading


The volumes are read in order, and each one helps only while its own levels are being trained. Welding I: "Basics of Welding" covers levels 1 and 2, so it is worth reading before the first weld. Welding II: "Building with Metal" covers levels 3 and 4. Welding III: "Machining Metal: The Mass Genfac Guide" takes over at level 5. Welding IV: "Ore to Sheets: A Complete Metalworking Manual" covers levels 7 and 8.

A volume picked up too early does not help yet. The character says "I don't get it" and makes no progress until the earlier levels are done. A volume read after its two levels are passed brings no training bonus. The best habit is to finish each volume just before reaching its levels.

The bonus grows with each volume. Volume I gives three times the experience, Volume II five times, Volume III eight times, Volume IV twelve times and Volume V sixteen times.

Longer volumes take longer to read. Volume I takes a little over seven hours of game time, and Volume V takes close to thirteen. Sitting down and wearing Reading Glasses each cut the time by a tenth. The Fast Reader trait cuts it by about a third, and Slow Reader adds a third.

A read can stop at any time. Progress is kept, so the book can wait while the base needs work.

Volumes


The five volumes, the levels each one speeds up, the XP bonus while those levels are trained, and how long each takes to read. Reading times are game time at the default two minutes a page. Sitting down and wearing Reading Glasses each cut the time by a tenth, the Fast Reader trait cuts it by about a third, and Slow Reader adds a third.

Volume Image Levels XP Bonus Pages Read Time Spawn ID
Welding I: "Basics of Welding" Welding I: "Basics of Welding" 1 to 2 x3 220 7 h 20 min /additem Base.BookMetalWelding1
Welding II: "Building with Metal" Welding II: "Building with Metal" 3 to 4 x5 260 8 h 40 min /additem Base.BookMetalWelding2
Welding III: "Machining Metal: The Mass Genfac Guide" Welding III: "Machining Metal: The Mass Genfac Guide" 5 to 6 x8 300 10 h /additem Base.BookMetalWelding3
Welding IV: "Ore to Sheets: A Complete Metalworking Manual" Welding IV: "Ore to Sheets: A Complete Metalworking Manual" 7 to 8 x12 340 11 h 20 min /additem Base.BookMetalWelding4
Welding V: "Technological Fundamentals of Metal Fabrication" Welding V: "Technological Fundamentals of Metal Fabrication" 9 to 10 x16 380 12 h 40 min /additem Base.BookMetalWelding5

Set of Welding Books bundles all five volumes in one item and unpacks into them.

Item Image Spawn ID
Set of Welding Books Set of Welding Books /additem Base.BookMetalWeldingSet

Using


The Set of Welding Books packs the five volumes into one item. A set is a little lighter to carry than five loose books and keeps the series together. Unpacking the set gives back the five volumes for reading.

Locations


Book store shelves are the best bet, holding a volume about one time in five. Tool store shelves come next at about one time in six. University storage holds one about one time in nine. Pawn shops and tool store counters are also good. Bedrooms, closets, post offices and classrooms turn one up now and then. Welding workshop lockers and tool cabinets hold one less often.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Book store Shelves 18.1%
Tool store Shelves 15.7%
Book store Other 8.1%
Pawn shop Other 8.1%
Pawn shop Shelves 8.1%
Tool store Counter 6.3%
Bedroom Small box 6.2%
Welding workshop Military locker 3.4%
Welding workshop Tool cabinet 3.4%
Warehouse Small box 2.6%
Location Container Chance
University storage Other 11.4%
Post office Other 4.6%
Post office storage Other 4.6%
Classroom Counter 3.5%
Elementary classroom Counter 3.5%
Secondary classroom Metal shelves 3.3%
Secondary classroom Shelves 3.3%
Classroom Metal shelves 3.2%
Classroom Shelves 3.2%
Elementary classroom Metal shelves 3.2%
Location Container Chance
Closet Other 6.2%
Kid's bedroom Other 6.2%
Bedroom Cardboard box 5%
Attic Cardboard box 3.7%
Attic Crate 3.7%
Attic Other 3.7%
Bedroom Crate 3.7%
Hall Other 3.7%
Living room Other 3.7%
Shed Other 2.6%
Location Container Chance
Survivor safehouse Fireplace 0.4%
Survivor safehouse Shelves 0.4%
Survivor safehouse (late game) Fireplace 0.4%
Survivor safehouse (late game) Shelves 0.4%
Survivor safehouse (mid game) Fireplace 0.4%
Survivor safehouse (mid game) Shelves 0.4%
Location Container Chance
Inside a bag or case Toolbox 0.3%

Notes


  • Read each volume before reaching its first level, not after.
  • Reading progress is kept if the read is stopped partway.
  • Book stores and tool stores are the surest places to look.
  • Welding workshops are worth a check for books and gear together.
  • A spare volume burns for about fifteen minutes as fire fuel.


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