Starfield:Armor Effects
In Starfield number of different armor effects can applied to armor sets (helmet, spacesuit or pack) based on their rarity level. Both weapons and armor sets have different rarity levels like: Rare, Epic, Legendary. Each of these levels comes with several possible armor effects listed in the table below. Note that weapon effects are different to armor effects.
Armor effects are randomised when you find the armor. You can keep reloading to before you picked up or killed an enemy wielding a legendary weapon or armor set until you get the legendary effects that best match your character build. However, uniquely named armor sets always have fixed effects that cannot be altered. Unique armor however will always come with randomised armor effects.
The difficulty you play on will increase your chance of obtaining legendary weapons and armor sets by 0.5% on Hard difficulty and 1% on Very Hard difficulty.
Armor Rarity Effects
- Common - 0 Armor Effects
Rare
- 1 Armor EffectsEpic
- 2 Armor Effects- Legendary- 3 Armor Effects
Armor Effects List
| Name | Effect |
|---|---|
| Ablative | -15% incoming Energy damage |
| Acrobat | -50% fall damage |
| Analyzer | 10% damage to scanned targets |
| Anti-Ballistic | -15% incoming Physical damage from ranged weapons |
| Antiseptic | 25 Airborne Resistance |
| Armor-Plated | -10% incoming Physical, Energy, and EM damage |
| Assisted Carry | Drain 75% less O2 when running while encumbered |
| Auto-medic | Automatically use a Med Pack when hit and health is below 25%, once every 60 seconds |
| Beast Hunter | -15% damage from Alien enemies |
| Bolstering | Grants up to +100 Energy resistance and Physical resistance, the lower your health |
| Chameleon | Blend with the environment while sneaking and not moving |
| Combat Veteran | -15% damage from Human enemies |
| Fastened | 20 carry capacity |
| Galvanized | 25 Corrosive Resistance |
| Hacker | 2 max auto attempts that can be banked while hacking |
| Headhunter | Deals +25% damage on the next attack after hitting a target's head |
| Leadlined | 25 Radiation Resistance |
| Liquid Cooled | 25 Thermal Resistance |
| Mechanized | 40 carry capacity |
| Mirrored | 4% chance to reflect attacks |
| O2 Booster | 20% oxygen capacity |
| O2 Filter | -25% oxygen consumption |
| Peacemaker | Rifles do 10% more damage |
| Reactive | 10% chance to stagger nearby attackers |
| Repulsing | 5% chance to disarm nearby attackers |
| Resource Hauler | Resources weigh 25% less |
| Sensor Chip | 20% accuracy while firing on the move |
| Sentinel | 75% chance to reduce damage by 50% while standing still |
| Sturdy | -15% incoming melee damage |
| Technician | -15% damage from Robot enemies |
| Weapon Holsters | Weapons weigh 50% less |


