Animal Sinew
| Animal Sinew | |
|---|---|
| Class | Animal Part |
| Weight | 0.1 |
| Location | - |
| Spawn ID | /additem Base.AnimalSinew
|
Animal Sinew is the tough tendon tissue taken from a butchered animal. It is the raw material for Sinew Thread, a primitive sewing thread.
The Make Sinew Thread recipe pounds one piece of sinew into one Sinew Thread. A hammer, mallet, hammerstone or knapping tool does the work and is kept. That thread then serves in Tailoring recipes when store-bought thread runs out.
Almost every large animal gives sinew. Cattle, pigs, sheep and deer all yield several pieces, and their young give fewer. The Rancher is the best occupation for animal parts. It starts with the most Butchering skill. The Chef and the Fishing Guide also start with some Butchering skill.
Uses
The Make Sinew Thread recipe is the only use for raw sinew. It needs no station and no skill level. A Hammerstone is enough, so the recipe works even with stone age tools.
Sinew Thread fills the gap left when spools of factory thread are used up. A farm or hunting camp that butchers its own animals can keep its tailors supplied this way.
How to Get Animal Sinew
Butchering is the only way to get Animal Sinew. Adult cattle give the most, between three and seven pieces each. This covers Angus, Holstein and Simmental cows and bulls. White-tailed does and bucks give between three and eight.
Adult pigs and sheep give between three and five. That covers Landrace and Large Black sows and boars, and Suffolk, Rambouillet and Friesian ewes and rams.
Young animals give less. Calves and fawns give one to three pieces. Piglets and lambs give one or two.
The sinew is collected along with the bones once the carcass has been butchered.
Butchering
The animals that give the Animal Sinew when butchered, and how many one carcass yields.
| Animal | Amount |
|---|---|
| Cow (Angus) | 3-7 |
| Bull (Angus) | 3-7 |
| Calf (Angus) | 1-3 |
| Cow (Simmental) | 3-7 |
| Bull (Simmental) | 3-7 |
| Calf (Simmental) | 1-3 |
| Cow (Holstein) | 3-7 |
| Bull (Holstein) | 3-7 |
| Calf (Holstein) | 1-3 |
| Sow (Landrace) | 3-5 |
| Boar (Landrace) | 3-5 |
| Piglet (Landrace) | 1-2 |
| Sow (Large Black) | 3-5 |
| Boar (Large Black) | 3-5 |
| Piglet (Large Black) | 1-2 |
| Ewe (Suffolk) | 3-5 |
| Ram (Suffolk) | 3-5 |
| Lamb (Suffolk) | 1-2 |
| Ewe (Rambouillet) | 3-5 |
| Ram (Rambouillet) | 3-5 |
| Lamb (Rambouillet) | 1-2 |
| Ewe (Friesian) | 3-5 |
| Ram (Friesian) | 3-5 |
| Lamb (Friesian) | 1-2 |
| Doe (White-tailed) | 3-8 |
| Buck (White-tailed) | 3-8 |
| Fawn (White-tailed) | 1-3 |
Used in Crafting
Everything made with the Animal Sinew, with how much each recipe takes, the other materials it needs, the station and the skill.
| Item | Image | Recipe | Amount | Other Materials | Station | Skill | Spawn ID |
|---|---|---|---|---|---|---|---|
| Sinew Thread | Make Sinew Thread | 1x | 1x Stone (kept) | - | None | /additem Base.Thread_Sinew
|
Notes
- One piece of sinew makes one Sinew Thread.
- A deer can give the most sinew of any animal, up to eight pieces.
- A Hammerstone is enough to turn sinew into thread.
- Bigger animals give more sinew than their young.
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All Animal Parts