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Animal Parts


Animal Parts

Animal Parts are the heads, skulls, bones, teeth, tusks, brains, sinew and feathers left over from butchering. Meat goes to the cooking pot, but nothing else from a carcass needs to go to waste. Bones become tools, needles, fishing hooks and armour. Brains tan hides into leather, and skulls become trophies and jewellery. The Rancher is the best occupation for animal parts. It starts with the most Butchering skill. The Chef and the Fishing Guide also start with some Butchering skill.


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Best Animal Parts


The top pick for each role, by the game's own figures.

For Name Image Stats Spawn ID
Lightest Chicken Feather Chicken Feather 0. weight /additem Base.ChickenFeather
Heaviest Cow Head Cow Head 2 weight /additem Base.Cow_Head_Angus

Butchering


Every part here starts with a dead animal. The game's guide explains that animals can be killed in combat or through the menu near them. Big animals need a knife, while small ones can be killed by hand. Animals butchered on a Butcher Hook give leather and more meat.

Each animal has its own part list. A chicken gives Bone Pieces, Chicken Feather and a Chicken Head. A turkey gives Turkey Feather and a Turkey Head. A cow gives Animal Bone, Large Animal Bone, a Cow Head and leather. Cows, deer, pigs and sheep also give Animal Sinew. Each part removed also grants Butchering experience.

The Butcher Hook is built with a Hammer, 2 Plank, 2 Nails and a Large Hook at Carpentry 3. Big animals hang from it for the full harvest. The Rancher occupation starts with Butchering 3, and the Chef starts with Butchering 2. The Hunter trait adds Butchering 1. Skill books run from Butchering I: "Butchering Basics" for levels 1 to 2 up to Butchering V for levels 9 to 10.

Carving turns the parts into tools. Carving I: "Beginners Carving" covers levels 1 to 2. Carving IV: "Medieval Wood and Bone Carving Techniques" covers levels 7 to 8. The Park Ranger and Carpenter occupations each start with Carving 1.

Heads and Skulls


A head is the first big part. A Cow Head and a Bull Head each weigh 2.0. A Stag Head and a Doe Head each weigh 1.5. A Chicken Head weighs 0.4. Heads count as food items. A Cow Head stays fresh for 5 days and turns rotten after 7, so slice it soon. Slice Animal Head turns any head into its skull with a knife or cleaver. It grants Cooking experience.

Skulls are smashed for smaller parts. Smash Cow Skull needs Strength 3 and a hammer. It gives Bone Pieces, Jawbone and Animal Teeth. Smash Stag Skull gives Bone Pieces, Animal Teeth and Antlers at Strength 2. Smash Pig Skull gives Bone Pieces, Animal Teeth and Pig Tusk. Smaller skulls such as the Lamb Skull give less.

Skulls also make decorations. A Long Stick or a Sapling, a Sheet Rope and a skull build a skull pole, such as the Cow Skull Pole or the Antlers Pole. Make Stag Head Trophy mounts a whole Stag Head on planks. Magazine: Get Stuffed teaches it, and the Hunter trait knows it from the start.

Bones


Bone Pieces weigh 0.3 and are the most common bone part. A Sharp Bone Fragment also weighs 0.3. Sharpen Bone turns Bone Pieces or a bone bead into a Sharp Bone Fragment with a whetstone or file. The fragment then feeds many Carving recipes.

Carve Blunt Bone Knife needs Carving 1. Carve Bone Awl also needs Carving 1. Carve Bone Spoon needs Carving 2, and Carve Bone Fork needs Carving 3. Carve Bone Sewing Needle makes a Bone Needle at Carving 4. Carve Bone Fishing Hook makes a Bone Fishing Hook at Carving 5. Carve Whistle makes a Bone Whistle at Carving 6. Carve Large Bone Bead and Carve Dice use Bone Pieces as well.

Bone armour needs a pile of Bone Pieces, Leather Strips and Twine. Make Bone Mask and Make Bone Pectoral each need Tailoring 2 and Carving 2. Make Bone Forearm Armor needs Tailoring 4 and Carving 5. Make Bone Shoulder Armor needs Tailoring 5 and Carving 6. Make Bone Armored Gloves adds bone plates to a pair of gloves.

Larger bones become weapons. The Animal Bone, the Large Animal Bone and the Jawbone all count as Short Blunt weapons. Make Bone Club, Make Jawbone Axe and Bone Spike Weapon turn them into clubs and axes.

Brains, Sinew and Feathers


The Animal Brain and the Small Animal Brain each weigh 0.1. Make Bowl of Brain Tan mixes a brain with a little water in a bowl. The Tan Leather recipe uses that bowl to turn a raw hide into wet leather. The wet leather then dries into finished leather.

Animal Sinew weighs 0.1. Make Sinew Thread pounds it into Sinew Thread with a hammer or a stone. Sinew Thread ties skull necklaces and can be twisted into Twine.

Chicken Feather and Turkey Feather weigh almost nothing. Sew Pillow takes a large stack of feathers, a Cotton Fabric Roll and Thread to make a Crafted Pillow at Tailoring 1. Sew Bear uses feathers to stuff a teddy bear.

Jewellery from Bones


Small skulls, teeth and tusks become jewellery. Make Animal Skull Necklace ties a Rabbit Skull or a Rabbit Kitten Skull on Twine at Tailoring 1. Tie Bird Skull Necklace uses a chicken or turkey skull. Make Bird Skull Earrings uses two bird skulls and Wire. Make Tooth Necklace needs 2 Animal Teeth at Carving 3. Make Pig Tusk Necklace, Make Pig Tusks Necklace and Make Pig Tusk Earrings use Pig Tusk at Carving 2. Each piece is worn like any other accessory.

Notes


All Animal Parts



Subcategories

This category has the following 4 subcategories, out of 4 total.

Pages in category "Animal Parts"

The following 50 pages are in this category, out of 50 total.