Broken Branch
| Broken Branch | |
|---|---|
| Class | Improvised Weapon |
| Skill | Short Blunt |
| Damage | 0.4-0.8 |
| Range | 0.61-1.1 |
| Crit | 5% x2 |
| Condition | 5 |
| Weight | 1.5 |
| Hands | One-handed |
| Location | Containers |
| Spawn ID | /additem Base.Branch_Broken
|
The Broken Branch is a short length of snapped wood that works as an improvised club. It is one-handed and trains the Short Blunt skill. It swings fast, but each hit is light and it breaks very quickly. As a weapon it sits near the bottom of the short blunt class.
The branch matters more as wood than as a weapon. It carves into two Small Handles, takes three nails to become a Broken Branch with Nails, and burns into charcoal. Dismantling some long tools and weapons with a hammer leaves a Broken Branch behind along with the head.
Combat
The Broken Branch swings faster than normal and reaches 1.1 tiles. Each hit deals light damage, so an ordinary zombie takes many blows to drop. The crit chance is low at 5 percent, and a crit only doubles a small number.
The branch weighs 1.5, so each swing costs little endurance. The free hand stays open for a flashlight or another light item. The Short Blunt skill raises damage, attack speed and crit chance with each level.
Durability is the real problem. Each hit has a 1 in 3 chance of losing a point, so the branch breaks within a handful of hits. It is an emergency weapon only, for the moment when nothing else is in reach.
Uses
The Carve 2 Small Handles recipe turns the branch into two Small Handles with a sharp knife and Carving 1. The Make Nail-Spiked Small Weapon recipe turns it into a Broken Branch with Nails with a hammer, three Nails and Carpentry 1. At a Charcoal Burning Barrel or a charcoal pile, medium wood like this branch burns into 12 Wood Charcoal. It also works as plain fuel for a campfire.
Used in Crafting
These recipes take the Broken Branch as an ingredient or a part.
| Recipe | Output | Image | Station | Skill | Spawn ID |
|---|---|---|---|---|---|
| Carve 2 Small Handles | Small Handle | - | Carving: 1 | /additem Base.SmallHandle
| |
| Make Nail-Spiked Small Weapon | Broken Branch with Nails | - | Carpentry: 1 | /additem Base.Branch_Broken_Nails
|
Any recipe that asks for a makewoodcharcoalmedium accepts it as the tool, such as Burn Medium Wood into Charcoal.
Repair
The Broken Branch has a maximum condition of 5. Each hit has a 1 in 3 chance of taking a point off. The Short Blunt and Maintenance skills lower that chance. Using it trains Short Blunt, while Maintenance stays untouched. Duct Tape, Adhesive Tape and Glue repair it with no skill needed. Zip Ties need Maintenance 1, Wood Glue needs Carpentry 2 and Epoxy needs Maintenance 3. Carving it into handles is usually a better use than repairing it.
Locations
The places where it spawns, with the rough chance per container.
| Location | Container | Chance |
|---|---|---|
| Any building | Log pile | 23.5% |
Notes
- Two Small Handles from one branch make it a cheap supply of tool handles.
- Burning medium wood into charcoal gives fuel for a forge.
- Training Short Blunt with the branch leaves Maintenance unchanged, so a different weapon is better for Maintenance practice.
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All Improvised Weapons