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Maintenance Skill


Maintenance
Maintenance
Class Skills
Type Skill
Skill Group Combat - Melee
Max Level 10
Total XP 32,775
Skill Books Maintenance Skill Books
Best Occupation DIY Expert (+2)

The Maintenance Skill governs how well a character looks after melee weapons. It lowers the chance that a melee weapon loses condition with each hit. It belongs to the Combat - Melee group, even though it covers every kind of melee weapon at once.

Weapons wear down fast in a long run, and a broken bat in the middle of a horde can be fatal. A high Maintenance level keeps weapons working for far longer. It also makes repairs more likely to succeed and restores more condition per repair. Tools last longer too, because the skill reduces their wear during crafting and building. The skill also opens many weapon recipes, from shivs to spears and mauls. The DIY Expert starts with the most of it. The Burger Flipper, Carpenter, Chef, Construction Worker, Lumberjack and Blacksmith each start with a smaller head start.

How to Level Maintenance


Maintenance experience comes from melee combat. Each hit with a melee weapon has a chance to give some experience. That includes hits on zombies, trees, cars and doors. Weapons that rarely lose condition give much less Maintenance experience per hit. Fragile weapons train the skill faster.

Crafting is the other way up. Many simple recipes give Maintenance experience. A common early plan is to make a Shiv, a Toothbrush Shiv or an Improvised Screwdriver from easy loot. Each of these gives a good chunk of experience for little effort. Sharpening blades also gives a little, so carrying a whetstone and sharpening every bladed item found keeps the skill climbing.

Fixing weapons with tape, glue or zipties gives experience too. Repairs with Duct Tape give the most among the simple fixes.

The Fast Learner trait raises the experience rate to 130 percent. The Slow Learner trait lowers it to 70 percent. The Reluctant Fighter trait lowers it to 75 percent.

Chopping trees counts as a melee hit for this skill. A character who fells trees with an axe for firewood or logs also trains Maintenance. That makes base work a quiet way to train without fighting zombies.

Crafting gives the steadiest progress early on. Improvised weapons, spear assembly and tire armour all award experience as they are made. Each recipe uses cheap materials, so a pile of tires, tape and scrap turns into skill levels. The weapons made along the way serve as spares or as cheap training weapons for other combat skills.

A balanced plan uses both routes. Craft and sharpen at the base during quiet hours. Fight with a fragile weapon when out looting. The two routes together raise the skill much faster than either alone.

The XP each Maintenance level asks for, with the running total from level 0.

Level XP Needed Total XP
1 75 75
2 150 225
3 300 525
4 750 1,275
5 1,500 2,775
6 3,000 5,775
7 4,500 10,275
8 6,000 16,275
9 7,500 23,775
10 9,000 32,775

Maintenance Level Effects


Each level lowers the chance that a melee weapon loses condition on a hit. The effect covers every melee weapon, from a frying pan to a katana. A well-trained character can fight for days with one good weapon.

Repairs also improve. A higher level raises the chance that a repair works, and it restores more condition each time. Tools wear down more slowly during crafting and building.

New recipes open as the skill rises. Level 1 brings most of the stone, bone and improvised weapons, plus spear assembly. Level 2 allows fixing saws and making tire forearm and shin armour. Level 3 brings epoxy repairs, railspike weapons and the jawbone axe. Levels 4 and 5 add the heavier mauls and the tire body armour.

The chance of a weapon losing condition depends on two skills at once. One is Maintenance, and the other is the skill for that weapon type. A character with high levels in both barely wears down a sturdy weapon. That pairing is why Maintenance helps every fighting style, whether the character uses an axe, a bat or a spear.

The benefit grows most noticeable with fragile weapons. Spears and knives break quickly at low skill. With a high Maintenance level, the same weapons stay in use for many more fights.

Maintenance Skill Books


The Maintenance Skill Books come in five volumes. Each volume speeds up experience for two levels. Maintenance I: "Basic Repairs" covers the first two levels. Maintenance V: "Understanding Biomechanics of Tool Use" covers the last two. Reading a volume just before its levels gives the most benefit.

The five volumes, the levels each one speeds up, the XP bonus while those levels are trained, and how long each takes to read. Reading times are game time at the default two minutes a page. Sitting down and wearing Reading Glasses each cut the time by a tenth, the Fast Reader trait cuts it by about a third, and Slow Reader adds a third.

Volume Image Levels XP Bonus Pages Read Time Spawn ID
Maintenance I: "Basic Repairs" Maintenance I: "Basic Repairs" 1 to 2 x3 220 7 h 20 min /additem Base.BookMaintenance1
Maintenance II: "Better Tools, Made Easy" Maintenance II: "Better Tools, Made Easy" 3 to 4 x5 260 8 h 40 min /additem Base.BookMaintenance2
Maintenance III: "Home Guide to Tool Repairs" Maintenance III: "Home Guide to Tool Repairs" 5 to 6 x8 300 10 h /additem Base.BookMaintenance3
Maintenance IV: "Maintaining High Grade Tools" Maintenance IV: "Maintaining High Grade Tools" 7 to 8 x12 340 11 h 20 min /additem Base.BookMaintenance4
Maintenance V: "Understanding Biomechanics of Tool Use" Maintenance V: "Understanding Biomechanics of Tool Use" 9 to 10 x16 380 12 h 40 min /additem Base.BookMaintenance5

Set of Maintenance Books bundles all five volumes in one item and unpacks into them.

Item Image Spawn ID
Set of Maintenance Books Set of Maintenance Books /additem Base.BookMaintenanceSet

Maintenance Starting Levels


The DIY Expert begins with two levels of Maintenance. The Burger Flipper, Carpenter, Chef, Construction Worker, Lumberjack and Blacksmith each begin with one level. The Blacksmith Knowledge, Handy, Tinkerer and Bushcrafter traits each add one level.

A head start means weapons last longer from the first fight. It also opens the level 1 crafting recipes straight away.

The DIY Expert is the strongest pick for a character built around weapon care. Its two levels open every level 1 recipe and part of the way to level 2. A trait such as Handy or Tinkerer stacks on top of an occupation level for an even stronger start.

These occupations and traits start a character with levels in Maintenance.

Name Image Type Levels Points
DIY Expert DIY Expert Occupation +2 -2
Blacksmith Blacksmith Occupation +1 -6
Blacksmith Knowledge Blacksmith Knowledge Trait +1 -6
Burger Flipper Burger Flipper Occupation +1 +2
Bushcrafter Bushcrafter Trait +1 -8
Carpenter Carpenter Occupation +1 -2
Chef Chef Occupation +1 -2
Construction Worker Construction Worker Occupation +1 -2
Handy Handy Trait +1 -8
Lumberjack Lumberjack Occupation +1 0
Tinkerer Tinkerer Trait +1 -4

Maintenance Recipes


At the lowest level, the skill covers simple repairs. Weapons can be fixed with Adhesive Tape, Duct Tape, Glue or Wood Glue. Blades can be sharpened with a file, a whetstone or a grindstone.

The next step opens most improvised weapons. These include the Shiv, Glass Shiv, Bone Club, Crude Stone Axe and Stone Hammer. Spear heads can be bound to a shaft, and weapons can be wrapped in barbed wire.

Mid levels add the jawbone weapons, railspike weapons and tire armour pieces. The highest Maintenance recipes make the Bolt Metal Bat, Kettle Maul and Bucket Maul, plus the Tire Body Armor.

Every recipe that asks for Maintenance or trains it, one tab per level asked.

Name Image Recipe Crafting Materials Tools Skill Station Learned Spawn ID
Spear with Glass Head Spear with Glass Head Bind Spear Head With Duct Tape - Maintenance: 0 In Hand No /additem Base.SpearGlass
- - Fix With Adhesive Tape 3x Adhesive Tape Axe Maintenance: 0 In Hand No /additem Base.Scotchtape
- - Fix With Duct Tape 2x Duct Tape Axe Maintenance: 0 Any Surface No /additem Base.DuctTape
- - Fix With Glue 2x Glue Axe Maintenance: 0 Any Surface No /additem Base.Glue
- - Sharpen Blade - Maintenance: 0 In Hand No /additem Base.Axe_Old
- - Sharpen Blade Poorly with File - Maintenance: 0 In Hand No /additem Base.Axe_Old
- - Sharpen Blade with Grindstone - Axe Maintenance: 0 Grindstone No /additem Base.Axe_Old
- - Fix With Wood Glue 2x Wood Glue Axe Carpentry: 2 Any Surface No /additem Base.Woodglue
Name Image Recipe Crafting Materials Tools Skill Station Learned Spawn ID
Simple Shortsword Simple Shortsword Assemble Bladed Item
  • 1x Simple Shortsword Blade or similar
  • 1x Small Handle
Claw Hammer Maintenance: 1 Any Surface No /additem Base.CrudeShortSword
Simple Metal Knife Simple Metal Knife Assemble Crude Knife
  • 1x Simple Metal Blade or similar
  • 1x Small Handle
  • 1x Rag
- Maintenance: 1 In Hand No /additem Base.CrudeKnife
Axe Axe Assemble Long Implement Maintenance: 1 Any Surface No /additem Base.Axe_Old
Mace Mace Assemble Mace Maintenance: 1 Any Surface No /additem Base.Mace
Ball-peen Hammer Ball-peen Hammer Assemble Medium Implement Maintenance: 1 Any Surface No /additem Base.BallPeenHammer
Spear with Long Metal Head Spear with Long Metal Head Assemble Spear Maintenance: 1 Any Surface No /additem Base.SpearLong
Stone Mace Stone Mace Assemble Stone Mace Maintenance: 1 Any Surface No /additem Base.Mace_Stone
Garden Hoe Garden Hoe Assemble Very Long Implement Maintenance: 1 Any Surface No /additem Base.GardenHoe
Broom with Barbed-Wire Broom with Barbed-Wire Barbed-Wire Wrap Weapon Pliers Maintenance: 1 Any Surface Yes /additem Base.Broom_BarbedWire
Spear with Glass Head Spear with Glass Head Bind Spear Head - Maintenance: 1 In Hand Yes /additem Base.SpearGlass
Spear with Glass Head Spear with Glass Head Bind Spear Head With Wire Pliers Maintenance: 1 In Hand Yes /additem Base.SpearGlass
- - Fix With Zipties 1x Zip Ties Axe Maintenance: 1 In Hand No /additem Base.Zipties
Bone Club Bone Club Make Bone Club - Maintenance: 1 Any Surface Yes /additem Base.BoneClub
Bone War Hatchet Bone War Hatchet Make Bone War Hatchet Large Knife Maintenance: 1 Any Surface No /additem Base.Hatchet_Bone
Crude Stone Axe Crude Stone Axe Make Crude Stone Axe
  • 1x Tree Branch
  • 1x Sharp Flint Flake
  • 2x Rag
- Maintenance: 1 Any Surface No /additem Base.AxeStone
Glass Shiv Glass Shiv Make Glass Shiv - Maintenance: 1 In Hand Yes /additem Base.GlassShiv
Improvised Screwdriver Improvised Screwdriver Make Improvised Screwdriver
  • 1x Steel Bar Quarter or similar
  • 1x Rag
Whetstone Maintenance: 1 In Hand Yes /additem Base.Screwdriver_Improvised
Improvised Whetstone Improvised Whetstone Make Improvised Whetstone 2x Stone - Maintenance: 1 Any Surface Yes /additem Base.CrudeWhetstone
Large Stone Axe Large Stone Axe Make Large Stone Axe Large Knife Maintenance: 1 Any Surface No /additem Base.StoneAxeLarge
Iron Pipe with Railspike Iron Pipe with Railspike Make Railspike Iron Pipe - Maintenance: 1 Any Surface Yes /additem Base.MetalPipe_Railspike
Shiv Shiv Make Shiv
  • 1x Steel Bar Quarter or similar
  • 1x Rag
Whetstone Maintenance: 1 In Hand Yes /additem Base.KnifeShiv
Stone Hammer Stone Hammer Make Stone Hammer
  • 1x Tree Branch
  • 1x Stone
  • 2x Rag
Large Knife Maintenance: 1 Any Surface No /additem Base.HammerStone
Stone Maul Stone Maul Make Stone Maul Large Knife Maintenance: 1 Any Surface No /additem Base.StoneMaul
Tire Sandals Tire Sandals Make Tire Sandals Tailoring: 1, Maintenance: 1 Any Surface No /additem Base.Shoes_TireSandals
Toothbrush Shiv Toothbrush Shiv Make Toothbrush Shiv Whetstone Maintenance: 1 In Hand Yes /additem Base.Toothbrush_Shiv
Crash Helmet - Spiked Crash Helmet - Spiked Spike Large Armor
  • 1x Crash Helmet or similar
  • 2x Small Leather (Crude)
  • 4x Sinew Thread
  • 6x Nails
Tailoring: 5, Maintenance: 1 Any Surface Yes /additem Base.Hat_CrashHelmetFULL_Spiked
Spiked Football Shoulderpad - Left Spiked Football Shoulderpad - Left Spike Soft Armor Tailoring: 5, Maintenance: 1 Any Surface Yes /additem Base.Shoulderpad_Football_Spiked_L
Name Image Recipe Crafting Materials Tools Skill Station Learned Spawn ID
- - Fix Saw - Maintenance: 2 In Hand No /additem Base.Saw
Jawbone Club Jawbone Club Make Jawbone Club - Maintenance: 2 Any Surface Yes /additem Base.JawboneBovide_Club
Machete Blade Knife Machete Blade Knife Make Knife From Machete Blade Whetstone Maintenance: 2 In Hand No /additem Base.MacheteKnife
Tire Forearm Armor Tire Forearm Armor Make Tire Forearm Armor Tailoring: 3, Maintenance: 2 Any Surface Yes /additem Base.VambraceTire_Right
Tire Shin Armor Tire Shin Armor Make Tire Shin Armor Tailoring: 3, Maintenance: 2 Any Surface Yes /additem Base.GreaveTire_Right
Name Image Recipe Crafting Materials Tools Skill Station Learned Spawn ID
- - Fix With Epoxy Maintenance: 3 Any Surface No /additem Base.Epoxy
Jawbone War Axe Jawbone War Axe Make Jawbone Axe Large Knife Maintenance: 3 Any Surface Yes /additem Base.JawboneBovide_Axe
Large Handle with Railspike Large Handle with Railspike Make Railspike Large Handle - Maintenance: 3 Any Surface Yes /additem Base.LongHandle_Railspike
Short Bat with Railspike Short Bat with Railspike Make Railspike Weapon - Maintenance: 3 Any Surface Yes /additem Base.ShortBat_RailSpike
Tire Thigh Armor Tire Thigh Armor Make Tire Thigh Armor Tailoring: 3, Maintenance: 3 Any Surface Yes /additem Base.ThighTire_R
Tire Shoulder Armor - Left Tire Shoulder Armor - Left Make Tire Shoulder Armor - Left Tailoring: 4, Maintenance: 3 Any Surface Yes /additem Base.Shoulderpad_Tire_L
Tire Shoulder Armor - Right Tire Shoulder Armor - Right Make Tire Shoulder Armor - Right Tailoring: 4, Maintenance: 3 Any Surface Yes /additem Base.Shoulderpad_Tire_R
Name Image Recipe Crafting Materials Tools Skill Station Learned Spawn ID
- - Fix With Epoxy And Rags Axe Maintenance: 4 Any Surface No /additem Base.Epoxy
Metal Baseball Bat with Bolts Metal Baseball Bat with Bolts Make Bolt Metal Bat
  • 1x Metal Baseball Bat
  • 2x Nuts and Bolts
Maintenance: 4 Any Surface No /additem Base.BaseballBat_Metal_Bolts
Kettle Maul - Wood Handle Kettle Maul - Wood Handle Make Kettle Maul Maintenance: 4 Any Surface Yes /additem Base.KettleMace_Wood
Name Image Recipe Crafting Materials Tools Skill Station Learned Spawn ID
Bucket Maul - Wood Handle Bucket Maul - Wood Handle Make Bucket Maul Maintenance: 5 Any Surface Yes /additem Base.BucketMace_Wood
Tire Body Armor Tire Body Armor Make Tire Body Armor Tailoring: 6, Maintenance: 5 Any Surface Yes /additem Base.Cuirass_Tire

Notes


  • Make shivs and improvised screwdrivers early for quick experience.
  • Sharpen every blade found to keep the skill rising.
  • Fragile weapons train Maintenance faster than sturdy ones.
  • The skill protects every melee weapon, so it pays off for any fighter.
  • A higher level also slows tool wear during crafting.


All Character Categories



All Skills



Skill Image Type Total XP Spawn ID
Axe Axe Skill 32,775 /additem Base.Axe_Old
Long Blunt Long Blunt Skill 32,775 -
Short Blunt Short Blunt Skill 32,775 -
Long Blade Long Blade Skill 32,775 -
Short Blade Short Blade Skill 32,775 -
Spear Spear Skill 32,775 -
Maintenance Maintenance Skill 32,775 -
Skill Image Type Total XP
Aiming Aiming Skill 32,775
Reloading Reloading Skill 32,775
Skill Image Type Total XP
Carpentry Carpentry Skill 32,775
Carving Carving Skill 32,775
Cooking Cooking Skill 32,775
Electrical Electrical Skill 32,775
Glassmaking Glassmaking Skill 32,775
Knapping Knapping Skill 32,775
Masonry Masonry Skill 32,775
Blacksmithing Blacksmithing Skill 32,775
Mechanics Mechanics Skill 32,775
Pottery Pottery Skill 32,775
Tailoring Tailoring Skill 32,775
Welding Welding Skill 32,775
Skill Image Type Total XP
First Aid First Aid Skill 32,775
Fishing Fishing Skill 32,775
Foraging Foraging Skill 32,775
Tracking Tracking Skill 32,775
Trapping Trapping Skill 32,775
Skill Image Type Total XP
Fitness Fitness Passive Skill 487,500
Strength Strength Passive Skill 487,500
Lightfooted Lightfooted Skill 32,775
Nimble Nimble Skill 32,775
Running Running Skill 32,775
Sneaking Sneaking Skill 32,775
Skill Image Type Total XP
Agriculture Agriculture Skill 32,775
Animal Care Animal Care Skill 32,775
Butchering Butchering Skill 32,775