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Broken Long Stick


Broken Long Stick
Broken Long Stick
Class Improvised Weapon
Skill Short Blunt
Damage 0.2-0.5
Range 0.61-1.3
Crit 20% x3
Condition 4
Weight 1.5
Hands One-handed
Location Containers
Spawn ID /additem Base.LongStick_Broken

The Broken Long Stick is the snapped half of a Long Stick. It is a one-handed improvised club that trains the Short Blunt skill. It keeps a long reach for a short weapon, but each hit is very light and it breaks almost at once. It is far more useful as wood than as a weapon.

It comes from breaking a Long Stick in a fight, and from dismantling some long tools and spears with a hammer. A knife turns it into a Stake, a Wooden Trowel, a Wooden Rod, a Medium Handle, four Small Handles or Wooden Knitting Needles. It also burns as fuel in a campfire.

Combat


The Broken Long Stick swings faster than normal and reaches 1.3 tiles, long for a one-handed club. Each hit deals very light damage, so an ordinary zombie takes many blows to drop. The crit chance starts at 20 percent, and a crit triples the damage. Even a crit does little against a healthy zombie.

The stick weighs 1.5, so each swing costs little endurance. The free hand stays open for a flashlight or another light item. The Short Blunt skill raises damage, attack speed and crit chance with each level.

Durability is the real problem. With 4 condition and a 1 in 2 chance of losing a point per hit, the stick breaks within a handful of swings. It is an emergency weapon only, best carved into something useful instead.

Uses


The Broken Long Stick is a strong carving material. Carve 4 Small Handles turns it into four Small Handles with Carving 1. Carve Medium Handle gives a Medium Handle with Carving 2. Carve Wooden Rod needs Carving 1 and accepts a saw as well as a knife. Carve Stake and Carve Trowel need only a sharp knife or a meat cleaver. Carve Knitting Needles needs Carving 3 and gives Wooden Knitting Needles. The stick also works as fuel for a campfire.

Used in Crafting


These recipes take the Broken Long Stick as an ingredient or a part.

Recipe Output Image Station Skill Spawn ID
Carve 4 Small Handles Small Handle Small Handle - Carving: 1 /additem Base.SmallHandle
Carve Knitting Needles Knitting Needles - Bone Knitting Needles - Bone - Carving: 3 /additem Base.KnittingNeedles_Bone
Carve Medium Handle Medium Handle Medium Handle - Carving: 2 /additem Base.Handle
Carve Stake Stake Stake - Carving: 0 /additem Base.Stake
Carve Trowel Wooden Trowel Wooden Trowel - Carving: 0 /additem Base.MasonsTrowel_Wood
Carve Wooden Rod Wooden Rod Wooden Rod - Carving: 1 /additem Base.WoodenStick2

Repair


The Broken Long Stick has a maximum condition of 4. Each hit has a 1 in 2 chance of taking a point off. The Short Blunt and Maintenance skills lower that chance. Using it trains Short Blunt, while Maintenance stays untouched. Duct Tape, Adhesive Tape and Glue repair it with no skill needed. Zip Ties need Maintenance 1, Wood Glue needs Carpentry 2 and Epoxy needs Maintenance 3.

Locations


The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Survivor safehouse Bin 3.4%
Survivor safehouse (mid game) Bin 1.9%
Survivor safehouse (late game) Bin 1.6%
Location Container Chance
Fire station garage Bin 2.9%
Location Container Chance
Fire station storage Bin 2.9%

Notes


  • Four Small Handles from one stick make it one of the best handle sources among the broken woods.
  • Breaking a Long Stick in a fight leaves this piece in hand.
  • Carve it rather than fight with it, since it breaks within a few swings.
  • Training Short Blunt with the stick leaves Maintenance unchanged, so a different weapon is better for Maintenance practice.

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