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Broken Table Leg


Broken Table Leg
Broken Table Leg
Class Improvised Weapon
Skill Short Blunt
Damage 0.4-0.8
Range 0.61-1.1
Crit 5% x2
Condition 10
Weight 1.5
Hands One-handed
Location Crafted only
Spawn ID /additem Base.TableLeg_Broken

The Broken Table Leg is the short stump left when an Antique Table Leg breaks in a fight. It is an improvised one-handed club that trains the Short Blunt skill. It hits softly and has little reach. It is a stopgap weapon and a handy piece of wood.

It comes only from a broken Antique Table Leg. It can be carved into four Small Handles or studded with nails for a stronger club. It also burns as fuel.

Combat


The Broken Table Leg swings a little faster than most weapons. Its reach is short, so a zombie gets close before the hit lands. Each hit deals low damage, and an ordinary zombie takes many swings. The critical chance is only 5 percent, and a crit just doubles the damage.

It lasts better than it hits. It has 10 condition and loses a point on roughly 1 hit in 3. Compared with the Broken Stick, it hits a bit harder and lasts longer. Adding nails turns it into the Broken Table Leg with Nails, which hits harder again. Higher Short Blunt skill raises speed, damage and critical chance. It suits an emergency weapon against a single zombie.

Uses


With a sharp knife or a meat cleaver and Carving 1, the Broken Table Leg carves into four Small Handles. That makes it a good supply of handles for knives and small tools. With a hammer, three Nails and Carpentry 1 it becomes a Broken Table Leg with Nails. It also works as fuel for a campfire or stove.

Used in Crafting


These recipes take the Broken Table Leg as an ingredient or a part.

Recipe Output Image Station Skill Spawn ID
Carve 4 Small Handles Small Handle Small Handle - Carving: 1 /additem Base.SmallHandle
Make Nail-Spiked Small Weapon Broken Table Leg with Nails Broken Table Leg with Nails - Carpentry: 1 /additem Base.TableLeg_Broken_Nails

Repair


The Broken Table Leg has 10 condition. The Short Blunt skill and the Maintenance skill both lower the chance of losing a point per hit. Duct tape, adhesive tape and glue repair it with no skill needed. Zip ties need Maintenance 1, wood glue needs Carpentry 2, and epoxy needs Maintenance 3. Epoxy with rags needs Maintenance 4. Each repair restores less condition than the one before. Fighting with it gives no Maintenance experience.

Notes


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All Improvised Weapons