Fishing Rod without Line
| Fishing Rod without Line | |
|---|---|
| Class | Improvised Weapon |
| Skill | Long Blunt |
| Damage | 0.2-0.3 |
| Range | 0.61-1.55 |
| Crit | 5% x2 |
| Condition | 3 |
| Weight | 1 |
| Hands | Two-handed |
| Location | Crafted only |
| Spawn ID | /additem Base.FishingRodBreak
|
The Fishing Rod without Line is a Fishing Rod whose line has snapped while fishing. It can still be swung as an improvised two-handed weapon, and it trains the Long Blunt skill. As a weapon it is very weak and breaks fast.
Its real value is that it can be fixed. A new line and a hook turn it back into a working Fishing Rod. The repair needs no skill and uses common items.
Combat
The rod swings faster than the base speed and reaches 1.55 tiles. Each hit deals between 0.2 and 0.3 damage, so it does almost nothing to a zombie. One swing can strike two zombies at once. The crit chance is very low.
The rod has 3 condition, and nearly every hit takes a point off. It breaks within a handful of swings. Swinging it risks a rod that could be fixed for fishing. A real weapon is always the better choice.
Uses
The Fix Fishing Rod recipe turns it back into a Fishing Rod. It takes a fishing line or twine and a Paperclip, Nails, a Fishing Hook, a Forged Fishing Hook or a Bone Fishing Hook. The recipe needs no skill. The finished rod is ready for fishing again once it has bait.
Used in Crafting
These recipes take the Fishing Rod without Line as an ingredient or a part.
| Recipe | Output | Image | Station | Skill | Spawn ID |
|---|---|---|---|---|---|
| Fix Fishing Rod | Fishing Rod | - | None | /additem Base.FishingRod
|
Repair
The rod's condition and its line are separate. Hits wear the rod down, with nearly every hit taking a point off. The Long Blunt and Maintenance skills lower that chance a little. A snapped line comes from fishing, while broken condition comes from fighting.
Notes
- A paperclip or a nail works as a hook in a pinch.
- Twine works in place of fishing line.
- The item comes only from a Fishing Rod whose line snaps.
- Keep it out of fights, since a few hits break it for good.
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All Improvised Weapons