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Long Blunt


Long Blunt

Long Blunt weapons are two-handed clubs, bats and heavy tools. The group holds the Baseball Bat, the Crowbar, the Sledgehammer and many crafted mauls and cudgels. Shovels, spades and even guitars fight in this group too. Every one of them trains the Long Blunt skill. Long blunt weapons turn up in homes, garages, stores and sheds. The Construction Worker is the best occupation for long blunt. It starts with the most Long Blunt skill.


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Best Long Blunt


The top pick for each role, by the game's own figures.

For Name Image Stats Spawn ID
Hardest hitter Jawbone Morningstar Jawbone Morningstar 3 damage /additem Base.JawboneBovide_Morningstar
Longest reach Garden Hoe Garden Hoe 1.6 range /additem Base.GardenHoe
Best crit chance Saxophone Saxophone 70 crit chance /additem Base.Saxophone
Most durable Baseball Bat - Sheet Metal Reinforced Baseball Bat - Sheet Metal Reinforced 25 condition /additem Base.BaseballBat_ScrapSheet
Lightest to carry Spade Head Spade Head 1 weight /additem Base.SpadeHead_Forged

Skill and Leveling


The Long Blunt skill covers every weapon here. Its in-game text says it increases attack speed and damage and reduces muscle strain. A higher level also raises the critical chance. It helps the character push off a zombie that grabs from the front. Together with Maintenance, it also slows the loss of condition.

Long Blunt experience comes from hitting enemies with these weapons. Level 1 needs 75 XP. Level 10 needs 9,000 XP. Fast Learner raises the XP rate to 130 percent. Slow Learner lowers it to 70 percent, and Reluctant Fighter lowers it to 75 percent.

The skill adds flat bonuses at set levels. Level 3 adds 10 percent damage. Level 7 raises the damage bonus to 20 percent and adds 20 percent range. From level 8, each swing costs 10 percent less endurance.

A few starts give the skill a head start. The Construction Worker occupation gives Long Blunt 1. The Brawler trait gives Long Blunt 1. The Baseball Player trait gives Long Blunt 1 and teaches Carve Bat.

Damage and Reach


The Baseball Bat is the classic long blunt weapon. It deals 0.8 to 1.1 damage and reaches 1.25. Its critical chance is 40 percent. The Metal Baseball Bat deals the same damage but has 20 condition instead of 15.

Heavy tools hit much harder. The Sledgehammer deals 2 to 3 damage. The Railroad Spike Puller matches it at 2 to 3. Both weigh 6. The Barbell deals 1.8 to 2.8 damage at the same weight.

Crafted mauls sit at the top. The Block Maul and the Kettle Maul each deal 2 to 3 damage. The Jawbone Morningstar deals 1.3 to 3 with a 50 percent critical chance. The Bucket Maul deals 1.5 to 3 but weighs 10.

Garden tools give the longest reach. The Spade, the Shovel and the Snow Shovel each reach 1.6. They deal 0.8 to 1.9 damage. The Garden Hoe also reaches 1.6 and deals 0.6 to 1.7.

Tools and Other Uses


Several long blunt weapons are tools first. The Crowbar can remove barricades from doors and windows. The Sledgehammer can destroy walls and other world objects when the server allows it. Bolt Cutters cut up tires and scrap metal in crafting.

The Spade and the Shovel dig graves, dig furrows, take dirt and clear ashes. The Garden Hoe digs furrows and removes tree stumps. The Snow Shovel clears ashes and takes dung.

Musical instruments also count as long blunt weapons. The Electric Bass deals 0.9 to 1.4 damage with a 70 percent critical chance. The Electric Guitar deals 0.8 to 1.2. The Acoustic Guitar and the Banjo break very quickly in a fight.

Durability and Repair


Long blunt weapons vary a lot in toughness. The Crowbar has 15 condition and a base 1 in 70 chance to lose a point per hit. Bolt Cutters share those numbers. Those are the best odds of any melee weapon. The Sledgehammer has 10 condition and a 1 in 40 chance. The Railroad Spike Puller shares those numbers.

Wooden weapons wear faster. The Baseball Bat has 15 condition and a 1 in 20 chance. The Acoustic Guitar has just 2 condition. The Keytar also has 2 condition.

Many of these weapons take tape and glue repairs. Fix With Duct Tape uses 2 Duct Tape. Fix With Glue uses 2 Glue. Fix With Wood Glue uses 2 Wood Glue and needs Carpentry 2. A higher Maintenance skill makes each hit less likely to cost condition.

Crafting


Long blunt weapons are the easiest melee weapons to upgrade. Make Nail-Spiked Weapon hammers 5 Nails into a Baseball Bat, a Plank or a Large Branch. The result is a Baseball Bat with Nails or a Cudgel with Nails. The Cudgel with Nails deals 1.7 to 2.5 damage.

Carpentry unlocks stronger cudgels. Make Railspike Cudgel uses 5 Railroad Spike and a Large Branch, and needs Carpentry 6. Make Sawblade Cudgel needs a Circular Sawblade and Carpentry 6. Can-Reinforce Long Weapon adds tin cans to a bat and needs Carpentry 2. Sheet Metal-Reinforce Weapon gives the toughest bat, the Baseball Bat - Sheet Metal Reinforced, with 25 condition.

Blacksmithing and Welding make metal mauls. Make Spiked Cudgel needs Blacksmithing 7 at a forge. Make Jawbone Morningstar also needs Blacksmithing 7. Make Block Bludgeon needs Welding 1 and makes the Block Maul. Make Bucket Maul and Make Kettle Maul fill a bucket or a kettle with concrete.

Stone and bone weapons need no metal. Make Stone Maul fits a Stone Maul Head onto a Large Handle. Knap Stone Maul Head needs Knapping 5. Bone Spike Weapon adds sharp bones to a Large Branch and needs Carving 3. Carve Bat turns a Large Branch into a Crafted Baseball Bat at Carving 9.

Locations


Baseball Bats fill bat factories, sports stores and sports storage rooms. School gyms and police evidence rooms hold them too. Golf Clubs sit in golf club crates and golf stores. Barbells come from gyms and fitness storage.

Crowbars turn up in garages, carpenter workshops, fire stations and janitor closets. Bolt Cutters spawn with mechanics, metal workers and plumbers. Spades and Shovels fill garden stores, logging sites and fire station storage. The Railroad Spike Puller is found in rail yards. The Sledgehammer is rare everywhere. Electric Guitars fill music stores and band practice rooms.

Notes


All Long Blunt



Pages in category "Long Blunt"

The following 51 pages are in this category, out of 51 total.

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