Long Blunt
Long Blunt weapons are two-handed clubs, bats and heavy tools. The group holds the Baseball Bat, the Crowbar, the Sledgehammer and many crafted mauls and cudgels. Shovels, spades and even guitars fight in this group too. Every one of them trains the Long Blunt skill. Long blunt weapons turn up in homes, garages, stores and sheds. The Construction Worker is the best occupation for long blunt. It starts with the most Long Blunt skill.
All Weapons Categories
Best Long Blunt
The top pick for each role, by the game's own figures.
| For | Name | Image | Stats | Spawn ID |
|---|---|---|---|---|
| Hardest hitter | Jawbone Morningstar | 3 damage | /additem Base.JawboneBovide_Morningstar
| |
| Longest reach | Garden Hoe | 1.6 range | /additem Base.GardenHoe
| |
| Best crit chance | Saxophone | 70 crit chance | /additem Base.Saxophone
| |
| Most durable | Baseball Bat - Sheet Metal Reinforced | 25 condition | /additem Base.BaseballBat_ScrapSheet
| |
| Lightest to carry | Spade Head | 1 weight | /additem Base.SpadeHead_Forged
|
Skill and Leveling
The Long Blunt skill covers every weapon here. Its in-game text says it increases attack speed and damage and reduces muscle strain. A higher level also raises the critical chance. It helps the character push off a zombie that grabs from the front. Together with Maintenance, it also slows the loss of condition.
Long Blunt experience comes from hitting enemies with these weapons. Level 1 needs 75 XP. Level 10 needs 9,000 XP. Fast Learner raises the XP rate to 130 percent. Slow Learner lowers it to 70 percent, and Reluctant Fighter lowers it to 75 percent.
The skill adds flat bonuses at set levels. Level 3 adds 10 percent damage. Level 7 raises the damage bonus to 20 percent and adds 20 percent range. From level 8, each swing costs 10 percent less endurance.
A few starts give the skill a head start. The Construction Worker occupation gives Long Blunt 1. The Brawler trait gives Long Blunt 1. The Baseball Player trait gives Long Blunt 1 and teaches Carve Bat.
Damage and Reach
The Baseball Bat is the classic long blunt weapon. It deals 0.8 to 1.1 damage and reaches 1.25. Its critical chance is 40 percent. The Metal Baseball Bat deals the same damage but has 20 condition instead of 15.
Heavy tools hit much harder. The Sledgehammer deals 2 to 3 damage. The Railroad Spike Puller matches it at 2 to 3. Both weigh 6. The Barbell deals 1.8 to 2.8 damage at the same weight.
Crafted mauls sit at the top. The Block Maul and the Kettle Maul each deal 2 to 3 damage. The Jawbone Morningstar deals 1.3 to 3 with a 50 percent critical chance. The Bucket Maul deals 1.5 to 3 but weighs 10.
Garden tools give the longest reach. The Spade, the Shovel and the Snow Shovel each reach 1.6. They deal 0.8 to 1.9 damage. The Garden Hoe also reaches 1.6 and deals 0.6 to 1.7.
Tools and Other Uses
Several long blunt weapons are tools first. The Crowbar can remove barricades from doors and windows. The Sledgehammer can destroy walls and other world objects when the server allows it. Bolt Cutters cut up tires and scrap metal in crafting.
The Spade and the Shovel dig graves, dig furrows, take dirt and clear ashes. The Garden Hoe digs furrows and removes tree stumps. The Snow Shovel clears ashes and takes dung.
Musical instruments also count as long blunt weapons. The Electric Bass deals 0.9 to 1.4 damage with a 70 percent critical chance. The Electric Guitar deals 0.8 to 1.2. The Acoustic Guitar and the Banjo break very quickly in a fight.
Durability and Repair
Long blunt weapons vary a lot in toughness. The Crowbar has 15 condition and a base 1 in 70 chance to lose a point per hit. Bolt Cutters share those numbers. Those are the best odds of any melee weapon. The Sledgehammer has 10 condition and a 1 in 40 chance. The Railroad Spike Puller shares those numbers.
Wooden weapons wear faster. The Baseball Bat has 15 condition and a 1 in 20 chance. The Acoustic Guitar has just 2 condition. The Keytar also has 2 condition.
Many of these weapons take tape and glue repairs. Fix With Duct Tape uses 2 Duct Tape. Fix With Glue uses 2 Glue. Fix With Wood Glue uses 2 Wood Glue and needs Carpentry 2. A higher Maintenance skill makes each hit less likely to cost condition.
Crafting
Long blunt weapons are the easiest melee weapons to upgrade. Make Nail-Spiked Weapon hammers 5 Nails into a Baseball Bat, a Plank or a Large Branch. The result is a Baseball Bat with Nails or a Cudgel with Nails. The Cudgel with Nails deals 1.7 to 2.5 damage.
Carpentry unlocks stronger cudgels. Make Railspike Cudgel uses 5 Railroad Spike and a Large Branch, and needs Carpentry 6. Make Sawblade Cudgel needs a Circular Sawblade and Carpentry 6. Can-Reinforce Long Weapon adds tin cans to a bat and needs Carpentry 2. Sheet Metal-Reinforce Weapon gives the toughest bat, the Baseball Bat - Sheet Metal Reinforced, with 25 condition.
Blacksmithing and Welding make metal mauls. Make Spiked Cudgel needs Blacksmithing 7 at a forge. Make Jawbone Morningstar also needs Blacksmithing 7. Make Block Bludgeon needs Welding 1 and makes the Block Maul. Make Bucket Maul and Make Kettle Maul fill a bucket or a kettle with concrete.
Stone and bone weapons need no metal. Make Stone Maul fits a Stone Maul Head onto a Large Handle. Knap Stone Maul Head needs Knapping 5. Bone Spike Weapon adds sharp bones to a Large Branch and needs Carving 3. Carve Bat turns a Large Branch into a Crafted Baseball Bat at Carving 9.
Locations
Baseball Bats fill bat factories, sports stores and sports storage rooms. School gyms and police evidence rooms hold them too. Golf Clubs sit in golf club crates and golf stores. Barbells come from gyms and fitness storage.
Crowbars turn up in garages, carpenter workshops, fire stations and janitor closets. Bolt Cutters spawn with mechanics, metal workers and plumbers. Spades and Shovels fill garden stores, logging sites and fire station storage. The Railroad Spike Puller is found in rail yards. The Sledgehammer is rare everywhere. Electric Guitars fill music stores and band practice rooms.
Notes
- The Large Branch is a crafting material that also works as a weapon. It deals 1.4 to 2.1 damage.
- The Carpenter and DIY Expert occupations start with most cudgel and bat recipes.
- The Golf Club deals only 0.5 to 1 damage but reaches 1.42.
All Long Blunt
Subcategories
This category has the following 12 subcategories, out of 12 total.
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- Project Zomboid - Ammo
- Project Zomboid - Axes
- Project Zomboid - Explosives
- Project Zomboid - Firearms
- Project Zomboid - Improvised Weapons
- Project Zomboid - Long Blades
- Project Zomboid - Long Blunt
- Project Zomboid - Short Blades
- Project Zomboid - Short Blunt
- Project Zomboid - Spears
- Project Zomboid - Weapon Parts
- Project Zomboid - Weapons
Pages in category "Long Blunt"
The following 51 pages are in this category, out of 51 total.
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- Project Zomboid:Acoustic Guitar
- Project Zomboid:Banjo
- Project Zomboid:Barbell
- Project Zomboid:Baseball Bat
- Project Zomboid:Baseball Bat - Can-Reinforced
- Project Zomboid:Baseball Bat - Sheet Metal Reinforced
- Project Zomboid:Baseball Bat with Garden Fork Head
- Project Zomboid:Baseball Bat with Nails
- Project Zomboid:Baseball Bat with Rake Spikes
- Project Zomboid:Baseball Bat with Spikes
- Project Zomboid:Block Maul
- Project Zomboid:Bolt Cutters
- Project Zomboid:Bucket Maul - Metal Handle
- Project Zomboid:Bucket Maul - Wood Handle
- Project Zomboid:Crafted Baseball Bat
- Project Zomboid:Crowbar
- Project Zomboid:Cudgel - Sheet Metal Reinforced
- Project Zomboid:Cudgel with Bone Spikes
- Project Zomboid:Cudgel with Garden Fork Head
- Project Zomboid:Cudgel with Nails
- Project Zomboid:Cudgel with Railspikes
- Project Zomboid:Cudgel with Spikes
- Project Zomboid:Electric Bass
- Project Zomboid:Electric Guitar
- Project Zomboid:Engine Parts Maul
- Project Zomboid:Garden Fork Head
- Project Zomboid:Garden Hoe
- Project Zomboid:Golf Club
- Project Zomboid:Iron Bar
- Project Zomboid:Jawbone Morningstar
- Project Zomboid:Kettle Maul - Metal Handle
- Project Zomboid:Kettle Maul - Wood Handle
- Project Zomboid:Keytar
- Project Zomboid:Large Branch
- Project Zomboid:Metal Baseball Bat
- Project Zomboid:Metal Baseball Bat with Bolts
- Project Zomboid:Railroad Spike Puller
- Project Zomboid:Rake-Head Scrap Metal Weapon
- Project Zomboid:Saxophone
- Project Zomboid:Scrap Metal Maul
- Project Zomboid:Scrap Metal Morningstar
- Project Zomboid:Shovel
- Project Zomboid:Sledgehammer
- Project Zomboid:Snow Shovel
- Project Zomboid:Spade
- Project Zomboid:Spade Head
- Project Zomboid:Steel Bar
- Project Zomboid:Stone Maul
- Project Zomboid:Trumpet
- Project Zomboid:Wooden Spade
- Template:ProjectZomboidWeaponsCategories