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Fit


Fit
Fit
Class Traits
Type Positive Trait
Points -6
Skill Boosts Fitness: +2
Conflicts

Fit adds two levels of Fitness. The character starts with more endurance and recovers it faster than an average survivor.

It is a positive trait and costs 6 points at character creation. It suits a melee fighter or anyone who travels on foot. Fitness is slow to train, so a head start saves a lot of exercise.

Fit Effects


Fitness governs endurance and how fast it comes back. With two extra levels, the character can run and swing for longer before getting tired. Breaks between fights can be shorter.

Fitness is a passive skill. It rises only from exercise, running and fighting. The extra levels from Fit also speed up later Fitness training by about a third.

A fitter character handles long fights and long walks better. Escaping a crowd on foot is easier when endurance holds out.

Fit Skill Boosts


Fit adds these skill levels when the character is created.

Skill Levels
Fitness +2

Fit Conflicting Traits


A character with Fit cannot also take these traits.

Name Image Points Type
Athletic Athletic -10 Positive Trait
Very High Weight Very High Weight 0 Occupation Trait
Out of Shape Out of Shape +6 Negative Trait
High Weight High Weight 0 Occupation Trait
Unfit Unfit +10 Negative Trait

Picking Fit


Fit clashes with Athletic, Out of Shape, Unfit, High Weight and Very High Weight. The 6 points are a good deal for most builds.

Athletic costs 10 points and adds four Fitness levels plus faster running. A player with points to spare and a love of running should look at Athletic. Fit is the cheaper middle ground.

A smoker can still reach high Fitness through Fit. The Fitness Instructor occupation with Fit gives a strong start in the skill.

Notes


  • Adds two levels of Fitness.
  • Fitness trains only from exercise and activity.
  • Later Fitness training goes about a third faster.
  • Athletic is the stronger but costlier option.


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