Unfit
| Unfit | |
|---|---|
| Class | Traits |
| Type | Negative Trait |
| Points | +10 |
| Effect | Very low endurance and endurance regeneration. |
| Skill Boosts | Fitness: +-4 |
| Conflicts | |
Unfit lowers a character's Fitness by four levels. The character has very low endurance and recovers it very slowly.
It is a negative trait and gives 10 points at character creation. It is one of the biggest point gains among the negative traits. It suits a player willing to spend weeks training Fitness back up, or one who avoids long fights entirely.
Unfit Effects
Fitness drops by four levels. Fitness governs endurance and how fast it comes back. An Unfit character tires after a few swings or a short run.
Endurance recovers very slowly. Breaks between fights have to be long. A chase on foot ends quickly because the character runs out of breath.
Fitness is a passive skill. It rises only through exercise, running and fighting. A daily workout routine slowly wins the lost levels back, but four levels take a long time.
Unfit Skill Boosts
Unfit adds these skill levels when the character is created.
| Skill | Levels |
|---|---|
| Fitness | +-4 |
Unfit Conflicting Traits
A character with Unfit cannot also take these traits.
| Name | Image | Points | Type |
|---|---|---|---|
| Athletic | -10 | Positive Trait | |
| Fit | -6 | Positive Trait | |
| Out of Shape | +6 | Negative Trait |
Picking Unfit
Unfit clashes with Athletic, Fit and Out of Shape. The 10 points can fund strong positive traits.
Out of Shape gives 6 points for two lost levels. Unfit doubles the penalty for 10 points. A player who plans steady exercise may find Unfit good value in the long run.
Melee builds suffer most early on. A firearm user or a driver who avoids long fights on foot can live with it while training.
Notes
- Fitness drops by four levels.
- Endurance runs out and recovers very slowly.
- Exercise wins the levels back over weeks.
- Out of Shape is the milder version.
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