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Flute Case


Flute Case
Flute Case
Class Bag or Container
Capacity 1
Weight Reduction 50%
Weight 1
Run Speed -5%
Can Tear No
Location Containers
Spawn ID /additem Base.Bag_FluteCase

The Flute Case is a slim hard case made to hold a flute. It is a container carried in the hand. Music stores stock them on their shelves.

Its main use is carrying the instrument it was made for. It holds very little else. Its main cost is that it ties up a hand and slows running while it is carried.

Flute cases are a fairly common find in music stores and pawn shops. Wardrobes in living rooms hold one now and then. The Tailor is the best occupation for bags and containers. It starts with the most Tailoring skill.

Carrying


The case holds just 1 unit and takes off half the weight of what is inside. It has to be equipped in a hand before its contents can be reached. Carrying it cuts running speed by 5 percent.

A Violin Case and a Trumpet Case hold the same amount with the same costs. A Saxophone Case holds 3. A Flight Case holds 7 and slows running less, so it is a far better pick for general carrying.

The case is best left at a base as storage for a flute or a few small items. It does not tear.

Locations


The Flute Case is a fairly common find in music stores. Music store shelves hold one about a third of the time. Pawn shop shelves hold one about one time in ten. Living room wardrobes turn one up now and then.

Pawn shop display cases, closets, attics, halls and survivor safehouses hold one only rarely.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Music store Metal shelves 36.4%
Music store Shelves 36.4%
Pawn shop Metal shelves 11.3%
Pawn shop Shelves 11.3%
Music store Other 1.8%
Pawn shop Display case 0.9%
Location Container Chance
Living room Wardrobe 3.3%
Closet Metal shelves 0.4%
Attic Cardboard box 0.2%
Attic Crate 0.2%
Attic Other 0.2%
Closet Locker 0.2%
Hall Other 0.2%
Living room Locker 0.2%
Living room Other 0.2%
Closet Other 0.1%
Location Container Chance
Survivor safehouse Cardboard box 0.1%
Survivor safehouse Crate 0.1%
Survivor safehouse Small box 0.1%
Survivor safehouse (late game) Cardboard box 0.1%
Survivor safehouse (late game) Crate 0.1%
Survivor safehouse (late game) Small box 0.1%
Survivor safehouse (mid game) Cardboard box 0.1%
Survivor safehouse (mid game) Crate 0.1%
Survivor safehouse (mid game) Small box 0.1%
Location Container Chance
Daycare Wardrobe <0.1%
Storage unit Other <0.1%

Notes


  • A found case can already hold items, so it is worth opening.
  • It holds very little, so a real bag is better for a supply run.
  • It must be held in a hand to reach what is inside.


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