Flute Case
| Flute Case | |
|---|---|
| Class | Bag or Container |
| Capacity | 1 |
| Weight Reduction | 50% |
| Weight | 1 |
| Run Speed | -5% |
| Can Tear | No |
| Location | Containers |
| Spawn ID | /additem Base.Bag_FluteCase
|
The Flute Case is a slim hard case made to hold a flute. It is a container carried in the hand. Music stores stock them on their shelves.
Its main use is carrying the instrument it was made for. It holds very little else. Its main cost is that it ties up a hand and slows running while it is carried.
Flute cases are a fairly common find in music stores and pawn shops. Wardrobes in living rooms hold one now and then. The Tailor is the best occupation for bags and containers. It starts with the most Tailoring skill.
Carrying
The case holds just 1 unit and takes off half the weight of what is inside. It has to be equipped in a hand before its contents can be reached. Carrying it cuts running speed by 5 percent.
A Violin Case and a Trumpet Case hold the same amount with the same costs. A Saxophone Case holds 3. A Flight Case holds 7 and slows running less, so it is a far better pick for general carrying.
The case is best left at a base as storage for a flute or a few small items. It does not tear.
Locations
The Flute Case is a fairly common find in music stores. Music store shelves hold one about a third of the time. Pawn shop shelves hold one about one time in ten. Living room wardrobes turn one up now and then.
Pawn shop display cases, closets, attics, halls and survivor safehouses hold one only rarely.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Music store | Metal shelves | 36.4% |
| Music store | Shelves | 36.4% |
| Pawn shop | Metal shelves | 11.3% |
| Pawn shop | Shelves | 11.3% |
| Music store | Other | 1.8% |
| Pawn shop | Display case | 0.9% |
| Location | Container | Chance |
|---|---|---|
| Living room | Wardrobe | 3.3% |
| Closet | Metal shelves | 0.4% |
| Attic | Cardboard box | 0.2% |
| Attic | Crate | 0.2% |
| Attic | Other | 0.2% |
| Closet | Locker | 0.2% |
| Hall | Other | 0.2% |
| Living room | Locker | 0.2% |
| Living room | Other | 0.2% |
| Closet | Other | 0.1% |
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse | Cardboard box | 0.1% |
| Survivor safehouse | Crate | 0.1% |
| Survivor safehouse | Small box | 0.1% |
| Survivor safehouse (late game) | Cardboard box | 0.1% |
| Survivor safehouse (late game) | Crate | 0.1% |
| Survivor safehouse (late game) | Small box | 0.1% |
| Survivor safehouse (mid game) | Cardboard box | 0.1% |
| Survivor safehouse (mid game) | Crate | 0.1% |
| Survivor safehouse (mid game) | Small box | 0.1% |
| Location | Container | Chance |
|---|---|---|
| Daycare | Wardrobe | <0.1% |
| Storage unit | Other | <0.1% |
Notes
- A found case can already hold items, so it is worth opening.
- It holds very little, so a real bag is better for a supply run.
- It must be held in a hand to reach what is inside.
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