Generator - Lectromax
| Generator - Lectromax | |
|---|---|
| Class | Electronics |
| Weight | 40 |
| Condition | 100 |
| Wear Chance | 1 in 30 |
| Noise Radius | 20 tiles |
| Hands | Two-handed |
| Metal Value | 500 |
| Location | - |
| Spawn ID | /additem Base.Generator
|
The Generator - Lectromax is a portable gasoline generator. It makes electricity after the power grid shuts down. It keeps the electronics of a safehouse running.
Every long term survivor needs one once the power goes out. The Lectromax is a sturdy middle choice among the four generator brands. Its cost is its weight, since it takes both hands to carry and slows any move across town.
The generator stands in the world rather than in containers. One waits at the Echo Creek festival grounds. The Electrician is the best occupation for electronics. It starts with the most Electrical skill. The Engineer also starts with some Electrical skill.
Using
A generator is set down near a building and then connected. Connecting it takes some Electrical knowledge. Level 3 in Electrical, the Electrician occupation or the How to Use Generators magazine all qualify. Once running, it powers the electronics within about twenty tiles.
The generator runs on gasoline. A steady supply of fuel keeps the power on.
Its noise reaches about twenty tiles while it runs. That matches the Premium Technologies model and is quieter than the Old and ValuTech models. Zombies within that range hear it and come to look.
Compared with the other brands, the Lectromax holds up well. It wears more slowly than the Old and the ValuTech generators. The Premium Technologies generator lasts a little longer still.
Upkeep
The generator starts at full condition and loses some with use. Each wear check has about a one in thirty chance to take a point of condition. Keeping an eye on its condition avoids a sudden loss of power.
It must stay outside. The in-game tooltip says to never run it indoors.
Locations
Generators stand in the world rather than spawning in containers. A Lectromax is always present at the Echo Creek festival grounds. That one is in full condition but has no fuel in the tank. A gas station with a store and an auto garage stands close by in the same building.
Notes
- The in-game tooltip says to place it near the safehouse, connect it, and never run it indoors.
- It needs both hands to carry, so weapons go away during the move.
- Scrapping or melting it yields a large amount of metal.
- A vehicle makes moving it across town far easier.
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