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Household


Household

Household items are the everyday things found in every Knox Country home. Soap, towels, bleach, paint, makeup, markers, sports balls and small instruments all sit here. Most look like clutter at first. Many of them keep a survivor clean, dry, safe from fire and able to fix up a base.


All Tools and Equipment Categories



Best Household


The top pick for each role, by the game's own figures.

For Name Image Stats Spawn ID
Lightest Golf Tee Golf Tee 0.05 weight /additem Base.GolfTee
Heaviest Paint - Black Paint - Black 5 weight /additem Base.PaintBlack

Cleaning and Washing


Dirt and blood matter in Project Zomboid. The game's guide warns that a dirty body makes wound infections more likely. Dirty or bloody clothes do the same. Neither causes the Knox Virus, but both raise the risk of a wound going bad. Wash the body and the clothes often.

Water alone cleans, but Soap does a better job. Soap weighs 0.2 and is used up a little with each wash. The Wash option at a sink, a rain barrel or other water supply cleans the body, clothing, weapons, containers and bandages. A washing machine handles clothing in bulk.

Cleaning a floor or wall takes a cleaning fluid and a cleaning tool. The game names Bleach and Gasoline as fluids and a Sponge as a tool. Cleaning Liquid weighs 0.3 and Bleach weighs 0.2. The Sponge, the Dish Towel, the Bath Towel and the Toilet Brush all carry the tag for cleaning stains. A loading screen tip says it plainly: Bleach is a cleaning product, and should not be consumed.

Towels and Rags


The tooltip on the Bath Towel and the Dish Towel says to use them to dry off when wet. It also jokes about always knowing where the towel is. The Dry Self option uses one to dry off. A used towel turns into a Bath Towel (Wet) or a Dish Towel (Wet). Staying dry matters, because a soaked character can catch a cold.

The Rag weighs 0.1. Its tooltip says it can be used as an improvised bandage. Rags come from ripping up clothing. A bloody Rag (Dirty) can be washed and used again. Rags also tie handles onto crafted weapons and serve as fire tinder.

Fire and Chemicals


The Extinguisher weighs 2.0. Its tooltip reads "Puts out fires. Removes flames from burning buildings and people." The Extinguish Fire option uses it. The game's cooking guide jokes that a forgotten oven is fine only with a fire extinguisher to hand. Keep one in the kitchen of every base.

Lighter Fluid weighs 0.2. The Refill Lighter recipe uses it to top up a refillable lighter. Barbecue Starter Fluid weighs 0.5. Rat Poison weighs 1.0 and shows up as a poison. It can be stirred into an evolved recipe as poison. Hair Spray weighs 0.8, and its tooltip says it goes into improvised defensive devices. The Engineer occupation knows those recipes from the start.

Paint and Decoration


Paint comes in many colours, from Paint - White and Paint - Black to Paint - Turquoise and Paint - Pink. Each can weighs 5.0. The tooltip says paint is used on plastered walls and needs a Paintbrush. Painting, plastering, signs and wallpaper all sit in the Build Menu.

The Paint Wall / Item option colours a wall with any paint and a brush. Paint signs add a skull or an arrow pointing up, down, left or right. Use them to mark a safe route or a danger zone. Wallpaper needs scissors, wallpaper paste and a roll of wallpaper. Spray Paint weighs 1.0.

A Doily weighs 0.1. Knit Doily makes one from Yarn with knitting needles at Tailoring 1. A Mirror weighs 1.0. Make Mirror is a Glassmaking recipe at level 4.

Personal Care


A Straight Razor weighs 0.5. The character screen offers Shave Beard and Shave Hair when a razor or scissors are in the inventory. It also counts as a sharp knife, so it cuts in recipes such as Make Blank ID and Hollow Out Book. Forge Straight Razor needs Blacksmithing 9.

Hair Gel and Hair Spray style the hair. A Bottle of Hair Dye weighs 0.1 and powers the Dye Hair and Dye Beard options. Lipstick, Eye Makeup and Foundation Makeup put makeup on the face. The Umbrella weighs 1.5. Open Umbrella and Close Umbrella switch it between open and closed.

Office, Sports and Music


Markers come in Marker - Black, Marker - Blue, Marker - Green and Marker - Red. They write, so they can draw on the world map. An Eraser weighs 0.1. Correction Fluid goes into Make Blank ID. The Alarm Clock weighs 1.0 and has Set Alarm and Stop Alarm options. Make Timer turns an Alarm Clock into a Timer - Crafted at Electrical 1. A Calculator counts as a small electronic and can be dismantled for Scrap Electronics.

The Magnifying Glass weighs 0.5. It helps a farmer spot crop disease. With one in the inventory, a character with lower Agriculture can still see when a plant is sick.

Sports items include the Baseball, Basketball, Football, Soccer Ball, Tennis Ball, Golf Ball and Pool Ball. Small instruments include the Harmonica, the Whistle, the Bone Whistle and the Tuning Fork. Carve Whistle makes a Bone Whistle from Bone Pieces at Carving 6.

Locations


Soap fills toiletry shelves, bathing aisles and motel bathroom counters. Towels stack up in salons, motels, gyms and laundry loads. Bleach is common in janitor closets, morgues and store cleaning aisles. Rat Poison sits with janitor chemicals and on farm shelves.

The Extinguisher waits on gas station emergency shelves, in fire station tool rooms and in generator rooms. Paint comes from tool store paint aisles and paint crates. A mannequin factory is full of it.

Salons hold the Straight Razor, Hair Spray and Bottle of Hair Dye. Lipstick and other makeup fill cosmetic aisles and strip club dressers. Markers turn up in tool stores, factories and school supply aisles. Alarm clocks sit on bedside tables. The Harmonica is a music store item. Sports stores and sports storage rooms are packed with balls.

Notes


All Household



Pages in category "Household"

The following 54 pages are in this category, out of 54 total.

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