Glassmaking Skill Books
| Glassmaking Skill Books | |
|---|---|
| Class | Skill Book |
| Trains | Glassmaking |
| Volumes | 5 |
| XP Bonus |
|
| Read Time, All Volumes | 50 h |
| Weight | 1 |
| Location | Containers |
| Spawn ID | /additem Base.BookGlassmaking1and 5 more, see Volumes |
Glassmaking Skill Books are a series of five volumes that speed up training in the Glassmaking skill. Each volume covers two skill levels, from Glassmaking I: "Glass: A History" up to Glassmaking V: "Venetian Glass: An Electron Microprobe Analysis".
A volume multiplies the experience earned while its levels are trained. The first volume triples it, and the last one gives sixteen times the normal gain. A survivor who plans to make glass at a base gets far more from each piece with the books read.
The full series is a long read of about fifty in-game hours. The five volumes also come boxed together as the Set of Glassmaking Books. Book stores are by far the best place to find them.
Reading
Each volume only works for its own two levels. Glassmaking I covers levels 1 to 2, Glassmaking II covers 3 to 4, and so on up to Glassmaking V for levels 9 to 10. A volume that is too advanced gives no progress, and the character says it makes no sense. A volume read after its levels are passed adds nothing to training.
The bonus grows with each book. Glassmaking II: "From Sand to Glass: A Journey" gives five times the experience. Glassmaking III: "Laboratory Manual of Glassblowing" gives eight times. Glassmaking IV: "Secrets of the Carlow Crystal Makers" gives twelve times.
The best plan is to read Glassmaking I before starting any glasswork. Each later volume is best read as soon as its first level is reached.
Later volumes are thicker and take longer. The first takes a little over seven hours, and the fifth takes nearly thirteen. Reading while sitting down or wearing Reading Glasses cuts the time a little. The Fast Reader trait cuts it by about a third, and Slow Reader adds a third. Reading can stop at any time and resume where it left off. Hunger, thirst, boredom and unhappiness keep building while reading, so short sessions over several days work well.
Volumes
The five volumes, the levels each one speeds up, the XP bonus while those levels are trained, and how long each takes to read. Reading times are game time at the default two minutes a page. Sitting down and wearing Reading Glasses each cut the time by a tenth, the Fast Reader trait cuts it by about a third, and Slow Reader adds a third.
| Volume | Image | Levels | XP Bonus | Pages | Read Time | Spawn ID |
|---|---|---|---|---|---|---|
| Glassmaking I: "Glass: A History" | 1 to 2 | x3 | 220 | 7 h 20 min | /additem Base.BookGlassmaking1
| |
| Glassmaking II: "From Sand to Glass: A Journey" | 3 to 4 | x5 | 260 | 8 h 40 min | /additem Base.BookGlassmaking2
| |
| Glassmaking III: "Laboratory Manual of Glassblowing" | 5 to 6 | x8 | 300 | 10 h | /additem Base.BookGlassmaking3
| |
| Glassmaking IV: "Secrets of the Carlow Crystal Makers" | 7 to 8 | x12 | 340 | 11 h 20 min | /additem Base.BookGlassmaking4
| |
| Glassmaking V: "Venetian Glass: An Electron Microprobe Analysis" | 9 to 10 | x16 | 380 | 12 h 40 min | /additem Base.BookGlassmaking5
|
Set of Glassmaking Books bundles all five volumes in one item and unpacks into them.
| Item | Image | Spawn ID |
|---|---|---|
| Set of Glassmaking Books | /additem Base.BookGlassmakingSet
|
Locations
Book store shelves are the best bet, holding one in about two cases out of five. Tool store shelves come next. University storage turns them up fairly often. Pawn shops and tool store counters are good stops too. Bedrooms, closets, post offices, attics and classrooms hold one now and then. Bathrooms and garages turn them up only rarely.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Book store | Shelves | 40.8% |
| Tool store | Shelves | 15.7% |
| Book store | Other | 8.1% |
| Pawn shop | Other | 8.1% |
| Pawn shop | Shelves | 8.1% |
| Tool store | Counter | 6.3% |
| Bedroom | Small box | 6.2% |
| Location | Container | Chance |
|---|---|---|
| University storage | Other | 11.4% |
| Post office | Other | 4.6% |
| Post office storage | Other | 4.6% |
| Classroom | Counter | 3.5% |
| Elementary classroom | Counter | 3.5% |
| Classroom | Other | 2.3% |
| Elementary classroom | Other | 2.3% |
| Schoollab | Other | 2.3% |
| School storage | Metal shelves | 2.3% |
| School storage | Other | 2.3% |
| Location | Container | Chance |
|---|---|---|
| Closet | Other | 6.2% |
| Kid's bedroom | Other | 6.2% |
| Bedroom | Cardboard box | 5% |
| Attic | Cardboard box | 3.7% |
| Attic | Crate | 3.7% |
| Attic | Other | 3.7% |
| Bedroom | Crate | 3.7% |
| Hall | Other | 3.7% |
| Living room | Other | 3.7% |
| Bathroom | Other | 2.5% |
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse | Fireplace | 0.4% |
| Survivor safehouse | Shelves | 0.4% |
| Survivor safehouse (late game) | Fireplace | 0.4% |
| Survivor safehouse (late game) | Shelves | 0.4% |
| Survivor safehouse (mid game) | Fireplace | 0.4% |
| Survivor safehouse (mid game) | Shelves | 0.4% |
Notes
- The Set of Glassmaking Books unpacks into all five volumes.
- Five loose volumes can be packed back into a set, which weighs less than the five carried apart.
- Reading Glassmaking I early gets the most out of its bonus.
- A book store is the single best stop for the whole series.
- A skill book burns as fuel for about a quarter of an hour.
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All Skill Books