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Glassmaking Skill Books


Glassmaking Skill Books
Glassmaking Skill Books
Class Skill Book
Trains Glassmaking
Volumes 5
XP Bonus
  • Volume I: x3 for levels 1 to 2
  • Volume II: x5 for levels 3 to 4
  • Volume III: x8 for levels 5 to 6
  • Volume IV: x12 for levels 7 to 8
  • Volume V: x16 for levels 9 to 10
Read Time, All Volumes 50 h
Weight 1
Location Containers
Spawn ID /additem Base.BookGlassmaking1
and 5 more, see Volumes

Glassmaking Skill Books are a series of five volumes that speed up training in the Glassmaking skill. Each volume covers two skill levels, from Glassmaking I: "Glass: A History" up to Glassmaking V: "Venetian Glass: An Electron Microprobe Analysis".

A volume multiplies the experience earned while its levels are trained. The first volume triples it, and the last one gives sixteen times the normal gain. A survivor who plans to make glass at a base gets far more from each piece with the books read.

The full series is a long read of about fifty in-game hours. The five volumes also come boxed together as the Set of Glassmaking Books. Book stores are by far the best place to find them.

Reading


Each volume only works for its own two levels. Glassmaking I covers levels 1 to 2, Glassmaking II covers 3 to 4, and so on up to Glassmaking V for levels 9 to 10. A volume that is too advanced gives no progress, and the character says it makes no sense. A volume read after its levels are passed adds nothing to training.

The bonus grows with each book. Glassmaking II: "From Sand to Glass: A Journey" gives five times the experience. Glassmaking III: "Laboratory Manual of Glassblowing" gives eight times. Glassmaking IV: "Secrets of the Carlow Crystal Makers" gives twelve times.

The best plan is to read Glassmaking I before starting any glasswork. Each later volume is best read as soon as its first level is reached.

Later volumes are thicker and take longer. The first takes a little over seven hours, and the fifth takes nearly thirteen. Reading while sitting down or wearing Reading Glasses cuts the time a little. The Fast Reader trait cuts it by about a third, and Slow Reader adds a third. Reading can stop at any time and resume where it left off. Hunger, thirst, boredom and unhappiness keep building while reading, so short sessions over several days work well.

Volumes


The five volumes, the levels each one speeds up, the XP bonus while those levels are trained, and how long each takes to read. Reading times are game time at the default two minutes a page. Sitting down and wearing Reading Glasses each cut the time by a tenth, the Fast Reader trait cuts it by about a third, and Slow Reader adds a third.

Volume Image Levels XP Bonus Pages Read Time Spawn ID
Glassmaking I: "Glass: A History" Glassmaking I: "Glass: A History" 1 to 2 x3 220 7 h 20 min /additem Base.BookGlassmaking1
Glassmaking II: "From Sand to Glass: A Journey" Glassmaking II: "From Sand to Glass: A Journey" 3 to 4 x5 260 8 h 40 min /additem Base.BookGlassmaking2
Glassmaking III: "Laboratory Manual of Glassblowing" Glassmaking III: "Laboratory Manual of Glassblowing" 5 to 6 x8 300 10 h /additem Base.BookGlassmaking3
Glassmaking IV: "Secrets of the Carlow Crystal Makers" Glassmaking IV: "Secrets of the Carlow Crystal Makers" 7 to 8 x12 340 11 h 20 min /additem Base.BookGlassmaking4
Glassmaking V: "Venetian Glass: An Electron Microprobe Analysis" Glassmaking V: "Venetian Glass: An Electron Microprobe Analysis" 9 to 10 x16 380 12 h 40 min /additem Base.BookGlassmaking5

Set of Glassmaking Books bundles all five volumes in one item and unpacks into them.

Item Image Spawn ID
Set of Glassmaking Books Set of Glassmaking Books /additem Base.BookGlassmakingSet

Locations


Book store shelves are the best bet, holding one in about two cases out of five. Tool store shelves come next. University storage turns them up fairly often. Pawn shops and tool store counters are good stops too. Bedrooms, closets, post offices, attics and classrooms hold one now and then. Bathrooms and garages turn them up only rarely.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Book store Shelves 40.8%
Tool store Shelves 15.7%
Book store Other 8.1%
Pawn shop Other 8.1%
Pawn shop Shelves 8.1%
Tool store Counter 6.3%
Bedroom Small box 6.2%
Location Container Chance
University storage Other 11.4%
Post office Other 4.6%
Post office storage Other 4.6%
Classroom Counter 3.5%
Elementary classroom Counter 3.5%
Classroom Other 2.3%
Elementary classroom Other 2.3%
Schoollab Other 2.3%
School storage Metal shelves 2.3%
School storage Other 2.3%
Location Container Chance
Closet Other 6.2%
Kid's bedroom Other 6.2%
Bedroom Cardboard box 5%
Attic Cardboard box 3.7%
Attic Crate 3.7%
Attic Other 3.7%
Bedroom Crate 3.7%
Hall Other 3.7%
Living room Other 3.7%
Bathroom Other 2.5%
Location Container Chance
Survivor safehouse Fireplace 0.4%
Survivor safehouse Shelves 0.4%
Survivor safehouse (late game) Fireplace 0.4%
Survivor safehouse (late game) Shelves 0.4%
Survivor safehouse (mid game) Fireplace 0.4%
Survivor safehouse (mid game) Shelves 0.4%

Notes


  • The Set of Glassmaking Books unpacks into all five volumes.
  • Five loose volumes can be packed back into a set, which weighs less than the five carried apart.
  • Reading Glassmaking I early gets the most out of its bonus.
  • A book store is the single best stop for the whole series.
  • A skill book burns as fuel for about a quarter of an hour.


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