Sick Moodle
| Sick | |
|---|---|
| Class | Moodles |
| Type | Bad Moodle |
| Levels |
|
The Sick Moodle shows that a character is ill. It has four levels, from Queasy to Fever.
Sickness has several causes, and the cause decides how serious it is. Food poisoning, tainted water and rotting corpses can all be recovered from. Zombie infection also shows as sickness, and on the standard settings it always ends in death. Sickness raises body heat, lowers carrying capacity and slows healing. Knowing the cause is the first step in dealing with it.
Sick Moodle Levels
The moodle grows through these stages, from mild to worst.
| Level | Name |
|---|---|
| 1 | Queasy |
| 2 | Nauseous |
| 3 | Sick |
| 4 | Fever |
Sick Moodle Causes
Raw or bad food causes sickness. Drinking tainted water causes sickness too, and a large amount can be lethal. Small amounts may still be safe.
Rotting corpses cause sickness. When more than five bodies are piled together, flies gather and the area becomes unhealthy. Staying near such a pile makes the character ill.
Smoking cigarettes causes some sickness, unless the character has the Smoker trait.
Zombie infection causes sickness that grows worse over time. Body heat starts rising even before the first level appears.
Iron Gut lowers the chance of food sickness. Weak Stomach raises it.
Sick Moodle Effects
Queasy is the first level. Its tooltip reads "Not feeling too good." Body heat rises a little. For zombie infection or poisoning, health starts to decline.
Nauseous is the second level. The character is weak with illness. Carrying capacity drops by one point, and body heat rises further. Healing slows for food or corpse sickness. Health keeps dropping for infection or poisoning.
Sick is the third level. The character is very weak and unwell. Carrying capacity drops by two points, and healing slows a great deal for food or corpse sickness. Infection or poisoning brings health down to severe levels.
Fever is the last level. Its tooltip reads "Increasing danger of becoming rat food." The character is weak and overheating. Carrying capacity drops by three points. Health declines slowly for food or corpse sickness. Infection or poisoning pushes health to critical levels.
How to Fix the Sick Moodle
Food poisoning, tainted water sickness and corpse sickness can all be cured. Staying well fed and well rested helps the body recover. Eating lemon grass soothes food poisoning.
Corpse sickness needs distance. Moving at least ten tiles away outdoors works. If the corpses are inside, leaving the building or moving to another floor works too.
Tainted water should be boiled before drinking. Fresh food should be eaten before it turns bad.
Zombie infection is fatal on the standard settings. Custom sandbox settings can make it survivable.
Sick Moodle Traits
Iron Gut halves the chance of food sickness, and food sickness fades faster. Weak Stomach doubles the chance and makes it last longer. Fast Healer helps the character recover quickly from illness, while Slow Healer makes recovery slower.
Notes
- Boil tainted water before drinking it.
- Keep away from piles of rotting corpses.
- Rest and good food speed up recovery from food sickness.
- Lemon grass soothes food poisoning.
- Sickness from a zombie bite always ends in death on standard settings.
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