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Keen Cook


Keen Cook
Keen Cook
Class Traits
Type Positive Trait
Points -3
Effect Knows cooking recipes.
Skill Boosts
Conflicts Keen Cook
Free With

Keen Cook gives a character cooking knowledge from the first day. It adds two levels of Cooking and one level of Butchering, and it teaches a set of baking and preserving recipes.

It is a positive trait and costs 3 points at character creation. The Burger Flipper and Chef occupations grant it for free. It suits any run that lasts beyond the first weeks, when fresh food runs out and meals have to be made from scratch. Good meals also keep a survivor happy and well fed.

Keen Cook Effects


The two Cooking levels make meals better from the start. A good cook gets more out of the same ingredients. Training Cooking also goes faster with the extra levels.

The Butchering level gives a head start with cutting up animals and fish.

The trait teaches a range of recipes. A character can make Cake Batter, Pie Dough, Bread Dough and a Baguette. Biscuits and several kinds of cookies, including Chocolate Chip, Oatmeal, Shortbread and Sugar cookies, are known too. Pizza, Breaded Onion Rings, Breaded Shrimp, Cabbage Rolls and Guacamole round out the list.

The most useful recipe in a long run is the Jar of Preserved Food. Preserved jars keep crops and meat for a long time, which carries a base through winter.

Keen Cook also helps foraging. The search area grows a little, and the chances of finding animals, berries, mushrooms, wild plants, medicinal plants and packaged food all rise slightly.

Keen Cook Skill Boosts


Keen Cook adds these skill levels when the character is created.

Skill Levels
Cooking +2
Butchering +1

Keen Cook Recipes


A character with Keen Cook knows these recipes from the start, with no book or magazine needed.

Name Image Recipe Crafting Materials Tools Skill Station Learned Spawn ID
4x Cabbage Roll Cabbage Roll Make 4 Cabbage Rolls - None Any Surface Yes /additem Base.CabbageRoll
Cake Batter Cake Batter Make Cake Batter Fork Cooking: 0 Any Surface Yes /additem Base.CakeBatter
5x Guacamole Guacamole Make Guacamole Cooking: 0 Any Surface Yes /additem Base.Guacamole
Jar of Bell Peppers Jar of Bell Peppers Make Jar of Preserved Food Bread Knife Cooking: 0 In Hand Yes /additem Base.CannedBellPepper
2x Fried Onion Rings Fried Onion Rings Prepare 2 Breaded Onion Rings Cooking: 0 Any Surface Yes /additem Base.FriedOnionRings
Baguette Baguette Prepare Baguette
  • 10x Flour
  • 2x Salt or Seasoning Salt
  • 1x Yeast
  • 1 L Water Bottle
Cooking: 0 Any Surface Yes /additem Base.Baguette
Biscuits Biscuits Prepare Biscuits Cooking: 0 Any Surface Yes /additem Base.Muffintray_Biscuit
Bread Bread Prepare Bread Dough
  • 10x Flour
  • 2x Salt or Seasoning Salt
  • 1x Yeast
  • 1 L Water Bottle
Cooking: 0 Any Surface Yes /additem Base.Bread
Fried Shrimp Fried Shrimp Prepare Breaded Shrimp - Cooking: 0 Any Surface Yes /additem Base.ShrimpFried
Baking Tray with Chocolate Chip Cookies Baking Tray with Chocolate Chip Cookies Prepare Chocolate Chip Cookies Cooking: 0 Any Surface Yes /additem Base.CookieChocolateChipDough
Baking Tray with Oatmeal Cookies Baking Tray with Oatmeal Cookies Prepare Oatmeal Cookies Cooking: 0 Any Surface Yes /additem Base.CookiesOatmealDough
Pie Dough Pie Dough Prepare Pie Dough Cooking: 0 Any Surface Yes /additem Base.PieDough
Pizza Pizza Prepare Pizza
  • 6x Flour
  • 1x Salt
  • 15x Cheese
  • 15x Tomato Paste
  • 1x Yeast
  • 0.5 L Water Bottle
Cooking: 0 Any Surface Yes /additem Base.PizzaRecipe
Baking Tray with Shortbread Cookies Baking Tray with Shortbread Cookies Prepare Shortbread Cookies Cooking: 0 Any Surface Yes /additem Base.CookiesShortbreadDough
Baking Tray with Sugar Cookies Baking Tray with Sugar Cookies Prepare Sugar Cookies Cooking: 0 Any Surface Yes /additem Base.CookiesSugarDough

Occupations with Keen Cook


These occupations hand out Keen Cook for free.

Name Image Points
Burger Flipper Burger Flipper +2
Chef Chef -2

Keen Cook Conflicting Traits


A character with Keen Cook cannot also take these traits.

Name Image Points Type
Keen Cook Keen Cook -3 Positive Trait

Picking Keen Cook


For 3 points, Keen Cook is one of the best value traits in the game. Cooking matters in almost every long run. The preserving recipe alone pays for it once a farm is producing.

A Chef or Burger Flipper start already includes the trait. Other characters can buy it cheaply. It pairs well with Gardener, since home-grown crops feed straight into the recipes.

Notes



All Character Categories



All Traits



Trait Image Points Effect
Adrenaline Junkie Adrenaline Junkie -4 Moves faster when highly panicked.
Angler Angler -4 Fishing +1
Artisan Artisan -2 Better at pottery and glass crafts.
Athletic Athletic -10 Faster running speed. Can run for longer without tiring.
Baseball Player Baseball Player -4 Long Blunt +1
Blacksmith Knowledge Blacksmith Knowledge -6 Can use an anvil to create metal items.
Brave Brave -4 Less prone to becoming panicked.
Brawler Brawler -6 Axe +1, Long Blunt +1
Bushcrafter Bushcrafter -8 Can find medicinal herbs and craft medicines and poultices from them, and make simple stone and bone tools. Start fires faster.
Cat's Eyes Cat's Eyes -3 Better vision at night.
Crafty Crafty -3 Increased XP gains for Crafting skills.
Dextrous Dextrous -2 Transfers inventory items quickly. Faster rope climbing speed, and less chance of falling. Faster weapon shouldering time.
Eagle Eyed Eagle Eyed -4 Faster visibility fade. Higher visibility arc. Weapon sights more effective at long range.
Fast Healer Fast Healer -6 Recovers quickly from injuries and illness.
Fast Learner Fast Learner -6 Increased XP gains.
Fast Reader Fast Reader -2 Takes less time to read books.
First Aider First Aider -2 First Aid +1
Fit Fit -6 Fitness +2
Former Scout Former Scout -6 Start fires faster.
Gardener Gardener -2 Agriculture +1
Graceful Graceful -4 Makes less noise when moving.
Gymnast Gymnast -5 Lightfooted +1, Nimble +1
Handy Handy -8 Faster and stronger constructions.
Herbalist Herbalist -4 Can find medicinal herbs and craft medicines and poultices from them.
Hiker Hiker -5 Foraging +1, Trapping +1
Hunter Hunter -8 Aiming +1, Tracking +1, Sneaking +1, Short Blade +1, Butchering +1
Inconspicuous Inconspicuous -4 Less likely to be spotted by zombies.
Inventive Inventive -2 Has lower skill level requirements to research recipes from items or auto learn recipes.
Iron Gut Iron Gut -2 Less chance to have food illness.
Keen Cook Keen Cook -3 Knows cooking recipes.
Keen Hearing Keen Hearing -6 Larger perception radius.
Light Eater Light Eater -2 Needs to eat less regularly.
Low Thirst Low Thirst -2 Needs less water to survive.
Mason Mason -2 Better at building stone and brick constructions.
Nutritionist Nutritionist -2 Can see the nutritional values of any food.
Organized Organized -4 Increased container inventory capacity.
Outdoorsy Outdoorsy -2 Less affected by harsh weather conditions.
Resilient Resilient -4 Less prone to disease. Slower rate of zombification.
Runner Runner -4 Running +1
Sewer Sewer -4 Tailoring +1
Speed Demon Speed Demon -1 Drives very fast.
Stout Stout -6 Extra knockback from melee weapons. Increased carrying weight.
Strong Strong -10 Extra knockback from melee weapons. Increased carrying weight.
Target Shooter Target Shooter -5 Aiming +1
Thick-skinned Thick-skinned -8 Lower chance of being scratched or bitten.
Tinkerer Tinkerer -4 Maintenance +1
Vehicle Knowledge Vehicle Knowledge -3 Has knowledge of common and commercial vehicle models, and repairs.
Wakeful Wakeful -3 Needs less sleep.
Whittler Whittler -2 Can carve wood and bone items.
Trait Image Points Effect
Agoraphobic Agoraphobic +4 Gets panicked when outdoors.
All Thumbs All Thumbs +2 Transfers inventory items slowly. Can't craft anything while walking. Slower rope climbing speed, and higher chance of falling. Slower weapon shouldering time.
Claustrophobic Claustrophobic +4 Gets panicked when in small indoor rooms.
Clumsy Clumsy +2 Makes more noise when moving.
Conspicuous Conspicuous +4 More likely to be spotted by zombies.
Cowardly Cowardly +2 Especially prone to becoming panicked.
Deaf Deaf +12 Can't hear sound.
Disorganized Disorganized +6 Decreased container inventory capacity. Affects world containers and bags, but not your main inventory.
Fast Metabolism Fast Metabolism +2 Permanent tendency to lose weight. Starts with Low Weight trait.
Fear of Blood Fear of Blood +5 Panic when performing first aid on self. Cannot perform first aid on others. Gets stressed when bloody.
Hard of Hearing Hard of Hearing +4 Smaller perception radius. Smaller hearing range.
Hearty Appetite Hearty Appetite +4 Needs to eat more regularly.
High Thirst High Thirst +2 Needs more water to survive.
Illiterate Illiterate +10 Cannot read any books or in-world text.
Out of Shape Out of Shape +6 Low endurance, low endurance regeneration.
Prone to Illness Prone to Illness +4 More prone to disease. Faster rate of zombification.
Puny Puny +10 Far less knockback from melee weapons. Extremely small carrying weight.
Reluctant Fighter Reluctant Fighter +5 Decreased combat XP gains.
Restless Sleeper Restless Sleeper +6 Slow loss of tiredness while sleeping.
Short Sighted Short Sighted +2 Smaller view distance. Slower visibility fade. Weapon sights less effective.
Short of Breath Short of Breath +5 Faster endurance loss.
Sleepyhead Sleepyhead +4 Needs more sleep.
Slow Healer Slow Healer +3 Recovers slowly from injuries and illness.
Slow Learner Slow Learner +6 Decreased XP gains.
Slow Metabolism Slow Metabolism +2 Permanent tendency to gain weight. Starts with High Weight trait.
Slow Reader Slow Reader +2 Takes longer to read books and other literature.
Smoker Smoker +3 Unhappiness rises when tobacco is not smoked. Stress and unhappiness decrease after smoking tobacco.
Sunday Driver Sunday Driver +1 Drives very slow.
Thin-skinned Thin-skinned +8 Higher chance of being scratched or bitten by zombies.
Unfit Unfit +10 Very low endurance and endurance regeneration.
Weak Weak +6 Less knockback from melee weapons. Decreased carrying weight.
Weak Stomach Weak Stomach +2 Higher chance to have food illness.
Trait Image Points Effect
Ax-pert Ax-pert - Better at chopping trees. Faster axe swing.
Desensitized Desensitized - Far less prone to panic. Ignore discomfort.
Emaciated Emaciated - Low strength, low endurance and prone to injury.
High Weight High Weight - Reduced running speed, low endurance and prone to injury.
Low Weight Low Weight - Low strength, low endurance and prone to injury.
Marksman Marksman - Improved gun accuracy and damage. Quicker reload.
Night Owl Night Owl - Requires little sleep. Stays extra alert even when sleeping.
Very High Weight Very High Weight - Reduced running speed, very low endurance and prone to injury.
Very Low Weight Very Low Weight - Very low strength, very low endurance and prone to injury.