Lead Pipe
| Lead Pipe | |
|---|---|
| Class | Improvised Weapon |
| Skill | Short Blunt |
| Damage | 0.7-1.2 |
| Range | 0.61-1.15 |
| Crit | 30% x2 |
| Condition | 15 |
| Weight | 1.5 |
| Hands | One-handed |
| Location | Containers |
| Spawn ID | /additem Base.LeadPipe
|
The Lead Pipe is a short length of metal pipe used as a one-handed blunt weapon. It trains the Short Blunt skill. It weighs 1.5.
Among the short blunt weapons, it has the highest damage range, the highest crit chance and the most condition. The trade is a slightly slow swing and little knockback. It is not hard to find, with survivor safehouses and tool caches as the best spots.
Combat
The Lead Pipe swings at a speed of 0.93, a little below base. It reaches 1.15 tiles, which is long for a short blunt weapon. Each hit deals between 0.7 and 1.2 damage. One swing can hit up to two zombies at once. The crit chance starts at 30 percent, and a crit doubles the damage.
The pipe is one-handed, which leaves the other hand free for a flashlight. Its endurance cost per swing is modest. Its knockback is low, so a zombie often keeps coming after a hit.
The Short Blunt skill raises its speed, damage and crit chance as it levels. The Lead Pipe is a strong all-round short blunt weapon. It suits a survivor who wants a lasting one-handed club for daily scavenging.
Uses
The Lead Pipe counts as a tool for killing animals. It attaches to the back slot, which cuts its carried weight and keeps it ready to draw.
Repair
The Lead Pipe has 15 condition. Each hit has a 1 in 20 chance of taking a point off. The Short Blunt and Maintenance skills both lower that chance. That makes it one of the longest lasting short blunt weapons. Hits with the pipe give no Maintenance experience.
Locations
The Lead Pipe is a fairly common find. Tool caches give the best odds, in the tool box, on the counter and in duffel bags. Survivor safehouses and survivor caches hold one often in boxes, crates, counters and shelves. Garage storage, closets and kitchens hold one now and then.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Tools cache1 | Tools box | 27.2% |
| Tools cache1 | Counter | 16.8% |
| Tools cache1 | Bag duffel bag tint | 13.6% |
| Survivor safehouse | Cardboard box | 12% |
| Survivor safehouse | Crate | 12% |
| Survivor safehouse | Small box | 12% |
| Survivor cache | Counter | 12% |
| Survivor cache | Counter | 12% |
| Survivor safehouse | Metal shelves | 9.6% |
| Survivor safehouse (mid game) | Cardboard box | 9% |
| Location | Container | Chance |
|---|---|---|
| Garage storage | Other | 9.1% |
| Closet | Other | 4.5% |
| Kitchen | Other | 4.5% |
| Any building | Metal shelves | 2.7% |
| Attic | Cardboard box | 2.3% |
| Attic | Crate | 2.3% |
| Attic | Other | 2.3% |
| Hall | Other | 2.3% |
| Living room | Other | 2.3% |
| Location | Container | Chance |
|---|---|---|
| Drug shack | Other | 3.1% |
| Storage unit | Other | 2.3% |
| Drug lab | Counter | 1.6% |
| Drug lab | Overhead cupboard | 1.6% |
| Derelict | Other | <0.1% |
| Derelict steel factory | Other | <0.1% |
Notes
- Its long condition makes it a good weapon to train Short Blunt without frequent swaps.
- It hits two zombies per swing, which helps against a pair in a narrow space.
- Tool caches are the surest place to look for one.
- Low knockback means a step back after each hit is wise.
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All Improvised Weapons