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Magazine: European Armor in the Late Medieval Era


Magazine: European Armor in the Late Medieval Era
Magazine: European Armor in the Late Medieval Era
Class Recipe Resource
Weight 0.5
Teaches
  • Assemble Articulated Metal Thigh Armor
  • Forge Codpiece
  • Forge Metal Neck Guard
  • Assemble Full Metal Forearm Armor
  • Assemble Articulated Metal Shin Armor
  • Forge Fingerless Metal Gloves
  • Forge Metal Helmet
  • Forge Coat of Plates Body Armor
  • Forge Buckle
Location Containers
Spawn ID /additem Base.ArmorMag4

Magazine: European Armor in the Late Medieval Era is a blacksmithing magazine about plate armour. Reading it teaches the forge recipes for a full suit of metal armour, from helmet to gloves.

The recipes include Forge Metal Helmet, Forge Metal Neck Guard, Forge Coat of Plates Body Armor, Assemble Full Metal Forearm Armor, Forge Fingerless Metal Gloves, Forge Codpiece, Assemble Articulated Metal Thigh Armor and Assemble Articulated Metal Shin Armor. It also teaches Forge Buckle and the shoulder armour assembly. Every armour piece needs both Blacksmithing and Tailoring.

The magazine is found in loot, mostly in medieval history classrooms and late game survivor safehouses. Reading it also eases boredom and stress.

Uses


The lighter pieces come first. Forge Codpiece needs Blacksmithing level 4 and Tailoring level 3. Forge Metal Neck Guard, Forge Fingerless Metal Gloves and Forge Metal Helmet need Blacksmithing 6 and Tailoring 3. The helmet recipe makes a Crude Metal Helmet.

The heavy pieces need Blacksmithing 8 and Tailoring 4. These are Assemble Articulated Metal Thigh Armor, Assemble Articulated Metal Shin Armor, Assemble Full Metal Forearm Armor, the shoulder armour and Forge Coat of Plates Body Armor. The Coat of Plates is the body piece of the set.

All the armour recipes work at a Simple Forge or better. Forge Buckle is the exception. It needs Blacksmithing 4 and an Advanced Forge, and turns one metal piece into a Buckle. Buckles go into other recipes, such as Sew Belt.

Most recipes are also learned without the magazine once Blacksmithing climbs high enough. The Coat of Plates comes last, at Blacksmithing 10.

Like every magazine, it also counts as paper for armour. Make Magazine Body Armor takes eight magazines and four Duct Tape at Tailoring level 1. Make Magazine Limb Armor takes one magazine and two Duct Tape.

Teaches


Reading the Magazine: European Armor in the Late Medieval Era teaches these recipes.

Recipe Output Image Station Spawn ID
Assemble Articulated Metal Thigh Armor Articulated Metal Thigh Armor Articulated Metal Thigh Armor Simple Forge /additem Base.Thigh_ArticMetal_R
Forge Codpiece Metal Codpiece Metal Codpiece Simple Forge /additem Base.Codpiece_Metal
Forge Metal Neck Guard Metal Neck Guard Metal Neck Guard Simple Forge /additem Base.Gorget_Metal
Assemble Full Metal Forearm Armor Full Metal Forearm Armor Full Metal Forearm Armor Simple Forge /additem Base.Vambrace_FullMetal_Right
Assemble Articulated Metal Shin Armor Articulated Metal Shin Armor Articulated Metal Shin Armor Simple Forge /additem Base.ShinKneeGuard_L_Metal
Forge Fingerless Metal Gloves Fingerless Gloves - Metal Fingerless Gloves - Metal Simple Forge /additem Base.Gloves_MetalArmour
Forge Metal Helmet Crude Metal Helmet Crude Metal Helmet Simple Forge /additem Base.Hat_MetalHelmet
Forge Coat of Plates Body Armor Coat of Plates Body Armor Coat of Plates Body Armor Simple Forge /additem Base.Cuirass_CoatOfPlates
Forge Buckle Buckle Buckle Advanced Forge /additem Base.Buckle

Used in Crafting


These recipes accept the Magazine: European Armor in the Late Medieval Era by its type rather than by name.

Recipe Output Image Station Spawn ID
Make Magazine Body Armor Magazine Body Armor Magazine Body Armor - /additem Base.Cuirass_Magazine
Make Magazine Limb Armor Magazine Limb Armor Magazine Limb Armor - /additem Base.GreaveMagazine_Right

Locations


Medieval history classrooms are the best place to look, on their shelves. Late game survivor safehouses hold it in dressers, wardrobes and boxes. Comic store counters, cybercafe desks and book store shelves turn one up now and then. Mid game safehouses hold it only rarely.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Class room medieval Shelves 19%
Library Shelves <0.1%
Storage unit Other <0.1%
Universitylibrary Shelves <0.1%
Location Container Chance
Survivor safehouse (late game) Dresser 3%
Survivor safehouse (late game) Wardrobe 3%
Survivor safehouse (late game) Cardboard box 1.2%
Survivor safehouse (late game) Crate 1.2%
Survivor safehouse (late game) Small box 1.2%
Survivor safehouse (mid game) Dresser 1%
Survivor safehouse (mid game) Wardrobe 1%
Survivor safehouse Dresser 0.7%
Survivor safehouse Wardrobe 0.7%
Survivor safehouse Cardboard box 0.4%
Location Container Chance
Comic store Counter 2.9%
Cybercafe Desk 1.4%
Book store Shelves 1.3%
Bedroom Small box <0.1%
Location Container Chance
Attic Cardboard box <0.1%
Attic Crate <0.1%
Attic Other <0.1%
Bathroom Other <0.1%
Bedroom Cardboard box <0.1%
Bedroom Crate <0.1%
Closet Other <0.1%
Garage storage Other <0.1%
Hall Other <0.1%
Living room Other <0.1%

Notes



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