Sleepyhead
| Sleepyhead | |
|---|---|
| Class | Traits |
| Type | Negative Trait |
| Points | +4 |
| Effect | Needs more sleep. |
| Conflicts | Wakeful |
Sleepyhead makes a character need more sleep. Tiredness builds up faster, and sleep restores less of it.
It is a negative trait and gives 4 points at character creation. It suits a player with a safe base who can afford long nights. A survivor who loots late into the night will feel it often.
Sleepyhead Effects
Tiredness builds up about three tenths faster. The Tired moodle appears earlier in the day. The character needs to rest sooner after waking.
Sleep is about a tenth less efficient. Each hour asleep removes less tiredness. The character needs longer sleeps to wake up rested.
Together, these effects cut hours of waking time each day. A tired character works and fights worse, so the cost shows in every task.
Sleepyhead Conflicting Traits
A character with Sleepyhead cannot also take these traits.
| Name | Image | Points | Type |
|---|---|---|---|
| Wakeful | -3 | Positive Trait |
Picking Sleepyhead
Sleepyhead clashes with Wakeful, its positive opposite. The 4 points come at a lasting cost.
The trait suits a player with a secure base and a calm routine.
A player who wants to stretch each day should avoid it. Pairing it with Restless Sleeper makes sleep a constant problem.
Notes
- Tiredness builds up about three tenths faster.
- Sleep is about a tenth less efficient.
- A secure base makes the longer nights safer.
- Restless Sleeper on top makes sleep a constant struggle.
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