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Smoker


Smoker
Smoker
Class Traits
Type Negative Trait
Points +3
Effect Unhappiness rises when tobacco is not smoked. Stress and unhappiness decrease after smoking tobacco.
Conflicts Athletic

Smoker makes a character crave tobacco. Unhappiness and stress rise when the character goes without a smoke, and fall again after smoking.

It is a negative trait and gives 3 points at character creation. It suits a player who expects to find tobacco easily, at least early on. The habit becomes harder to feed as supplies run out.

Smoker Effects


Stress rises steadily while the character goes without tobacco. The rate grows with time since the last smoke, peaking after about thirteen hours. Once stress from the craving gets high enough, unhappiness starts to rise too.

Smoking removes stress and unhappiness. The amount depends on what is smoked. A Cigar gives the biggest relief. A Cheroot or a Smoking Pipe with Tobacco gives more than a single Cigarette or Rolled Cigarette. Chewing Tobacco also helps and brings no cough.

A smoker coughs less after smoking than a non-smoker does. A smoker also stays clear of the sickness that tobacco can bring to others.

The character coughs from time to time anyway, roughly once every half day to day and a half. A cough makes noise that can draw nearby zombies.

Smoker Conflicting Traits


A character with Smoker cannot also take these traits.

Name Image Points Type
Athletic Athletic -10 Positive Trait

Picking Smoker


Smoker clashes with Athletic. The 3 points are fair for a player who keeps a stock of tobacco.

A long run needs a steady supply. Loose tobacco, cigars and chewing tobacco all count, so every kind is worth picking up.

A Fitness Instructor with the Fit trait can still reach high Fitness as a smoker.

Notes


  • Stress rises without tobacco and peaks after about thirteen hours.
  • A Cigar gives the biggest relief.
  • Chewing Tobacco relieves the craving without a cough.
  • Random coughs make noise that can draw zombies.


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