Fast Healer
| Fast Healer | |
|---|---|
| Class | Traits |
| Type | Positive Trait |
| Points | -6 |
| Effect | Recovers quickly from injuries and illness. |
| Conflicts | Slow Healer |
Fast Healer helps a character recover quickly from injuries and illness. Fresh wounds are less severe from the moment they happen.
It is a positive trait and costs 6 points at character creation. It suits a melee fighter who expects to take scratches, cuts and the odd fall. Any survivor who gets hurt often will spend less time limping and bandaged.
Fast Healer Effects
New injuries start out less severe. A scratch, a cut or a deep wound heals in less time. Less time spent hurt means less time at reduced strength and speed.
The trait covers injuries from zombies, falls, broken glass and other harm. Bandaged wounds close sooner, so fewer bandages are used up. A fracture or deep wound keeps the character out of action for a shorter stretch.
Illness clears faster too. A survivor fighting off a cold or sickness gets back on their feet sooner.
Exercise fatigue stays the same. Sore muscles after a workout heal at the normal rate.
Fast Healer Conflicting Traits
A character with Fast Healer cannot also take these traits.
| Name | Image | Points | Type |
|---|---|---|---|
| Slow Healer | +3 | Negative Trait |
Picking Fast Healer
Fast Healer clashes with Slow Healer, its negative opposite. The 6 points are a fair price for a fighter.
Melee builds take the most damage, so they gain the most. A cautious player who avoids fights may find the points better spent elsewhere.
It pairs well with Thick-skinned, which cuts the chance of being hurt in the first place. Together they make a sturdy close-range fighter.
Notes
- New injuries start out less severe.
- Fewer bandages are needed for each wound.
- Exercise fatigue heals at the normal rate.
- Thick-skinned pairs well for a sturdy melee fighter.
All Character Categories
All Traits