Violin
| Violin | |
|---|---|
| Class | Short Blunt Weapon |
| Skill | Short Blunt |
| Damage | 0.2-0.4 |
| Range | 0.61-1 |
| Crit | 5% |
| Condition | 1 |
| Weight | 0.7 |
| Hands | One-handed |
| Location | Containers |
| Spawn ID | /additem Base.Violin
|
The Violin is a wooden musical instrument that can be swung as an improvised one-handed weapon. It trains the Short Blunt skill. It is light and quick, but its hits barely hurt a zombie.
It is a last-ditch weapon for a survivor with nothing else in reach. The first hit almost always breaks it. The Violin is a fairly common find in house closets. The Construction Worker is the best occupation for short blunt. It starts with the most Short Blunt skill. The Blacksmith and the Carpenter also start with some Short Blunt skill.
Combat
The Violin swings faster than base speed and reaches 1 tile. Each hit deals between 0.2 and 0.4 damage, so it does very little to an ordinary zombie. The crit chance is 5 percent.
The weapon has a single point of condition, and every hit is likely to take it. It suits only a moment of panic, such as one swing to clear a path to a door. One hand stays free while it is equipped, and it weighs only 0.7.
The Short Blunt skill raises damage and swing speed as it levels, but the Violin stays weak. The Flute is its closest match, with a similar quick swing and the same single point of condition. Almost any other short blunt weapon does the job better.
Repair
The Violin has 1 condition, and a hit takes it away almost every time. The Short Blunt and Maintenance skills lower that chance a little. Duct tape and adhesive tape repair it with no skill needed. Zip ties need Maintenance 1, and epoxy needs Maintenance 3. Epoxy with rags needs Maintenance 4. Every repair restores less condition than the one before it.
Locations
The Violin is a fairly common find in homes. Closets give the best odds by far, among their loose loot. Bedroom boxes and crates and pawnshop storage rooms hold one now and then. Attics, halls, garage storage and closet and living room lockers turn one up less often. Storage units carry a small chance. Living room wardrobes and boxes in any building carry only the faintest chance.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Music store | Shelves | 26.7% |
| Music store | Metal shelves | 6.7% |
| Music store | Other | 6.7% |
| Pawnshop storage | Other | 4.1% |
| Any building | Small box | <0.1% |
| Location | Container | Chance |
|---|---|---|
| Closet | Other | 20.5% |
| Bedroom | Cardboard box | 4.1% |
| Bedroom | Crate | 4.1% |
| Attic | Cardboard box | 2.1% |
| Attic | Crate | 2.1% |
| Closet | Locker | 2.1% |
| Garage storage | Other | 2.1% |
| Hall | Other | 2.1% |
| Living room | Locker | 2.1% |
| Closet | Metal shelves | 0.3% |
| Location | Container | Chance |
|---|---|---|
| Storage unit | Other | 1% |
Notes
- One hit can break the Violin, so treat it as a single swing.
- The light weight costs little to carry as a backup.
- A spare violin burns as fuel in a fire.
- It shares its loot spots with the Trumpet, the Flute and other instruments.
Template:ProjectZomboidWeaponTiles
All Short Blunt