Trumpet
| Trumpet | |
|---|---|
| Class | Long Blunt Weapon |
| Skill | Long Blunt |
| Damage | 0.4-0.8 |
| Range | 0.61-1.15 |
| Crit | 20% x2 |
| Condition | 5 |
| Weight | 1 |
| Hands | One-handed |
| Location | Containers |
| Spawn ID | /additem Base.Trumpet
|
The Trumpet is a brass musical instrument that can be swung as an improvised weapon. It is held in one hand and trains the Long Blunt skill. It is light, but its hits are weak and it breaks very quickly.
It is a last-ditch weapon for a survivor with nothing better in reach. One swing can strike up to two zombies at once. The Trumpet is a fairly common find in house closets. The Construction Worker is the best occupation for long blunt. It starts with the most Long Blunt skill.
Combat
The Trumpet swings at base speed and reaches about 1.15 tiles. Each hit deals between 0.4 and 0.8 damage, so an ordinary zombie takes many swings to drop. The crit chance starts at 20 percent, and a crit doubles the damage.
The weapon wears out almost at once. Half of all hits take a point of condition, and it has only 5 points to lose. It suits only a moment of panic, such as clearing a path to a door.
One hand stays free while it is equipped. It weighs 1, so it costs little to carry. The Long Blunt skill raises damage and swing speed as it levels, but the Trumpet stays weak. The Saxophone is the closest match among the instruments. Almost any real long blunt weapon does the job better.
Repair
The Trumpet has 5 condition. Each hit has a 1 in 2 chance of taking a point off, so it wears out fast. The Long Blunt and Maintenance skills lower that chance. Duct tape and adhesive tape repair it with no skill needed. Zip ties need Maintenance 1, and epoxy needs Maintenance 3. Epoxy with rags needs Maintenance 4. Every repair restores less condition than the one before it.
Locations
The Trumpet is a fairly common find in homes. Closets give the best odds by far, among their loose loot. Bedroom boxes and crates and pawnshop storage rooms hold one now and then. Attics, halls, garage storage and closet and living room lockers turn one up less often. Storage units carry a small chance. Bedrooms, children's bedrooms, living rooms and daycare wardrobes carry only the faintest chance.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Music store | Shelves | 26.7% |
| Music store | Metal shelves | 6.7% |
| Music store | Other | 6.7% |
| Pawnshop storage | Other | 4.1% |
| Any building | Small box | <0.1% |
| Location | Container | Chance |
|---|---|---|
| Closet | Other | 20.5% |
| Bedroom | Cardboard box | 4.1% |
| Bedroom | Crate | 4.1% |
| Attic | Cardboard box | 2.1% |
| Attic | Crate | 2.1% |
| Closet | Locker | 2.1% |
| Garage storage | Other | 2.1% |
| Hall | Other | 2.1% |
| Living room | Locker | 2.1% |
| Closet | Metal shelves | 0.4% |
| Location | Container | Chance |
|---|---|---|
| Storage unit | Other | 1% |
| Daycare | Wardrobe | <0.1% |
Notes
- Half of all hits wear the Trumpet down, so treat it as a few swings at most.
- It can hit two zombies with one swing, which helps in a tight doorway.
- Studying the Trumpet can teach the Carve Whistle recipe.
- The Saxophone shares its damage and wear but weighs three times as much.
Template:ProjectZomboidWeaponTiles
All Long Blunt