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Adrenaline Junkie


Adrenaline Junkie
Adrenaline Junkie
Class Traits
Type Positive Trait
Points -4
Effect Moves faster when highly panicked.
Conflicts

Adrenaline Junkie makes a character move faster when panic runs high. Fear turns into speed instead of only shaking the aim and the nerves.

It is a positive trait and costs 4 points at character creation. It suits a survivor who expects to run from hordes rather than stand and fight. Players who like risky supply runs through crowded towns get the most out of it. A careful player who avoids big groups will feel it far less often.

Adrenaline Junkie Effects


The bonus depends on the Panic moodle. At low panic nothing changes, and the character moves at a normal pace. Once panic climbs to the two highest levels, movement speed rises.

The boost is larger at the very top level of panic. A character who is terrified moves a little faster than one who is only frightened. The bonus covers walking, running and sprinting, so it helps any escape on foot.

Panic itself still does its usual harm. Aim gets worse with firearms, and the character still feels the fear. The trait only adds speed on top of it. That makes it a tool for getting away, not for fighting better while scared.

Panic rises when zombies come into view, especially in large numbers. A character who stays calm around the dead will rarely trigger the speed boost. Experienced survivors lose panic faster as the days go by, so the bonus shows up less often later in a run.

Adrenaline Junkie Conflicting Traits


A character with Adrenaline Junkie cannot also take these traits.

Name Image Points Type
Agoraphobic Agoraphobic +4 Negative Trait
Claustrophobic Claustrophobic +4 Negative Trait
Cowardly Cowardly +2 Negative Trait
Desensitized Desensitized 0 Occupation Trait

Picking Adrenaline Junkie


Adrenaline Junkie clashes with Agoraphobic, Claustrophobic, Cowardly and Desensitized. It is a good pick for a fragile early character who will often be chased. The 4 points buy speed exactly when danger is worst.

The trait works against itself with time. Panic fades as a character gets used to zombies, so the bonus becomes rare. Players who plan long runs may prefer points spent on lasting skills. Players who play short, fast runs or high zombie counts get more value.

It pairs well with traits that already help on foot, such as Athletic or Fit. Speed from panic stacks with good fitness during a long chase.

Notes


  • The speed bonus appears only at the two highest panic levels.
  • Panic fades as a character grows used to zombies over time.
  • Beta Blockers lower panic and will also switch the bonus off.
  • The trait helps escapes most, not melee fights.


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