Panic Moodle
| Panic | |
|---|---|
| Class | Moodles |
| Type | Bad Moodle |
| Levels |
|
The Panic Moodle shows that a character is panicking. It usually appears at the sight of nearby zombies, and it has four levels.
Panic makes a character worse at fighting. Critical hits become rarer, pushes knock zombies down less often and melee damage drops a little. Guns become much harder to aim and slower to clear when jammed. At the worst level, the vision cone narrows and darkens. A panicked character also cannot sleep. Learning to manage panic is part of surviving the first days.
Panic Moodle Levels
The moodle grows through these stages, from mild to worst.
| Level | Name |
|---|---|
| 1 | Nervous |
| 2 | Alarmed |
| 3 | Frightened |
| 4 | Terrified |
Panic Moodle Causes
Seeing zombies is the main cause. Each zombie spotted raises panic, and panic keeps climbing while zombies stay in view. A zombie spotted behind the character raises panic faster. Turning back to look at a zombie again raises it once more.
Only zombies visible on screen count. Zooming in before a fight shows fewer zombies, which can lower the panic gained.
Nightmares can wake a sleeping character in strong panic. Some tapes and radio broadcasts cause panic too.
Some traits add their own causes. Agoraphobic characters panic slowly while outdoors. Claustrophobic characters panic slowly in small indoor rooms, though a large room is fine. Characters with Fear of Blood panic when performing first aid on themselves.
Panic Moodle Effects
Nervous is the first level. Its tooltip urges the character to stay calm. The character cannot sleep. Critical hits become a little rarer, and aiming a gun gets harder at range. Boredom vanishes and stays away while panic lasts.
Alarmed is the second level. The character is nervous and jumpy, with trembling hands. Melee damage drops slightly. Gun accuracy suffers more, and clearing a jam gets harder. The character stands up faster from sitting.
Frightened is the third level. The character is shaking all over. Every penalty grows stronger.
Terrified is the last level. Its tooltip simply reads "Arggghhh!" The vision cone becomes narrower and darker. Critical hits, damage and aim all suffer the most at this level.
How to Fix the Panic Moodle
Panic fades on its own once zombies are out of sight. Recovery is slow on the first day and gets faster every day survived. After many months, panic clears in moments. Over time, the character becomes hardened to the sight of the dead.
Beta Blockers greatly speed up panic loss. Alcohol does the same. Both can also hold panic off for a while.
Sleep speeds up panic loss, though a nightmare can bring it back.
Staying out of sight of zombies is the simplest way to avoid panic in the first place.
Panic Moodle Traits
Brave reduces panic from zombies by a large amount. Cowardly doubles it. Desensitized makes the character far less prone to panic, and zombies cause none at all, though nightmares still can. Adrenaline Junkie turns panic into speed, with a movement boost at the two highest levels. Agoraphobic, Claustrophobic and Fear of Blood each add a new cause of panic.
Notes
- Zoom in before a fight to see fewer zombies and panic less.
- Beta Blockers and alcohol calm panic quickly.
- Panic fades faster with every day survived.
- Brave and Desensitized make early fights much easier.
- Guns suffer most from panic, so shoot only when calm.
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