Battery
| Battery | |
|---|---|
| Class | Electronics |
| Weight | 0.1 |
| Uses | about 143 |
| Metal Value | 1 |
| Research | Make Improvised Lighter |
| Crafting Skill | None |
| Crafting | See How to Craft |
| Location | Containers |
| Spawn ID | /additem Base.Battery
|
The Battery is a small household battery that powers handheld electronics. Flashlights, radios, walkie talkies and other small devices run on it.
Every survivor needs a supply, since a flashlight at night or a radio for news both drain one. A single battery runs a device for a long time before it dies. It weighs almost nothing, so a handful fits in any bag.
Batteries turn up nearly everywhere, from military crates to office desks and tool cabinets. They also come twelve to a Box of Batteries. The Electrician is the best occupation for electronics. It starts with the most Electrical skill. The Engineer also starts with some Electrical skill.
Using
The Insert Battery recipe puts a battery into a flashlight or any battery-powered device. The device keeps it until the battery is removed or runs dry. The Remove Battery recipe takes it back out, which is handy for moving a charged battery to a more important device.
A battery drains only while the device it powers is switched on. Turning a flashlight or radio off when it is not needed makes a battery last much longer.
The Make Improvised Lighter recipe turns a battery, some Electrical Wire and Adhesive Tape or Duct Tape into a Lighter - Improvised Battery. That gives a way to light fires once matches and lighters run short. The inventory option "Research Craft" on a battery teaches that recipe. The Dismantle Improvised Lighter recipe takes the lighter apart and gives the battery and wire back.
Twelve loose batteries pack into a Box of Batteries with the Pack Items in Box recipe. The Unpack Box recipe opens a box for twelve batteries.
Upkeep
A full battery lasts for a long stretch of use before it is flat. A flashlight starts to flicker rapidly as its battery runs low. That is the sign to swap in a fresh one. When a battery is fully drained, it is used up.
Research
The Research Craft option in the inventory menu studies the Battery and teaches the recipes below.
| Recipe | Output | Image | Spawn ID |
|---|---|---|---|
| Make Improvised Lighter | Lighter - Improvised Battery | /additem Base.Lighter_Battery
|
How to Craft Battery
Each recipe that makes the Battery is listed with its materials and the tools it keeps.
Remove Battery
The Remove Battery recipe makes the Battery. It needs no skill level.
| Name | Image | Amount | Kept | Spawn ID |
|---|---|---|---|---|
| Flashlight | 1x | Yes | /additem Base.HandTorch
|
Unpack Box
The Unpack Box recipe makes the Battery. It needs no skill level.
| Name | Image | Amount | Kept | Spawn ID |
|---|---|---|---|---|
| Box of Adhesive Tape | 1x | No | /additem Base.AdhesiveTapeBox
|
Used in Crafting
These recipes take the Battery as an ingredient or a part.
| Recipe | Output | Image | Station | Skill | Spawn ID |
|---|---|---|---|---|---|
| Insert Battery | - | - | - | None | - |
| Make Improvised Lighter | Lighter - Improvised Battery | - | Electrical: 0 | /additem Base.Lighter_Battery
| |
| Pack Items in Box | Box of Fishing Hooks | - | None | /additem Base.FishingHookBox
|
Locations
Military crates almost always hold batteries. Metal shelves, counters and tool cabinets in many buildings hold them about one time in four or five. Security rooms, laboratories, police garages and fire station garages are good places too. Army storage, car supply stores, mechanics and farm storage tool cabinets turn them up often. It is one of the most common items in the world.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Any building | Military crate | 89.3% |
| Any building | Metal shelves | 27.3% |
| Any building | Counter | 21.5% |
| Police garage | Other | 19% |
| Police garage | Tool cabinet | 19% |
| Fire station garage | Counter | 17.5% |
| Fire station garage | Tool cabinet | 17.5% |
| Any building | Tool cabinet | 16.2% |
| Closet | Metal shelves | 11.5% |
| Garage ranger | Other | 6.6% |
| Location | Container | Chance |
|---|---|---|
| Jackiejaye office | Desk | 28.2% |
| Security | Other | 24.2% |
| Laboratory | Desk | 20.5% |
| Laboratory | Other | 20.5% |
| Fire station storage | Tool cabinet | 17.5% |
| Army storage | Counter | 16.7% |
| Control room | Counter | 16.7% |
| Mechanic | Other | 16.2% |
| Farm storage | Tool cabinet | 14.1% |
| Army storage | Metal shelves | 12.3% |
| Location | Container | Chance |
|---|---|---|
| Car supply store | Other | 16.2% |
| Car supply store | Tool cabinet | 16.2% |
| Cybercafe | Desk | 13.9% |
| Pawn shop office | Metal shelves | 12.3% |
| Pawn shop office | Other | 12.3% |
| Pawn shop | Counter | 2.5% |
| Pawn shop | Metal shelves | 2.5% |
| Pawn shop | Shelves | 2.5% |
| Pawnshop storage | Other | 1.2% |
| Any building | Small box | 0.1% |
| Location | Container | Chance |
|---|---|---|
| Survivor cache (large building) | Counter | 4.3% |
| Survivor safehouse (mid game) | Bin | 3.7% |
| Survivor safehouse (late game) | Bin | 3.1% |
| Survivor safehouse | Cardboard box | 1.7% |
| Survivor safehouse | Crate | 1.7% |
| Survivor safehouse | Small box | 1.7% |
| Survivor safehouse (mid game) | Cardboard box | 1.7% |
| Survivor safehouse (mid game) | Crate | 1.7% |
| Survivor safehouse (mid game) | Small box | 1.7% |
| Survivor safehouse (late game) | Cardboard box | 0.4% |
| Location | Container | Chance |
|---|---|---|
| Any building | Zombie wearing a duke outfit | 1.9% |
Notes
- A flashlight flickers when its battery runs low.
- Switching a device off stops the battery draining.
- A battery, wire and tape make an improvised lighter.
- Remove Battery takes a charged battery out of a device for use elsewhere.
- A Box of Batteries holds twelve.
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