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Bone Club


Bone Club
Bone Club
Class Short Blunt Weapon
Skill Short Blunt
Damage 0.4-1
Range 0.61-1.1
Crit 20% x2
Condition 5
Weight 1.5
Hands One-handed
Crafting Skill Maintenance: 1
Crafting See How to Craft
Location Containers
Spawn ID /additem Base.BoneClub
Crafting XP 10 XP (Maintenance)

The Bone Club is a short one-handed club made from an animal bone bound with leather strips. It trains the Short Blunt skill. It is one of the simplest weapons a survivor can craft from a hunt, and it swings slightly faster than most short blunt weapons. Its damage is modest and its condition is low, so it wears out quickly.

The Bone Club works best as an early weapon for a survivor living off the land. It also serves as the base for a stronger weapon, the Bone Club with Spikes. Most Bone Clubs are crafted with the Make Bone Club recipe, which can also produce the Sturdy Bone Club. A few sit in the display cases of anthropology classrooms. The Construction Worker is the best occupation for short blunt. It starts with the most Short Blunt skill. The Blacksmith and the Carpenter also start with some Short Blunt skill.

Combat


The Bone Club is a one-handed swinging weapon with a short reach of 1.1 tiles. Its attack speed is a little above normal, so it lands blows quickly. Each hit deals light to moderate damage, and an ordinary zombie needs several hits to go down. The crit chance starts at 20 percent, and a crit doubles the damage.

The club is light, so each swing costs little endurance. The free hand can carry a flashlight or another light item. The Short Blunt skill raises damage, attack speed and crit chance as it levels. The club suits a single zombie or a slow cleanup around a camp.

Against metal short blunt weapons such as the Hammer, the Bone Club hits softer and breaks sooner. Its strength is cost. A bone and two leather strips are easy to find for any hunter or trapper.

How to Craft Bone Club


Each recipe that makes the Bone Club is listed with its materials and the tools it keeps.

Make Bone Club

The Make Bone Club recipe makes the Bone Club. It needs Maintenance level 1. The recipe has to be learned first.

Name Image Amount Kept Spawn ID
Animal Bone Animal Bone 1x No /additem Base.AnimalBone
Leather Strips Leather Strips 2x No /additem Base.LeatherStrips

Used in Crafting


These recipes take the Bone Club as an ingredient or a part.

Recipe Output Image Station Skill Spawn ID
Make Scrap Metal Morningstar Bone Club with Spikes Bone Club with Spikes - Welding: 7 /additem Base.BoneClub_Spiked
Make Spiked Club Bone Club with Spikes Bone Club with Spikes Simple Forge Blacksmithing: 5 /additem Base.BoneClub_Spiked

Repair


The Bone Club has a maximum condition of 5. Each hit has a 1 in 10 chance of taking a point off, so it wears down fast. The Short Blunt and Maintenance skills both lower that chance. Duct Tape, Adhesive Tape, Glue, Wood Glue, Zip Ties and Epoxy all repair it. Zip Ties need Maintenance 1, Wood Glue needs Carpentry 2, and Epoxy needs Maintenance 3. Each repair restores less than the one before it. A broken club is often easier to replace than to fix.

Locations


The Bone Club is rare as loot. The display case of an anthropology classroom holds one about a third of the time. Late-game survivor safehouses can hold one in boxes, crates, counters and shelves, but the chance there is very small. Crafting is the reliable way to get one.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Class room anthro Display case 34.6%
Location Container Chance
Survivor safehouse (late game) Cardboard box 0.1%
Survivor safehouse (late game) Counter 0.1%
Survivor safehouse (late game) Crate 0.1%
Survivor safehouse (late game) Metal shelves 0.1%
Survivor safehouse (late game) Small box 0.1%
Survivor safehouse (late game) Wardrobe <0.1%

Notes


Template:ProjectZomboidWeaponTiles

All Short Blunt