Bone Club with Spikes
| Bone Club with Spikes | |
|---|---|
| Class | Short Blunt Weapon |
| Skill | Short Blunt |
| Damage | 0.6-1.4 |
| Range | 0.61-1.1 |
| Crit | 25% x5 |
| Condition | 10 |
| Weight | 2 |
| Hands | One-handed |
| Crafting Skill | Blacksmithing: 5 |
| Crafting | See How to Craft |
| Location | Containers |
| Spawn ID | /additem Base.BoneClub_Spiked
|
| Crafting XP | 50 XP (Blacksmithing) |
The Bone Club with Spikes is a one-handed bone club studded with metal spikes. It trains the Short Blunt skill. The spikes turn a weak camp weapon into a solid one. It hits harder than the plain Bone Club, crits far harder and lasts twice as long.
It is a crafted weapon from start to finish. A forge and Blacksmithing 5 can spike a bone or a Bone Club. A welding setup and Welding 7 can do the same job. As loot it is close to unknown, turning up only in late-game survivor safehouses on very rare occasions. The Construction Worker is the best occupation for short blunt. It starts with the most Short Blunt skill. The Blacksmith and the Carpenter also start with some Short Blunt skill.
Combat
The Bone Club with Spikes swings a little faster than normal and reaches 1.1 tiles. Each hit deals moderate damage, enough to finish an ordinary zombie in a few blows. The crit chance starts at 25 percent, and a crit multiplies the damage five times. Crits come often and land hard, which is the main reason to spike a club at all.
The club is one-handed and fairly light at 2. Each swing costs little endurance, so it holds up through a longer fight than most two-handed weapons. The free hand stays open for a flashlight or another light item. The Short Blunt skill raises damage, attack speed and crit chance with each level.
Compared with the plain Bone Club, the spiked version wins on every combat figure. It suits a survivor who has a forge or a welding torch but little steel to spare. It is a good everyday weapon for clearing single zombies and small groups around a rural base.
How to Craft Bone Club with Spikes
Each recipe that makes Bone Club with Spikes is listed with its materials and the tools it keeps.
Make Spiked Club
The Make Spiked Club recipe makes Bone Club with Spikes. It needs Blacksmithing level 5. It is made at a Simple Forge. The recipe has to be learned first.
| Name | Image | Amount | Kept | Spawn ID |
|---|---|---|---|---|
| Charcoal | 4x | No | /additem Base.Charcoal
| |
| Iron Band - Small | 1x | No | /additem Base.IronBandSmall
| |
| Iron Piece | 5x | No | /additem Base.IronPiece
| |
| Smithing Hammer | 1x | Yes | /additem Base.SmithingHammer
| |
| Tongs | 1x | Yes | /additem Base.Tongs
| |
| Metalworking Punch | 1x | Yes | /additem Base.MetalworkingPunch
| |
| Bone Club | 1x | No | /additem Base.BoneClub
|
Make Scrap Metal Morningstar
The Make Scrap Metal Morningstar recipe makes Bone Club with Spikes. It needs Welding level 7.
| Name | Image | Amount | Kept | Spawn ID |
|---|---|---|---|---|
| Bone Club | 1x | No | /additem Base.BoneClub
| |
| Welding Torch | 8x | No | /additem Base.BlowTorch
| |
| Welder Mask | 1x | Yes | /additem Base.WeldingMask
| |
| Sheet Metal Snips | 1x | Yes | /additem Base.SheetMetalSnips
| |
| Steel Sheet - Small | 1x | No | /additem Base.SmallSheetMetal
| |
| Rag | 1x | No | /additem Base.RippedSheets
|
Repair
The Bone Club with Spikes has a maximum condition of 10. Each hit has a 1 in 10 chance of taking a point off. The Short Blunt and Maintenance skills lower that chance. Duct Tape, Adhesive Tape, Glue, Wood Glue, Zip Ties and Epoxy all repair it. Zip Ties need Maintenance 1, Wood Glue needs Carpentry 2 and Epoxy needs Maintenance 3. Epoxy with Rags needs Maintenance 4. Each repair restores less than the one before it.
Locations
The Bone Club with Spikes is an extremely rare piece of loot. It can appear only in late-game survivor safehouses, in boxes, crates, counters, shelves and wardrobes. The chance in each container is a tiny fraction of a percent. Crafting is the only practical way to get one.
The places where it spawns, with the rough chance per container.
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse (late game) | Cardboard box | 0.1% |
| Survivor safehouse (late game) | Counter | 0.1% |
| Survivor safehouse (late game) | Crate | 0.1% |
| Survivor safehouse (late game) | Metal shelves | 0.1% |
| Survivor safehouse (late game) | Small box | 0.1% |
| Survivor safehouse (late game) | Wardrobe | <0.1% |
Notes
- The forge recipe needs Blacksmithing 5, four charcoal, an Iron Band - Small and five metal pieces.
- The forge recipe also needs a smithing hammer, tongs and a metalworking punch, all of which are kept.
- The welding recipe needs Welding 7, a Welding Torch, a welding mask, metal snips or a saw and a Steel Sheet - Small.
- A Sturdy Bone Club spikes into a Sturdy Bone Club with Spikes through the same recipes.
- Researching it can teach the Make Spiked Club, Mace Head, Jawbone Morningstar and Scrap Metal Morningstar recipes.
Template:ProjectZomboidWeaponTiles
All Short Blunt