Broken Baseball Bat
| Broken Baseball Bat | |
|---|---|
| Class | Short Blunt Weapon |
| Skill | Short Blunt |
| Damage | 0.5-0.9 |
| Range | 0.61-1.23 |
| Crit | 20% x2 |
| Condition | 5 |
| Weight | 1.5 |
| Hands | One-handed |
| Location | Containers |
| Spawn ID | /additem Base.BaseballBat_Broken
|
The Broken Baseball Bat is the short wooden stump left after a Baseball Bat snaps. It is a one-handed short blunt club and trains the Short Blunt skill. It swings a little faster than normal and keeps a fair reach for its size. Its damage is modest, and it wears out quickly.
The broken bat is more useful as material than as a weapon. A sharp knife carves it into two Small Handles. Three nails turn it into a Broken Baseball Bat with Nails, which hits harder. It also burns as fuel in a campfire. The Construction Worker is the best occupation for short blunt. It starts with the most Short Blunt skill. The Blacksmith and the Carpenter also start with some Short Blunt skill.
Combat
The Broken Baseball Bat swings at a slightly fast pace and reaches 1.23 tiles. Each hit deals light to moderate damage, so an ordinary zombie takes several blows to drop. The crit chance starts at 20 percent, and a crit doubles the damage.
The stump weighs 1.5, so each swing costs little endurance. The free hand stays open for a flashlight or another light item. The Short Blunt skill raises damage, attack speed and crit chance with each level.
The real limit is durability. With 5 condition and a 1 in 5 chance of losing a point per hit, the stump breaks after a short fight. It works as a stopgap to finish a fight after the full bat snaps. Hammering three nails into it is a quick way to get more out of it.
Uses
The Carve 2 Small Handles recipe turns the stump into two Small Handles. It needs a sharp knife or a meat cleaver, which is kept, and Carving 1. Small Handles go into new hand tools and short weapons. The Make Nail-Spiked Small Weapon recipe adds three Nails with a hammer and Carpentry 1. The broken bat also works as fuel for a campfire.
Used in Crafting
These recipes take the Broken Baseball Bat as an ingredient or a part.
| Recipe | Output | Image | Station | Skill | Spawn ID |
|---|---|---|---|---|---|
| Carve 2 Small Handles | Small Handle | - | Carving: 1 | /additem Base.SmallHandle
| |
| Make Nail-Spiked Small Weapon | Broken Baseball Bat with Nails | - | Carpentry: 1 | /additem Base.BaseballBat_Broken_Nails
|
Repair
The Broken Baseball Bat has a maximum condition of 5. Each hit has a 1 in 5 chance of taking a point off, so it wears out fast. The Short Blunt and Maintenance skills lower that chance. Duct Tape, Adhesive Tape and Glue repair it with no skill needed. Zip Ties need Maintenance 1, Wood Glue needs Carpentry 2 and Epoxy needs Maintenance 3. Each repair restores less than the one before it.
Locations
The places where it spawns, with the rough chance per container.
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse | Bin | 13.5% |
| Survivor safehouse (mid game) | Bin | 7.5% |
| Survivor safehouse (late game) | Bin | 6.2% |
Notes
- Carving the stump gives two Small Handles, which is often worth more than fighting with it.
- Researching the broken bat can teach the Carve Short Bat recipe.
- Nails turn it into a Broken Baseball Bat with Nails, with a much stronger crit.
- The stump burns as fuel, so nothing about it goes to waste.
Template:ProjectZomboidWeaponTiles
All Short Blunt