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Baseball Bat


Baseball Bat
Baseball Bat
Class Long Blunt Weapon
Skill Long Blunt
Damage 0.8-1.1
Range 0.61-1.25
Crit 40% x2
Condition 15
Weight 2
Hands Two-handed
Location Containers
Spawn ID /additem Base.BaseballBat

The Baseball Bat is a two-handed blunt weapon and one of the best starter weapons in the game. It trains the Long Blunt skill. It rarely kills a standing zombie in one hit, but it knocks zombies down often, which sets up a finishing blow.

The bat is light for a two-handed weapon, it reaches well and it lasts a long time. Its crit chance starts at a strong 40 percent. It is also the base for a long line of crafted upgrades, from nails to sawblades. The Baseball Bat is common in school gym storage and is guaranteed in a bat factory. The Construction Worker is the best occupation for long blunt. It starts with the most Long Blunt skill.

Combat


The Baseball Bat swings at base speed and reaches 1.25 tiles. Each hit deals between 0.8 and 1.1 damage. A crit doubles the damage. The swing has a high chance to knock a zombie down, and a downed zombie is easy to finish with a stomp or another swing.

With multi-hit on, one swing can strike up to two zombies. The long reach lets the bat hold a small group at a distance while it works. Both hands stay on the bat while it is equipped. Each swing costs endurance, but the bat is light enough to keep going for a fair while.

The Long Blunt skill raises damage, crit chance and swing speed as it levels. Compared with the Barbell, the bat hits much softer but swings far faster and weighs a third as much. The crafted versions hit harder. The Baseball Bat with Nails is the cheapest upgrade, needing only a hammer and five Nails at Carpentry 1. The plain bat is best as a reliable knockdown weapon for the early game.

Uses


The Baseball Bat is the base for many crafted weapons. Five Nails make the Baseball Bat with Nails at Carpentry 1. Two Railroad Spikes make the Baseball Bat with Railspike at Carpentry 4. A Rake Head makes the Baseball Bat with Rake Spikes at Carpentry 4. Sheet metal makes the Sheet Metal Reinforced bat at Carpentry 4, and three tin cans make the Can-Reinforced bat at Carpentry 2. A Circular Sawblade makes the Baseball Bat with Sawblade at Carpentry 5. A Garden Fork Head makes another version at Carpentry 6. At a forge, Blacksmithing 6 turns it into the Baseball Bat with Spikes. A saw cuts it down into a Short Bat. The bat can also be burned as fuel.

Used in Crafting


These recipes take the Baseball Bat as an ingredient or a part.

Recipe Output Image Station Skill Spawn ID
Can-Reinforce Long Weapon Baseball Bat - Can-Reinforced Baseball Bat - Can-Reinforced - Carpentry: 2 /additem Base.BaseballBat_Can
Carve Short Bat Short Bat Short Bat - Carving: 7 /additem Base.ShortBat
Make Garden Fork Head Weapon Baseball Bat with Garden Fork Head Baseball Bat with Garden Fork Head - Carpentry: 6 /additem Base.BaseballBat_GardenForkHead
Make Nail-Spiked Weapon Baseball Bat with Nails Baseball Bat with Nails - Carpentry: 1 /additem Base.BaseballBat_Nails
Make Railspike Baseball Bat Baseball Bat with Railspike Baseball Bat with Railspike - Carpentry: 4 /additem Base.BaseballBat_RailSpike
Make Rake-Head-Spiked Weapon Baseball Bat with Rake Spikes Baseball Bat with Rake Spikes - Carpentry: 4 /additem Base.BaseballBat_RakeHead
Make Sawblade Wooden Bat Baseball Bat with Sawblade Baseball Bat with Sawblade - Carpentry: 5 /additem Base.BaseballBat_Sawblade
Make Spiked Baseball Bat Baseball Bat with Spikes Baseball Bat with Spikes Simple Forge Blacksmithing: 6 /additem Base.BaseballBat_Spiked
Saw Down Baseball Bat Short Bat Short Bat - Carpentry: 0 /additem Base.ShortBat
Sheet Metal-Reinforce Weapon Baseball Bat - Sheet Metal Reinforced Baseball Bat - Sheet Metal Reinforced - Carpentry: 4 /additem Base.BaseballBat_ScrapSheet

Repair


The Baseball Bat has 15 condition, and each hit has a 1 in 20 chance of taking a point off. The Long Blunt and Maintenance skills both lower that chance. Duct Tape, Adhesive Tape and Glue repair it with no skill. Wood Glue needs Carpentry 2. Zip Ties need Maintenance 1, Epoxy needs Maintenance 3, and Epoxy with Rags needs Maintenance 4. Every repair restores less condition than the one before it.

Locations


The Baseball Bat is a common find. A bat factory and its storage room hold one in every container. School gym storage rooms give strong odds on their shelves and in loose spots. Closets in homes and loose spots in pawnshops turn one up now and then. Survivor safehouses and survivor caches often hold one in boxes, crates, counters and shelves, and mid game and late game safehouses carry a smaller chance.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Bat factory Metal shelves 100%
Bat factory Other 100%
Bat storage Other 100%
Baseball storage Metal shelves 66.7%
Sports storage Other 66.7%
Gym storage Cardboard box 40%
Gym storage Metal shelves 40%
Schoolgym storage Metal shelves 17.3%
Schoolgym storage Other 17.3%
Baseball storage Other 13.3%
Location Container Chance
Survivor cache Survivor crate 14.3%
Survivor cache Survivor crate 7.1%
Survivor cache (large building) Survivor crate 7.1%
Survivor safehouse Cardboard box 6%
Survivor safehouse Crate 6%
Survivor safehouse Small box 6%
Survivor cache Counter 6%
Survivor cache Counter 6%
Survivor safehouse Metal shelves 4.8%
Survivor safehouse Counter 3.6%
Location Container Chance
Baseball gift shop storage Metal shelves 9.2%
Baseball store Other 9.2%
Sports store Other 7.9%
Pawn shop Other 5.7%
Pawn shop Metal shelves 1.1%
Pawn shop Shelves 1.1%
Pawn shop Display case 0.9%
Any building Small box <0.1%
Location Container Chance
Closet Other 5.7%
Any building Wardrobe 1.4%
Bedroom Locker 1.4%
Bedroom Wardrobe 1.4%
Garage storage Other 1.4%
Motel room Dresser 1.4%
Motel room Wardrobe 1.4%
Closet Metal shelves 1.2%
Attic Cardboard box 0.7%
Attic Crate 0.7%

Notes


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All Long Blunt