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Coveralls


Coveralls
Coveralls
Class Clothing
Slot Boilersuit
Covers
  • Groin
  • Thighs
  • Shins
  • Upper Torso
  • Lower Torso
  • Back
  • Upper Arms
  • Forearms
Can't Wear With
  • Bathrobe
  • Bulky Hooded Jacket
  • Bulky Jacket
  • Down Jacket
  • Dress
  • Full Suit
  • Full Suit and Hood
  • Full Top
  • Hooded Jacket
  • Hooded Sweater
  • Jacket
  • Jersey
  • Long Dress
  • Long Skirt
  • Pants
  • Pants Extra
  • Short Shorts
  • Shorts
  • Skinny Pants
  • Skirt
  • Sport Shoulder Pads
  • Suit Jacket
  • Sweater
  • Torso Outer Layer
Weight 1
Fabric Cotton
Insulation 65%
Wind Resistance 45%
Bite Defense -
Scratch Defense 10%
Run Speed -10%
Location Containers
Spawn ID /additem Base.Boilersuit
and 3 more, see Variations

The Coveralls are a one-piece cotton work suit that covers the arms, torso and legs. They are clothing for the Boilersuit slot. They are the standard outfit of mechanics, factory hands and other trade workers.

They give good warmth over most of the body in a single piece. That makes them a fine base layer for autumn and winter. Their cost is a slower run.

Coveralls come in several looks, including a blue and red one, a yellow one and a SWAT one. Work lockers in factories, mechanic shops and break rooms hold them very often. The Tailor is the best occupation for clothing. It starts with the most Tailoring skill.

Wearing


The coveralls keep the body about two thirds warm. They block almost half of the wind. That suits cool and cold weather. Under many more layers they can make the wearer too hot.

They stop about one scratch in ten across the arms, torso and legs. Tailoring can pad them with patches for more bite and scratch cover.

The Coveralls - Air Force are a little warmer and block more wind, with the same scratch cover and the same slowdown. Both slow running by a tenth.

They take the Boilersuit slot, which fills the place of pants and an outer top at once. Pants, shorts, skirts, dresses, jackets, sweaters and hoodies clash with them. T-shirts and vests can still be worn with them.

Tailoring


The coveralls are cotton. Rip Clothing turns them into Rags. Cotton patches repair holes and can pad them for extra protection.

Used in Crafting


These recipes accept Coveralls by its type rather than by name.

Recipe Output Image Station Spawn ID
Rip Clothing Rag Rag - /additem Base.RippedSheets

Variations


Coveralls comes in 4 versions with the same stats. Only the look changes.

Name Image Look Spawn ID
Coveralls Coveralls Standard /additem Base.Boilersuit
Coveralls Coveralls Blue Red /additem Base.Boilersuit_BlueRed
Coveralls Coveralls SWAT /additem Base.Boilersuit_SWAT
Coveralls Coveralls Yellow /additem Base.Boilersuit_Yellow

Locations


Coveralls are a very common find in workplaces. Factory storage lockers hold a pair four times in five. Mechanic lockers hold one more than half the time. Bathroom, break room, changing room and laundry lockers hold them about a third of the time. Drug lab wardrobes are just as good. Tool stores, electronics store lockers and technical rooms hold them about one time in ten.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Factory storage Locker 80.8%
Mechanic Locker 56.5%
Break room Locker 37.2%
Changing room Locker 37.2%
Drug lab Wardrobe 36.9%
Mechanic Counter 12.1%
Technical Other 10.7%
Mechanic Metal shelves 8.1%
Drug lab Counter 7.4%
Mannequin factory Counter 1.9%
Location Container Chance
Bathroom Locker 37.2%
Laundry Locker 37.2%
Location Container Chance
Tool store Small box 13.3%
Tool store storage Other 13.3%
Electronics store Locker 10.7%
Tool store Other 10%
Tool store Shelves 10%

Notes


  • Factory and mechanic lockers are the best places to look.
  • One piece covers the arms, torso and legs.
  • Too many layers on top can make the wearer overheat.
  • Patches can pad them for extra bite and scratch cover.


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