Coveralls
| Coveralls | |
|---|---|
| Class | Clothing |
| Slot | Boilersuit |
| Covers |
|
| Can't Wear With |
|
| Weight | 1 |
| Fabric | Cotton |
| Insulation | 65% |
| Wind Resistance | 45% |
| Bite Defense | - |
| Scratch Defense | 10% |
| Run Speed | -10% |
| Location | Containers |
| Spawn ID | /additem Base.Boilersuitand 3 more, see Variations |
The Coveralls are a one-piece cotton work suit that covers the arms, torso and legs. They are clothing for the Boilersuit slot. They are the standard outfit of mechanics, factory hands and other trade workers.
They give good warmth over most of the body in a single piece. That makes them a fine base layer for autumn and winter. Their cost is a slower run.
Coveralls come in several looks, including a blue and red one, a yellow one and a SWAT one. Work lockers in factories, mechanic shops and break rooms hold them very often. The Tailor is the best occupation for clothing. It starts with the most Tailoring skill.
Wearing
The coveralls keep the body about two thirds warm. They block almost half of the wind. That suits cool and cold weather. Under many more layers they can make the wearer too hot.
They stop about one scratch in ten across the arms, torso and legs. Tailoring can pad them with patches for more bite and scratch cover.
The Coveralls - Air Force are a little warmer and block more wind, with the same scratch cover and the same slowdown. Both slow running by a tenth.
They take the Boilersuit slot, which fills the place of pants and an outer top at once. Pants, shorts, skirts, dresses, jackets, sweaters and hoodies clash with them. T-shirts and vests can still be worn with them.
Tailoring
The coveralls are cotton. Rip Clothing turns them into Rags. Cotton patches repair holes and can pad them for extra protection.
Used in Crafting
These recipes accept Coveralls by its type rather than by name.
| Recipe | Output | Image | Station | Spawn ID |
|---|---|---|---|---|
| Rip Clothing | Rag | - | /additem Base.RippedSheets
|
Variations
Coveralls comes in 4 versions with the same stats. Only the look changes.
| Name | Image | Look | Spawn ID |
|---|---|---|---|
| Coveralls | Standard | /additem Base.Boilersuit
| |
| Coveralls | Blue Red | /additem Base.Boilersuit_BlueRed
| |
| Coveralls | SWAT | /additem Base.Boilersuit_SWAT
| |
| Coveralls | Yellow | /additem Base.Boilersuit_Yellow
|
Locations
Coveralls are a very common find in workplaces. Factory storage lockers hold a pair four times in five. Mechanic lockers hold one more than half the time. Bathroom, break room, changing room and laundry lockers hold them about a third of the time. Drug lab wardrobes are just as good. Tool stores, electronics store lockers and technical rooms hold them about one time in ten.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Factory storage | Locker | 80.8% |
| Mechanic | Locker | 56.5% |
| Break room | Locker | 37.2% |
| Changing room | Locker | 37.2% |
| Drug lab | Wardrobe | 36.9% |
| Mechanic | Counter | 12.1% |
| Technical | Other | 10.7% |
| Mechanic | Metal shelves | 8.1% |
| Drug lab | Counter | 7.4% |
| Mannequin factory | Counter | 1.9% |
| Location | Container | Chance |
|---|---|---|
| Bathroom | Locker | 37.2% |
| Laundry | Locker | 37.2% |
| Location | Container | Chance |
|---|---|---|
| Tool store | Small box | 13.3% |
| Tool store storage | Other | 13.3% |
| Electronics store | Locker | 10.7% |
| Tool store | Other | 10% |
| Tool store | Shelves | 10% |
Notes
- Factory and mechanic lockers are the best places to look.
- One piece covers the arms, torso and legs.
- Too many layers on top can make the wearer overheat.
- Patches can pad them for extra bite and scratch cover.
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