Slow Healer
| Slow Healer | |
|---|---|
| Class | Traits |
| Type | Negative Trait |
| Points | +3 |
| Effect | Recovers slowly from injuries and illness. |
| Conflicts | Fast Healer |
Slow Healer makes a character recover slowly from injuries and illness. Fresh wounds are more severe from the moment they happen.
It is a negative trait and gives 3 points at character creation. It suits a careful player who avoids melee and rarely gets hurt. A close-range fighter who takes regular scratches will spend a lot of time bandaged.
Slow Healer Effects
New injuries start out more severe. A scratch, a cut or a deep wound takes longer to heal. More time spent hurt means more time at reduced strength and speed.
The trait covers injuries from zombies, falls, broken glass and other harm. Wounds stay open longer, so more bandages get used. A serious injury keeps the character out of action for a longer stretch.
Illness lingers too. A cold or sickness takes longer to clear.
Exercise fatigue stays the same. Sore muscles after a workout heal at the normal rate.
Slow Healer Conflicting Traits
A character with Slow Healer cannot also take these traits.
| Name | Image | Points | Type |
|---|---|---|---|
| Fast Healer | -6 | Positive Trait |
Picking Slow Healer
Slow Healer clashes with Fast Healer, its positive opposite. The 3 points are modest.
A firearm user or a stealthy looter who avoids fights loses little. A melee fighter should think twice.
Thick-skinned helps offset it by cutting the chance of being hurt. Fewer wounds mean less time spent healing them.
Notes
- New injuries start out more severe.
- More bandages get used over a run.
- Exercise fatigue heals at the normal rate.
- Thick-skinned cuts the number of wounds to heal.
All Character Categories
All Traits