Golf Club
| Golf Club | |
|---|---|
| Class | Long Blunt Weapon |
| Skill | Long Blunt |
| Damage | 0.5-1 |
| Range | 0.61-1.42 |
| Crit | 25% x2 |
| Condition | 5 |
| Weight | 2 |
| Hands | Two-handed |
| Location | Containers |
| Spawn ID | /additem Base.Golfclub
|
The Golf Club is a sports club that works as a two-handed blunt weapon. It trains the Long Blunt skill. It has good reach and steady damage. It is fragile, though, with only a few points of condition.
The golf club hits one zombie per swing. It pushes zombies back rather than knocking them down. It turns up in closets, pawnshops and survivor safehouses. The Construction Worker is the best occupation for long blunt. It starts with the most Long Blunt skill.
Combat
The Golf Club swings at base speed and reaches about 1.42 tiles. That reach lets the survivor strike before most zombies close in. Each hit deals between 0.5 and 1 damage, so an ordinary zombie takes a few blows. The crit chance starts at 25 percent, and a crit doubles the damage.
A swing hits only one zombie, so the club struggles to hold back a group. It rarely knocks a zombie down and pushes it back instead. That push gives room to step away or swing again. Both hands stay on the club while it is equipped.
The Long Blunt skill raises damage, crit chance and swing speed as it levels. A Baseball Bat fills the same role and holds up better. The golf club is a fair early weapon for single zombies, and a good backup to a sturdier main weapon.
Repair
The Golf Club has only 5 condition. Each hit has a 1 in 15 chance of taking a point off. The Long Blunt and Maintenance skills both lower that chance. Duct Tape and Adhesive Tape repair it with no skill. Zip Ties need Maintenance 1, Epoxy needs Maintenance 3, and Epoxy with Rags needs Maintenance 4. Every repair restores less condition than the one before it.
Locations
The Golf Club is an uncommon find. Closets and pawnshops give the best odds. Survivor safehouses and survivor caches hold one fairly often, in boxes, crates, counters and metal shelves. Pawnshop shelves and display cases hold one now and then. Bedrooms, attics, garage storage and storage units hold one only rarely.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Golf factory | Other | 100% |
| Golf shipping | Other | 100% |
| Golf factory | Metal shelves | 40% |
| Golf shipping | Metal shelves | 40% |
| Gym storage | Metal shelves | 20.2% |
| Storage unit | Other | 0.4% |
| Location | Container | Chance |
|---|---|---|
| Golf store | Other | 60% |
| Golf store | Shelves | 60% |
| Pawn shop | Other | 7.6% |
| Sports store | Other | 2.8% |
| Pawn shop | Metal shelves | 1.5% |
| Pawn shop | Shelves | 1.5% |
| Pawn shop | Display case | 0.9% |
| Any building | Small box | <0.1% |
| Location | Container | Chance |
|---|---|---|
| Closet | Other | 7.6% |
| Closet | Metal shelves | 0.4% |
| Bedroom | Cardboard box | 0.3% |
| Garage storage | Crate | 0.3% |
| Attic | Cardboard box | 0.2% |
| Attic | Crate | 0.2% |
| Attic | Other | 0.2% |
| Closet | Locker | 0.2% |
| Hall | Other | 0.2% |
| Living room | Locker | 0.2% |
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse | Cardboard box | 6% |
| Survivor safehouse | Crate | 6% |
| Survivor safehouse | Small box | 6% |
| Survivor cache | Counter | 6% |
| Survivor cache | Counter | 6% |
| Survivor safehouse | Metal shelves | 4.8% |
| Survivor safehouse (mid game) | Cardboard box | 4.5% |
| Survivor safehouse (mid game) | Counter | 4.5% |
| Survivor safehouse (mid game) | Crate | 4.5% |
| Survivor safehouse (mid game) | Metal shelves | 4.5% |
Notes
- With only 5 condition, carry tape to keep the club working.
- The push-back is useful for making space, but finishing a zombie still takes several hits.
- Survivor safehouses are the most reliable places to find one.
Template:ProjectZomboidWeaponTiles
All Long Blunt