Harmonica
| Harmonica | |
|---|---|
| Class | Household |
| Weight | 0.3 |
| Shout Range | x1.5 |
| Location | Containers |
| Spawn ID | /additem Base.Harmonica
|
The Harmonica is a small mouth organ. Held in the hand, it makes the character's shout carry further. It works like a whistle, only weaker.
A louder shout reaches allies farther away. It also draws zombies from a wider area, which can be used to pull them away from a spot. The harmonica is light and easy to carry.
It is common in closets, music stores and pawn shops.
Using
With the harmonica equipped, the shout action plays the harmonica instead. Its sound reaches about one and a half times as far as a plain shout. That helps when calling to other survivors or luring zombies into a trap.
A whistle has the same kind of effect with a stronger boost. The harmonica fills in until a whistle turns up.
Locations
Closets are the best place to look, with a harmonica about two times in five. Music store shelves and pawn shop shelves are just as good. Kids' cigar boxes hold one about one time in five. Music store storage, bedroom boxes and pawnshop storage turn one up now and then. Prison cells, attics and zombies in trucker outfits give smaller chances.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Closet | Other | 41% |
| Bedroom | Cardboard box | 8.2% |
| Bedroom | Crate | 8.2% |
| Attic | Cardboard box | 4.1% |
| Attic | Crate | 4.1% |
| Closet | Locker | 4.1% |
| Garage storage | Other | 4.1% |
| Hall | Other | 4.1% |
| Living room | Locker | 4.1% |
| Attic | Other | 0.7% |
| Location | Container | Chance |
|---|---|---|
| Music store | Shelves | 40% |
| Pawn shop | Shelves | 40% |
| Music store | Metal shelves | 10% |
| Music store | Other | 10% |
| Pawnshop storage | Other | 8.2% |
| Pawn shop | Display case | 3.6% |
| Location | Container | Chance |
|---|---|---|
| Inside a bag or case | Cigar box kids | 20.8% |
| Any building | Zombie wearing a trucker outfit | 2.2% |
| Inside a bag or case | Prison intake personal objects | 0.3% |
| Any building | Zombie wearing a biker outfit | 0.2% |
| Location | Container | Chance |
|---|---|---|
| Prison cells | Other | 4.8% |
| Storage unit | Other | 2.1% |
| Daycare | Wardrobe | <0.1% |
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse | Cardboard box | 0.4% |
| Survivor safehouse | Crate | 0.4% |
| Survivor safehouse | Small box | 0.4% |
| Survivor safehouse (late game) | Cardboard box | 0.4% |
| Survivor safehouse (late game) | Crate | 0.4% |
| Survivor safehouse (late game) | Small box | 0.4% |
| Survivor safehouse (mid game) | Cardboard box | 0.4% |
| Survivor safehouse (mid game) | Crate | 0.4% |
| Survivor safehouse (mid game) | Small box | 0.4% |
Notes
- The harmonica must be equipped for its effect to work.
- A louder call can draw zombies away from a door or a car.
- A whistle gives a stronger boost to the shout.
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