Hobby Horse
| Hobby Horse | |
|---|---|
| Class | Improvised Weapon |
| Skill | Long Blunt |
| Damage | 0.4-0.8 |
| Range | 0.61-1.25 |
| Crit | 5% x1 |
| Condition | 5 |
| Weight | 2 |
| Hands | Two-handed |
| Location | Crafted only |
| Spawn ID | /additem Base.HobbyHorse
|
The Hobby Horse is a child's toy: a horse head on a stick. It sits in the Memento category. It can be swung as an improvised two-handed blunt weapon that trains the Long Blunt skill.
As a weapon it is slow and weak, with a poor crit. It wears out after a short fight. It is best kept as a keepsake or burned as fuel.
Combat
The Hobby Horse swings slower than base speed and reaches about 1.25 tiles. Each hit deals between 0.4 and 0.8 damage, so an ordinary zombie takes several blows. The crit chance is only 5 percent, and a crit adds no extra damage.
Both hands stay on the stick while it is equipped. The Long Blunt skill raises damage and swing speed as it levels. A Baseball Bat does the job far better. The hobby horse is a weapon of last resort.
Uses
The Hobby Horse burns as fire fuel. It can go into a campfire, a fireplace or a stove.
Repair
The Hobby Horse has 5 condition. Each hit has a 1 in 5 chance of taking a point off. The Long Blunt and Maintenance skills both lower that chance. Duct Tape, Adhesive Tape and Glue repair it with no skill. Wood Glue needs Carpentry 2. Zip Ties need Maintenance 1, Epoxy needs Maintenance 3, and Epoxy with Rags needs Maintenance 4. Every repair restores less condition than the one before it.
Notes
- Keep it as a memento or burn it once a real weapon turns up.
- Tape keeps it going if it is the only weapon at hand.
Template:ProjectZomboidWeaponTiles
All Improvised Weapons