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Keytar


Keytar
Keytar
Class Long Blunt Weapon
Skill Long Blunt
Damage 0.2-0.7
Range 0.58-1.25
Crit 20% x2
Condition 2
Weight 2
Hands Two-handed
Location Containers
Spawn ID /additem Base.Keytar

The Keytar is a keyboard worn like a guitar, and it doubles as a two-handed blunt weapon. It trains the Long Blunt skill. It weighs 2 and swings quickly.

As a weapon it is very weak and very fragile. Its damage is very low, and it breaks after a handful of hits. It is best treated as a last resort or a way to train Long Blunt on a lone zombie. The Keytar is found as loot in homes and band practice rooms. The Construction Worker is the best occupation for long blunt. It starts with the most Long Blunt skill.

Combat


The Keytar swings at a speed of 1.2, faster than base. It reaches 1.25 tiles. Each hit deals between 0.2 and 0.7 damage, so even a lone zombie takes many hits to kill. One swing can strike up to two zombies at once. The crit chance starts at 20 percent, and a crit doubles the damage.

The weapon is two-handed and fairly light, so its endurance cost stays low. That is the only reason it holds up in a short scrap. The Long Blunt skill raises its speed, damage and crit chance.

The Keytar suits a survivor with nothing else at hand. It is better swapped for a real weapon at the first chance.

Repair


The Keytar has only 2 condition. Each hit has a 1 in 3 chance of taking a point off, so it often breaks within a few swings. The Long Blunt and Maintenance skills lower that chance slightly.

Locations


The Keytar is a common find in the right rooms. Closets give the best odds by far. Band practice rooms hold one often in boxes, crates and metal shelves. Bedrooms, attics, garages, halls, living room lockers and pawn shop storage rooms hold one now and then. Storage units turn one up at a low rate.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Closet Other 30.8%
Bedroom Cardboard box 6.2%
Bedroom Crate 6.2%
Attic Cardboard box 3.1%
Attic Crate 3.1%
Closet Locker 3.1%
Garage storage Other 3.1%
Hall Other 3.1%
Living room Locker 3.1%
Closet Metal shelves 0.4%
Location Container Chance
Music store Shelves 20%
Pawn shop Shelves 20%
Band practice Small box 10%
Pawnshop storage Other 6.2%
Music store Metal shelves 5%
Music store Other 5%
Any building Small box <0.1%
Location Container Chance
Band practice Cardboard box 10%
Band practice Crate 10%
Band practice Metal shelves 10%
Storage unit Other 1.5%
Daycare Wardrobe <0.1%

Notes


  • A Keytar breaks so fast that a spare is worth carrying if it is the only weapon.
  • It hits two zombies per swing, which helps push past a pair in a narrow hall.
  • Band practice rooms are the surest place to look for one.

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All Long Blunt