Keytar
| Keytar | |
|---|---|
| Class | Long Blunt Weapon |
| Skill | Long Blunt |
| Damage | 0.2-0.7 |
| Range | 0.58-1.25 |
| Crit | 20% x2 |
| Condition | 2 |
| Weight | 2 |
| Hands | Two-handed |
| Location | Containers |
| Spawn ID | /additem Base.Keytar
|
The Keytar is a keyboard worn like a guitar, and it doubles as a two-handed blunt weapon. It trains the Long Blunt skill. It weighs 2 and swings quickly.
As a weapon it is very weak and very fragile. Its damage is very low, and it breaks after a handful of hits. It is best treated as a last resort or a way to train Long Blunt on a lone zombie. The Keytar is found as loot in homes and band practice rooms. The Construction Worker is the best occupation for long blunt. It starts with the most Long Blunt skill.
Combat
The Keytar swings at a speed of 1.2, faster than base. It reaches 1.25 tiles. Each hit deals between 0.2 and 0.7 damage, so even a lone zombie takes many hits to kill. One swing can strike up to two zombies at once. The crit chance starts at 20 percent, and a crit doubles the damage.
The weapon is two-handed and fairly light, so its endurance cost stays low. That is the only reason it holds up in a short scrap. The Long Blunt skill raises its speed, damage and crit chance.
The Keytar suits a survivor with nothing else at hand. It is better swapped for a real weapon at the first chance.
Repair
The Keytar has only 2 condition. Each hit has a 1 in 3 chance of taking a point off, so it often breaks within a few swings. The Long Blunt and Maintenance skills lower that chance slightly.
Locations
The Keytar is a common find in the right rooms. Closets give the best odds by far. Band practice rooms hold one often in boxes, crates and metal shelves. Bedrooms, attics, garages, halls, living room lockers and pawn shop storage rooms hold one now and then. Storage units turn one up at a low rate.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Closet | Other | 30.8% |
| Bedroom | Cardboard box | 6.2% |
| Bedroom | Crate | 6.2% |
| Attic | Cardboard box | 3.1% |
| Attic | Crate | 3.1% |
| Closet | Locker | 3.1% |
| Garage storage | Other | 3.1% |
| Hall | Other | 3.1% |
| Living room | Locker | 3.1% |
| Closet | Metal shelves | 0.4% |
| Location | Container | Chance |
|---|---|---|
| Music store | Shelves | 20% |
| Pawn shop | Shelves | 20% |
| Band practice | Small box | 10% |
| Pawnshop storage | Other | 6.2% |
| Music store | Metal shelves | 5% |
| Music store | Other | 5% |
| Any building | Small box | <0.1% |
| Location | Container | Chance |
|---|---|---|
| Band practice | Cardboard box | 10% |
| Band practice | Crate | 10% |
| Band practice | Metal shelves | 10% |
| Storage unit | Other | 1.5% |
| Daycare | Wardrobe | <0.1% |
Notes
- A Keytar breaks so fast that a spare is worth carrying if it is the only weapon.
- It hits two zombies per swing, which helps push past a pair in a narrow hall.
- Band practice rooms are the surest place to look for one.
Template:ProjectZomboidWeaponTiles
All Long Blunt