Magazine: The Cheapskate's John Spiral - Escaping Captivity
| Magazine: The Cheapskate's John Spiral - Escaping Captivity | |
|---|---|
| Class | Recipe Resource |
| Weight | 0.5 |
| Teaches |
|
| Location | Containers |
| Spawn ID | /additem Base.KeyMag1
|
Magazine: The Cheapskate's John Spiral - Escaping Captivity is a recipe magazine about keys and makeshift tools. It teaches two small but handy recipes.
Reading it teaches Copy Building Key and Make Improvised Screwdriver. The first copies a building key onto a blank. The second files scrap metal or cutlery into a working screwdriver.
The magazine turns up mostly in tool stores, key cutting cases, army surplus stores and drug shacks.
Uses
Copy Building Key is open at any skill level. It takes a Blank Key, with the original building key and small files kept. The result is a Key for the same building.
A spare key lets a group share a base without passing one key around. It also guards against losing the only key to a locked home.
Make Improvised Screwdriver needs Maintenance level 1. It takes one piece of metal stock, such as a Steel Bar Quarter, Scrap Metal, a Butter Knife, a Fork or a Spoon. A whetstone or file is kept, and a binding or tape holds the grip. The result is an Improvised Screwdriver.
The Improvised Screwdriver counts as a screwdriver in crafting. Many electrical and weapon recipes need one, such as Make Noise Maker and Can-Reinforce Weapon.
Reading the magazine also eases boredom and stress. A read copy still has a use as padding. Make Magazine Body Armor and Make Magazine Limb Armor accept any magazine as crude armour.
Teaches
Reading the Magazine: The Cheapskate's John Spiral - Escaping Captivity teaches these recipes.
| Recipe | Output | Image | Station | Spawn ID |
|---|---|---|---|---|
| Copy Building Key | Key | - | /additem Base.Key1
| |
| Make Improvised Screwdriver | Improvised Screwdriver | - | /additem Base.Screwdriver_Improvised
|
Used in Crafting
These recipes accept the Magazine: The Cheapskate's John Spiral - Escaping Captivity by its type rather than by name.
| Recipe | Output | Image | Station | Spawn ID |
|---|---|---|---|---|
| Make Magazine Body Armor | Magazine Body Armor | - | /additem Base.Cuirass_Magazine
| |
| Make Magazine Limb Armor | Magazine Limb Armor | - | /additem Base.GreaveMagazine_Right
|
Locations
Tool store counters are the best place, with a fair chance. Key cutting cases come close. Army surplus shelves and drug shacks hold one now and then. Drug labs turn one up in wardrobes, counters, desks and cupboards. Tool store shelves and storage rooms give a smaller chance. Police evidence rooms hold it rarely.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Tool store | Counter | 9.3% |
| Tool store | Other | 1.4% |
| Tool store | Shelves | 1.4% |
| Tool store | Small box | 1.4% |
| Tool store storage | Other | 1.1% |
| Location | Container | Chance |
|---|---|---|
| Inside a bag or case | Key cutting | 7.7% |
| Location | Container | Chance |
|---|---|---|
| Army surplus | Shelves | 7% |
| Drug shack | Counter | 4.5% |
| Drug shack | Other | 4.5% |
| Drug lab | Wardrobe | 3.7% |
| Drug lab | Counter | 2.2% |
| Drug lab | Desk | 2.2% |
| Drug lab | Other | 2.2% |
| Drug lab | Overhead cupboard | 2.2% |
| Drug lab | Metal shelves | 1.4% |
| Evidence room | Other | 0.5% |
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse | Shelves | 0.1% |
| Survivor safehouse (late game) | Shelves | 0.1% |
| Survivor safehouse (mid game) | Shelves | 0.1% |
Notes
- One read teaches both recipes for good.
- The original key is kept when a copy is made.
- Cutlery such as a Fork or Spoon can become a screwdriver.
- Reading it lowers boredom and stress.
All Materials Categories
All Recipe Resources