Noise Maker
| Noise Maker | |
|---|---|
| Class | Explosive |
| Skill | - |
| Damage | 0 |
| Range | -10 |
| Crit | - |
| Condition | 1 |
| Weight | 1.5 |
| Hands | One-handed |
| Crafting Skill | Electrical: 3 |
| Crafting | See How to Craft |
| Location | Containers |
| Spawn ID | /additem Base.NoiseTrap
|
| Crafting XP | 8 XP (Electrical) |
The Noise Maker is a hand-built electronic device that makes a loud noise to lure zombies. It is thrown like a grenade or placed on the ground. It weighs 1.5 and can be thrown up to 10 tiles.
It works like an alarm clock with a bigger reach. Once it touches the ground it makes noise for about 30 in-game minutes, heard across about 17 tiles. It is reusable and can be picked up again afterward. The Noise Maker is crafted at Electrical 3, and it turns up in survivor safehouses. The Engineer is the best occupation for explosives. It can make traps and explosives from the start.
Combat
Equip the Noise Maker and make a basic attack to throw it. It starts as soon as it lands, so it can be thrown far from the survivor's own spot. Zombies within earshot turn and walk toward the sound.
The device is a tool for moving zombies around. Throw it down a street to draw a crowd away from a house before looting it. Throw it into a field to pull a group off a road. Pair it with a Molotov Cocktail or a fire bomb to gather zombies before burning them. Once the noise stops, walk over and pick it up for the next time.
An alarm clock does a similar job with a smaller radius. The timer, sensor and remote upgrades let the Noise Maker go off at a chosen moment instead of on landing.
Uses
Make Noise Maker takes seven Scrap Electronics and an Amplifier at Electrical 3. A screwdriver and pliers are kept as tools. The Noise Maker is also the base for four upgrades. Add Timer to Bomb makes the Noise Generator with Timer with no skill needed. Add Short-Range, Medium-Range and Long-Range Motion Sensor to Bomb make the three sensor versions at Electrical 2, 4 and 6. Add Remote Trigger to Bomb makes the Remote Noise Generator at Electrical 2.
How to Craft Noise Maker
Each recipe that makes the Noise Maker is listed with its materials and the tools it keeps.
Make Noise Maker
The Make Noise Maker recipe makes the Noise Maker. It needs Electrical level 3. The recipe has to be learned first.
| Name | Image | Amount | Kept | Spawn ID |
|---|---|---|---|---|
| Scrap Electronics | 7x | No | /additem Base.ElectronicsScrap
| |
| Amplifier | 1x | No | /additem Base.Amplifier
| |
| Screwdriver | 1x | Yes | /additem Base.Screwdriver
| |
| Pliers | 1x | Yes | /additem Base.Pliers
|
Used in Crafting
These recipes take the Noise Maker as an ingredient or a part.
| Recipe | Output | Image | Station | Skill | Spawn ID |
|---|---|---|---|---|---|
| Add Long-Range Motion Sensor to Bomb | Noise Generator with Long-Range Sensor | - | Electrical: 6 | /additem Base.NoiseTrapSensorV3
| |
| Add Medium-Range Motion Sensor to Bomb | Noise Generator with Medium-Range Sensor | - | Electrical: 4 | /additem Base.NoiseTrapSensorV2
| |
| Add Remote Trigger to Bomb | Remote Noise Generator | - | Electrical: 2 | /additem Base.NoiseTrapRemote
| |
| Add Short-Range Motion Sensor to Bomb | Noise Generator with Short-Range Sensor | - | Electrical: 2 | /additem Base.NoiseTrapSensorV1
| |
| Add Timer to Bomb | Noise Generator with Timer | - | Electrical: 0 | /additem Base.NoiseTrapTriggered
|
Locations
The Noise Maker turns up in survivor safehouses. It sits in about one in ten of their boxes and crates. Mid and late game safehouses hold one at a slightly lower rate, on metal shelves as well. Crafting is the reliable way to get one.
The places where it spawns, with the rough chance per container.
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse | Cardboard box | 10.6% |
| Survivor safehouse | Crate | 10.6% |
| Survivor safehouse | Small box | 10.6% |
| Survivor safehouse | Metal shelves | 7.9% |
| Survivor safehouse (late game) | Cardboard box | 7.9% |
| Survivor safehouse (late game) | Crate | 7.9% |
| Survivor safehouse (late game) | Metal shelves | 7.9% |
| Survivor safehouse (late game) | Small box | 7.9% |
| Survivor safehouse (mid game) | Cardboard box | 7.9% |
| Survivor safehouse (mid game) | Crate | 7.9% |
Notes
- The Noise Maker survives its use and can be picked up and thrown again.
- It starts the moment it lands, so throw it well away from the survivor's own position.
- The remote versions work at 7, 11 or 15 tiles, depending on the controller.
- Researching it can teach the Make Noise Maker recipe.
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