Amplifier
| Amplifier | |
|---|---|
| Class | Electronics |
| Weight | 0.3 |
| Metal Value | 8 |
| Location | Containers |
| Spawn ID | /additem Base.Amplifier
|
The Amplifier is a small electronic part used to build home-made radios and noise devices. It matters to anyone who levels Electrical and wants to make communication gear.
It weighs very little and fits easily in a bag. Every makeshift radio recipe needs one. That makes it a part worth keeping once a character starts tinkering.
Amplifiers turn up in electronics stores and survivor safehouses. They also come out of old electronics taken apart with a Screwdriver. The Electrician is the best occupation for electronics. It starts with the most Electrical skill. The Engineer also starts with some Electrical skill.
Using
The Amplifier is an ingredient, and each recipe uses one. Four recipes call for it.
The Make Makeshift Radio recipe needs Electrical level 1. It combines the Amplifier with a Radio Receiver, a Light Bulb, Electrical Wire, Scrap Electronics and aluminum, with a Screwdriver kept.
The Make Makeshift Walkie Talkie recipe needs Electrical level 2. It adds a Radio Transmitter and a green Light Bulb to the same kind of parts list.
The Make Makeshift Ham Radio recipe needs Electrical level 3. It uses more Scrap Electronics, more wire and more aluminum than the walkie talkie.
The Make Noise Maker recipe also needs Electrical level 3. It takes seven Scrap Electronics with the Amplifier, using a Screwdriver and Pliers as tools.
The Dismantle Electronic Item recipe is the usual way to get more. Taking apart a CD Player, a Home Alarm, a TV Remote or a Speaker with a Screwdriver gives Scrap Electronics. It also gives one more part, which can be an Amplifier, a Motion Sensor, a Receiver or more scrap.
Used in Crafting
These recipes take the Amplifier as an ingredient or a part.
| Recipe | Output | Image | Station | Skill | Spawn ID |
|---|---|---|---|---|---|
| Make Makeshift Ham Radio | Makeshift Ham Radio | - | Electrical: 3 | /additem Base.HamRadioMakeShift
| |
| Make Makeshift Radio | Makeshift Radio | - | Electrical: 1 | /additem Base.RadioMakeShift
| |
| Make Makeshift Walkie Talkie | Makeshift Walkie Talkie | - | Electrical: 2 | /additem Base.WalkieTalkieMakeShift
| |
| Make Noise Maker | Noise Maker | - | Electrical: 3 | /additem Base.NoiseTrap
|
Locations
Electronics stores are the best place to look, on their metal shelves, about one time in ten. Survivor safehouses at every stage keep them in boxes, crates and on metal shelves now and then. Garage storage, closets, attics, halls and storage units turn one up only rarely. Dismantling small electronics is often the more reliable way to get one.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Electronics store | Metal shelves | 10.1% |
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse | Cardboard box | 8.5% |
| Survivor safehouse | Crate | 8.5% |
| Survivor safehouse | Small box | 8.5% |
| Survivor safehouse | Metal shelves | 6.4% |
| Survivor safehouse (late game) | Cardboard box | 6.4% |
| Survivor safehouse (late game) | Crate | 6.4% |
| Survivor safehouse (late game) | Metal shelves | 6.4% |
| Survivor safehouse (late game) | Small box | 6.4% |
| Survivor safehouse (mid game) | Cardboard box | 6.4% |
| Survivor safehouse (mid game) | Crate | 6.4% |
| Location | Container | Chance |
|---|---|---|
| Garage storage | Other | 1.9% |
| Closet | Other | 1% |
| Attic | Cardboard box | 0.5% |
| Attic | Crate | 0.5% |
| Attic | Other | 0.5% |
| Hall | Other | 0.5% |
| Living room | Other | 0.5% |
| Location | Container | Chance |
|---|---|---|
| Storage unit | Other | 0.5% |
Notes
- Every makeshift radio recipe takes exactly one Amplifier, so a spare saves a trip.
- CD Players, Home Alarms, TV Remotes and Speakers can all be dismantled for a chance at one.
- Higher Electrical levels unlock the walkie talkie and the ham radio builds.
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All Electronics