Puny
| Puny | |
|---|---|
| Class | Traits |
| Type | Negative Trait |
| Points | +10 |
| Effect | Far less knockback from melee weapons. Extremely small carrying weight. |
| Skill Boosts | Strength: +-5 |
| Conflicts |
|
Puny lowers a character's Strength by five levels. The character carries very little and pushes zombies back far less with melee weapons.
It is a negative trait and gives 10 points at character creation. It also appears on its own during play when Strength sits at level 0 or 1. It suits a player who avoids melee and uses a vehicle to carry loot. A melee fighter will struggle badly.
Puny Effects
Strength drops by five levels. Strength decides how much weight a character can carry before becoming heavily loaded. A Puny character fills up after a few items and slows down quickly.
Knockback power falls by about two fifths on top of the lost Strength. Melee swings rarely push zombies back or knock them down. Zombies keep coming after each hit.
Strength is a passive skill that rises through exercise and heavy work. Once Strength reaches level 2, Puny gives way to Weak. Further training removes Weak as well.
Puny Skill Boosts
Puny adds these skill levels when the character is created.
| Skill | Levels |
|---|---|
| Strength | +-5 |
Puny Conflicting Traits
A character with Puny cannot also take these traits.
| Name | Image | Points | Type |
|---|---|---|---|
| Weak | +6 | Negative Trait | |
| Stout | -6 | Positive Trait | |
| Strong | -10 | Positive Trait |
Picking Puny
Puny clashes with Weak, Stout and Strong. The 10 points are among the largest a single trait gives.
A firearm user who drives everywhere can live with it. A stealth player who carries little also loses less.
Melee builds should avoid it. Low knockback makes every crowd far more dangerous.
A player who works out daily can turn Puny into Weak fairly soon and keep the points.
Notes
- Strength drops by five levels.
- Knockback power falls by about two fifths.
- Becomes Weak once Strength reaches level 2.
- A vehicle offsets the tiny carry weight.
All Character Categories
All Traits
| Trait | Image | Points | Effect |
|---|---|---|---|
| Adrenaline Junkie | -4 | Moves faster when highly panicked. | |
| Angler | -4 | Fishing +1 | |
| Artisan | -2 | Better at pottery and glass crafts. | |
| Athletic | -10 | Faster running speed. Can run for longer without tiring. | |
| Baseball Player | -4 | Long Blunt +1 | |
| Blacksmith Knowledge | -6 | Can use an anvil to create metal items. | |
| Brave | -4 | Less prone to becoming panicked. | |
| Brawler | -6 | Axe +1, Long Blunt +1 | |
| Bushcrafter | -8 | Can find medicinal herbs and craft medicines and poultices from them, and make simple stone and bone tools. Start fires faster. | |
| Cat's Eyes | -3 | Better vision at night. | |
| Crafty | -3 | Increased XP gains for Crafting skills. | |
| Dextrous | -2 | Transfers inventory items quickly. Faster rope climbing speed, and less chance of falling. Faster weapon shouldering time. | |
| Eagle Eyed | -4 | Faster visibility fade. Higher visibility arc. Weapon sights more effective at long range. | |
| Fast Healer | -6 | Recovers quickly from injuries and illness. | |
| Fast Learner | -6 | Increased XP gains. | |
| Fast Reader | -2 | Takes less time to read books. | |
| First Aider | -2 | First Aid +1 | |
| Fit | -6 | Fitness +2 | |
| Former Scout | -6 | Start fires faster. | |
| Gardener | -2 | Agriculture +1 | |
| Graceful | -4 | Makes less noise when moving. | |
| Gymnast | -5 | Lightfooted +1, Nimble +1 | |
| Handy | -8 | Faster and stronger constructions. | |
| Herbalist | -4 | Can find medicinal herbs and craft medicines and poultices from them. | |
| Hiker | -5 | Foraging +1, Trapping +1 | |
| Hunter | -8 | Aiming +1, Tracking +1, Sneaking +1, Short Blade +1, Butchering +1 | |
| Inconspicuous | -4 | Less likely to be spotted by zombies. | |
| Inventive | -2 | Has lower skill level requirements to research recipes from items or auto learn recipes. | |
| Iron Gut | -2 | Less chance to have food illness. | |
| Keen Cook | -3 | Knows cooking recipes. | |
| Keen Hearing | -6 | Larger perception radius. | |
| Light Eater | -2 | Needs to eat less regularly. | |
| Low Thirst | -2 | Needs less water to survive. | |
| Mason | -2 | Better at building stone and brick constructions. | |
| Nutritionist | -2 | Can see the nutritional values of any food. | |
| Organized | -4 | Increased container inventory capacity. | |
| Outdoorsy | -2 | Less affected by harsh weather conditions. | |
| Resilient | -4 | Less prone to disease. Slower rate of zombification. | |
| Runner | -4 | Running +1 | |
| Sewer | -4 | Tailoring +1 | |
| Speed Demon | -1 | Drives very fast. | |
| Stout | -6 | Extra knockback from melee weapons. Increased carrying weight. | |
| Strong | -10 | Extra knockback from melee weapons. Increased carrying weight. | |
| Target Shooter | -5 | Aiming +1 | |
| Thick-skinned | -8 | Lower chance of being scratched or bitten. | |
| Tinkerer | -4 | Maintenance +1 | |
| Vehicle Knowledge | -3 | Has knowledge of common and commercial vehicle models, and repairs. | |
| Wakeful | -3 | Needs less sleep. | |
| Whittler | -2 | Can carve wood and bone items. |
| Trait | Image | Points | Effect |
|---|---|---|---|
| Agoraphobic | +4 | Gets panicked when outdoors. | |
| All Thumbs | +2 | Transfers inventory items slowly. Can't craft anything while walking. Slower rope climbing speed, and higher chance of falling. Slower weapon shouldering time. | |
| Claustrophobic | +4 | Gets panicked when in small indoor rooms. | |
| Clumsy | +2 | Makes more noise when moving. | |
| Conspicuous | +4 | More likely to be spotted by zombies. | |
| Cowardly | +2 | Especially prone to becoming panicked. | |
| Deaf | +12 | Can't hear sound. | |
| Disorganized | +6 | Decreased container inventory capacity. Affects world containers and bags, but not your main inventory. | |
| Fast Metabolism | +2 | Permanent tendency to lose weight. Starts with Low Weight trait. | |
| Fear of Blood | +5 | Panic when performing first aid on self. Cannot perform first aid on others. Gets stressed when bloody. | |
| Hard of Hearing | +4 | Smaller perception radius. Smaller hearing range. | |
| Hearty Appetite | +4 | Needs to eat more regularly. | |
| High Thirst | +2 | Needs more water to survive. | |
| Illiterate | +10 | Cannot read any books or in-world text. | |
| Out of Shape | +6 | Low endurance, low endurance regeneration. | |
| Prone to Illness | +4 | More prone to disease. Faster rate of zombification. | |
| Puny | +10 | Far less knockback from melee weapons. Extremely small carrying weight. | |
| Reluctant Fighter | +5 | Decreased combat XP gains. | |
| Restless Sleeper | +6 | Slow loss of tiredness while sleeping. | |
| Short Sighted | +2 | Smaller view distance. Slower visibility fade. Weapon sights less effective. | |
| Short of Breath | +5 | Faster endurance loss. | |
| Sleepyhead | +4 | Needs more sleep. | |
| Slow Healer | +3 | Recovers slowly from injuries and illness. | |
| Slow Learner | +6 | Decreased XP gains. | |
| Slow Metabolism | +2 | Permanent tendency to gain weight. Starts with High Weight trait. | |
| Slow Reader | +2 | Takes longer to read books and other literature. | |
| Smoker | +3 | Unhappiness rises when tobacco is not smoked. Stress and unhappiness decrease after smoking tobacco. | |
| Sunday Driver | +1 | Drives very slow. | |
| Thin-skinned | +8 | Higher chance of being scratched or bitten by zombies. | |
| Unfit | +10 | Very low endurance and endurance regeneration. | |
| Weak | +6 | Less knockback from melee weapons. Decreased carrying weight. | |
| Weak Stomach | +2 | Higher chance to have food illness. |
| Trait | Image | Points | Effect |
|---|---|---|---|
| Ax-pert | - | Better at chopping trees. Faster axe swing. | |
| Desensitized | - | Far less prone to panic. Ignore discomfort. | |
| Emaciated | - | Low strength, low endurance and prone to injury. | |
| High Weight | - | Reduced running speed, low endurance and prone to injury. | |
| Low Weight | - | Low strength, low endurance and prone to injury. | |
| Marksman | - | Improved gun accuracy and damage. Quicker reload. | |
| Night Owl | - | Requires little sleep. Stays extra alert even when sleeping. | |
| Very High Weight | - | Reduced running speed, very low endurance and prone to injury. | |
| Very Low Weight | - | Very low strength, very low endurance and prone to injury. |