Stout
| Stout | |
|---|---|
| Class | Traits |
| Type | Positive Trait |
| Points | -6 |
| Effect | Extra knockback from melee weapons. Increased carrying weight. |
| Skill Boosts | Strength: +2 |
| Conflicts |
|
Stout adds two levels of Strength. The character carries more weight and knocks zombies back further with melee weapons.
It is a positive trait and costs 6 points at character creation. It also appears on its own during play when Strength sits between levels 6 and 8. It suits a melee fighter and anyone who hauls heavy loot. Strength is slow to train, so a head start saves a lot of work.
Stout Effects
Strength rises by two levels. Strength decides how much a character can carry before becoming heavily loaded. A Stout character moves more loot per trip without slowing down.
Melee knockback improves. Swings push zombies back more often, which can knock them to the ground. A downed zombie is easy to finish.
Strength is a passive skill. It rises through exercise and heavy work. Once Strength reaches level 9, Stout gives way to Strong.
Stout Skill Boosts
Stout adds these skill levels when the character is created.
| Skill | Levels |
|---|---|
| Strength | +2 |
Stout Conflicting Traits
A character with Stout cannot also take these traits.
| Name | Image | Points | Type |
|---|---|---|---|
| Weak | +6 | Negative Trait | |
| Strong | -10 | Positive Trait | |
| Puny | +10 | Negative Trait |
Picking Stout
Stout clashes with Weak, Strong and Puny. The 6 points are a solid investment for a melee build.
Strong costs 10 points and adds four Strength levels. Stout is the cheaper middle ground. A player who trains Strength through exercise can grow from Stout into Strong over time.
It pairs well with Brawler or Baseball Player for a strong club fighter.
Notes
- Adds two levels of Strength.
- More carry weight and better knockback.
- Becomes Strong once Strength reaches level 9.
- Brawler pairs well for a heavy melee fighter.
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